Miniland's 4:55.314
3 years ago
South Carolina, USA

@Corban_Pittman The run I'm pretty sure EBH was talking about actually got to 8-2, meaning it got the 8-1 flagpole glitch framerule save. The run wasn't 4:54 pace exiting 8-2 because Niftski didn't do the right setup to get TAS 8-2. Video of that run is here:

repuSoiraM 그리고 KilleDragon 이것을 좋아함
Varsinais-Suomi, Finland

@KilleDragon Niftski has gotten it in a run and on pace.

United States
B4ndit
He/Him, They/Them
3 years ago

@Simplistic_Memes yes that's what I was talking about

to be honest I don't know why I started a viral SMB1 thread when I'm a ROBLOX speedrunner and a moderator of DHS

United States
B4ndit
He/Him, They/Them
3 years ago

I mean, this thread has more views than the 4-2 framerule save thread from a while back, 1337 to 1440 at the time of writing this

Texas, USA

What a great Summoning Salt this will be...

North Carolina, USA

@KilleDragon

I would specifically like to know: Flagpole Glitch Walking through the pipe to get to warp world in 1-2 Wall Jumping Bullet Bill Glitch That is all for now. You don't have to do them right away. Please respond.

South Carolina, USA

@lazarlazar If you need help with speedrunning glitches, I highly recommend you join Maru's Discord, accessible from the Discord link on the SMB1 speedrun.com page. It's far more active than this site's forums.

lazarlazar 이것을 좋아함
North Carolina, USA

@Simplistic_Memes I can't go to Discord because I am on my school computer. I mostly want to know Flagpole glitch on a Super Mario Bros emulator.

B4ndit, xXJulianbrito_YTXx3, 그리고 Simplistic6502 이것을 좋아함
South Carolina, USA

Alright, I'm not the best at explaining hard tricks, but I'll give it a go:

For flagpole glitch in 1-1 and 4-1, you want to land on the first pixel of the second stair from the top, releasing B before you land on the stair. In 1-1, you can fulljump from part of the green pipe to line yourself up to land on the first pixel; in 4-1, you can't quite do that. After landing on the first pixel, you want to walk for exactly one frame, then press and hold B, and then 2 frames later press and hold A. Basically, your inputs on the stairs should look like R, R+B, R+B, R+A, and keep holding R+A. You can get FPG if you land on the second pixel and press A a frame earlier than usual, but it's harder to get FPG that way. You can release A once you have reached maximum height. In 1-1, you should release the right button around the flag on the flagpole, and in 4-1 release the right button around your peak jump height. To clip into the flagpole block, you want to press left right before touching the flagpole block, and release left right after you press A to jump off the ground. Optimal pole inputs would be L, L, L, L+A. You can also hold the right button after you jump to potentially make pole inputs easier.

That's basically all you need to know. My response was rather wordy, so maybe this video can help:

B4ndit, Darpey 그리고 2 기타 이것을 좋아함
Oklahoma, USA

https://media.giphy.com/media/8BkHxi5gkF3vRyrYan/giphy.gif

https://media.giphy.com/media/1ouk3AQfCvc7DXj1mP/giphy.gif

편집한 사람 작성자 3 years ago
Simplistic6502 그리고 B4ndit 이것을 좋아함
Ireland

Maybe this shouldn't happen in a thread about miniland's wr lol.

B4ndit 그리고 Simplistic6502 이것을 좋아함
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Requirements for High-Level Any% Runs

Any% (NTSC) runs below 4:57.000 must now fulfill additional requirements in order to be verified.

  • The run's full session must be included in the submission description.
  • For emulator runs below 4:57.000, some form of input display must be visible for the duration of the run. A hand-cam or