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Barcelona, CataloniaThe_Challenger992 years ago

I will test this eventually with Emulator, since I see it interests you, though I think the star only benefits a run if you want to cross the first cave without losing time after bumping into a wall

Nope I have no idea, it's hard to find a straight line where you can test it. Unless anyone finds a way to display speed values with external software my guess is as good as yours

Barcelona, CataloniaThe_Challenger992 years ago

Yes, the star makes you move faster, even without yellow aura nor rings (Effect 1). The star also allows you to built up the yellow aura faster (Effect 2). That means: you accelerate with less effort. You can't crash once you bump into walls either (Effect 3). It's like having lots of rings on you, and much more

It is true that the star allows you to go faster than normal, but as I said it works like an OP ring, it's a superRing. The rings allow you to accelerate in less time (if you bump against a wall with 10 rings and lose all your speed, you will generate a yellow aura in no time, vs having no rings and bumping into a wall. Effect 2) and yes, they allow you to run faster.

But I don't understand how do they make you go faster (Effect 1). I don't know if you go faster just by having rings, or if what happens is that you can accelerate further because your yellow aura can become "bigger". Let me explain:

((for example, let's say that Bowser with no rings can accelerate up to 100km/h with the yellow aura at its peak. Maybe, with all the rings, the limit goes up to 145km/h. But you might run equally as fast when you have not built a yellow aura, no matter the rings you have. If having rings does not make you run faster when there's no yellow aura built up, in comparison to running with no rings and no yellow aura, that means that what the rings actually do is push the Max speed limit further. Instead of making you run faster overall. Then the star effect should be pushing the max speed limit further as well (Effect 1 B ), instead of making you move faster overall (Effect 1 A).

But I think, the star does make you move faster without rings, so there are 2 possibilities: the star just makes you go faster overall (Effect 1 A exists and Effect 1 B is just non-existent), or the star is both making you move faster overall and pushing the max speed limit further (both effects 1 A and 1 B exist). If that's the case, then the star has a lowkey effect, Effect 1 B, that gets confused with Effect 1 A))

Effect 1 A can be tested by putting Bowser in a straight line and timing its movement with a star and without a star, without creating a yellow aura. If the time is different, Effect 1 A exists

Effect 1 B is trickier to test because having more speed overall means that you run faster when you have your yellow aura at its peak. I don't think I can find out if it exists or if its Effect 1 A. If it can be tested, it could be found with a test that uses no yellow auras: you put Bowser in a straight line and time its movement with 10 rings and without a rings, without creating a yellow aura nor swiping. If Effect 1 B is a thing and Effect 1 A happens to not exist outside of when you grab a star, you won't see a difference in time. If you see a difference in time, you won't know if Effect 1 B exists, but Effect 1 A will be proven with rings.

Barcelona, CataloniaThe_Challenger992 years ago

I played it on easy. They always throw the items in the same sections. On easy, they won't use their items until you start collecting the line of rings previous to the 3 jumping slopes. The last item will have been thrown before the second bridge, and the last shell will have reached you before the first cave.

The second time they throw items in easy mode is once you are past the icicle cave. They stop using items before the last big jump, but the shells might take a while to reach you, so you might get hit there (there's a red shell in my 1:14.001 that almost hits me there). It is unsual.

The third time will happen after reaching the finish line, so they won't throw items at you more than 3 times as long as you play on easy mode.

That said, I recall that a single NPC might be capable of picking up 4 items throughout the run. Maybe because of the boxes from the 3 jumping slopes, which are only on the left. Since they throw the items from the second and third line of boxes at around the same time, you might not notice.

It is in the 3 jumping slopes where you can be sent flying very very fast with a blue shell if it hits you in a weird angle. It never happens if it hits you from above, so I think exposing your lowest part to the blue shell causes the bounce. That's why I think it can only happen when you jump, it is when you jump that your character can be hit with the blue shell from below.

Was any of this useful? That's as much as I know

JenteJ 이것을 좋아함
Barcelona, CataloniaThe_Challenger992 years ago

Have you tried using a chunky character to boost instead of using Tails? Or a smaller one. It might help understand the glitch

Also, does that mean that a character that can produce a bigger number of boosts before getting tired (Resistance stat?) will be able to perform this glitch several times and save a lot of time? Or does this event just allow 1 boost overall (I haven't played it in a long time). If it was the case, changing to a character with other stats to perform this glitch several times in a single run could be game changing.

Barcelona, CataloniaThe_Challenger992 years ago

Shit you are right, I was trying to compare strategies and getting blue shelled is 100ms slower at best

That said, I am not getting the same boost I got in here , but maybe it's because the jumping slope at the end of the level doesn't allow it. It is facing way more upwards, so getting a better boost might not be possible.

At least with Bowser it doesn't seem like it. Characters with more Jump stat might be able to get a more favourable angle. But jumping more isn't faster anywhere in SCR, so overall, it should take more time than it gains with the final shell boost

Sad

Barcelona, CataloniaThe_Challenger992 years ago

Can we make this into an speedruning category?

Rules: it's golf but the air runs at 500mph every time

I don't run the game but I do like watching chaos unfold before my eyes

Diamondsun9275 이것을 좋아함
Barcelona, CataloniaThe_Challenger992 years ago

See:

DraftIdea: Fails:

I was unsuccessful with the out of bounce attempts all throughout the level though

I'm not gonna try DSnowboarding, because I need to plug a real remote instead of using the keyboard, too many keys to control in a keyboard and get to be first place

Barcelona, CataloniaThe_Challenger992 years ago

Emulator is OP enough to test the ideas, it won't take many attempts and I'll see for myself this weekend

I don't see where can out of bounds help neither in SCR, but that's because it hasn't been explored yet. I believe that DSnowboard is a circular map, so you could get out of bounce, boost through the walls or over the water and skip most of the level, unless you fall into the abyss. Either way, SCR blue shell mechanics are so wacky that it should be way easier to test, if it can be done in here it can be done anywhere.

But I don't think you should fall down a void or abyss, because in Dream Snow Cannon Fight or whatever that's called, you can get out of bounce and keep moving forward to infinity

It does not work with red shells, since my current WR in SCR has a red shell go past Bowser at the last jump

Barcelona, CataloniaThe_Challenger992 years ago

I doubt a multiplayer run is allowed in the leaderboards, if that's what you are asking. Even in Mario Kart, the multiplayer runs are separated from the off-line runs

I was saying that emulators and the multiplayer could be used to test the idea, and if it works, it could be implemented into off-line runs

Desmume allows you to pause the game, save a state (the place where you are, the time in which you are there), and then load the game from that state. This way you don't need to restart the game, by getting 1 lucky attempt you can save state and load as many times as you want to.

Barcelona, CataloniaThe_Challenger992 years ago

I have no idea how to connect to the multiplayer lol, but I think it can be done.

Either way, with 2 Nintendos you can play the game, even if the second Nintendo does not have an actual game card. So you could drive there with 1character and throw it to yourself.

Trying around 10 times until someone is about to shoot you at the right place, using savestates in Desmume, is probably faster though. I think I will rather try this one to see if it is even possible

Barcelona, CataloniaThe_Challenger992 years ago

I was playing Ski Cross Racing and a shell hit me from a weird angle, which sent me flying very far away with a more than decent speed

I was thinking that a shell boost might send you flying just far enough to allow you to surpass the out of bounce zones in some races, mainly in SkiCrossR

Either way, getting hit at the end of a speedrun with it might provide more speed than the normal movement, and SkiCR ends with a jump from a high place.

It might be doable in Dream Snowboarding, but if I recall correctly getting hit by a shell just stops you in place all of a sudden. So probably no. It would be interesting to see what happens when a shell hits you while you are inside of a guardrail (boosting from an intersection end with 2 colliding guardrails), since your character would stop inside of it.

Barcelona, CataloniaThe_Challenger992 years ago

there's a glitch where the enemy releases a bob omb while it's playing the "I have been damaged" animation, that shaking he does. I have been able to perform it but after 2 hours I have not been able to get the WR. But you can get 17 seconds if you manage to pull it off. I failed when the timer was at 28 seconds

LONG STORY

I've been trying the Waluigi minigame, and I have memorized some of the enemy patterns.

If you don't hit the enemy, it will release 3 black bob ombs before creating a green one

If you hit the enemy before 3 bob ombs are released, the third bob omb will be green

If you hit the enemy when it's about to release a green bob omb, it will release a black bob omb

If you hit him 3 times, the enemy will start going very fast. You can manipulate it so that it goes fast when it's going to throw a black bob omb. That will make the enemy go slow when it's about to release a green bob omb, so you can catch up to him

But there's a glitch where the enemy releases a bob omb while it's playing the "I have been damaged" animation, that shaking he does. I have been able to perform it but after 2 hours I have not been able to get the WR. I failed the last bob omb. The glitch is featured in the video, it plays after I hit the enemy with the third bob omb, if you look closely you'll see how it releases a bob omb while it is playing the damage animation. This glitch tampers with the cycle and prevents the enemy from releasing the green bob omb, which it should.

Proof: After I cancelled the first green bob omb, the enemy released 4 black bob ombs. Which is impossible

Barcelona, CataloniaThe_Challenger992 years ago

Any% ALLBosses (beat all the Boss missions. The result of the run is the in-game time after summing the times from every boss mission. When a mission does not have in-game time, you start timing when you take control of your character and stop the timer whe the game shows the Winning screen or takes control from the player. The mid-world semi-bosses are included, the ones that don't free a spirit after being beaten)

I thought about more appealing ideas, like the one you had about speedrunning the Ghosts. I thought this one could be fun

Barcelona, CataloniaThe_Challenger992 years ago

Yes, the red nose facing forward is faster, the opposite side is used to bump against the snowmen without being hurt and to move more easily. But I don't know if that time with missions should be accepted though, this begs a huge question. Minimizing rng by playing against 1 NPC in a mission has no controversy, because the mission does not modify the event or its mechanics, it just reduces randomness of NPCs that are otherwise a nuissance, but starting with the red nose looking forward would make a considerable difference.

Since the normal event of Blazing Bobsleight needs you to flip the bobsleight to face forward with the nose ASSAP if you want a chance at the WR, starting with the red nose does not provide any difference in the gameplay as it is, nor any change in strategy, nor a reroute, so I would be hesitant to adopt it. Both are played in the same way, being the only difference that you don't need to flip the bobsleight, which does not mean much skillwise or anythingwise, only all of the current records could be smashed more easily just for playing a mission instead of a event. If playing missions meant an improvement in other events (beyond rng) I would consider it. I personally would not allow these very especific and odd missions of Blazing Bobsleight and I would allow the rest; But I'm not a top runner of Blazing Bobsleight, so they'll know better what to do, this is just my opinion

EDIT: If time is saved in more events in more areas than RNG or AI being a harmless nuissance in your way, I'd say yes without doubts. From what I have read, I have understood that it does not, beyond RNG the only time saves are those 2 BBobsleight missions

Barcelona, CataloniaThe_Challenger992 years ago

Hey, can anyone tell me what the WR time of Alpine Skiing is in DS leaderboards? I want to give it a try

Barcelona, CataloniaThe_Challenger992 years ago

If I recall correctly, I believe you can use the AI to bump against you at the beginning of Extreme Snowboarding and maybe Ski Cross Racing, which will push you a bit further. It's a minimal time save, and it's rarely used, so don't bother with looking into it, I thought more events would be affected by difficulty but on second thought they are not

JenteJ 이것을 좋아함
Barcelona, CataloniaThe_Challenger992 years ago

That's helpful, but on what difficulty does the AI play during missions? That would exclude some sports

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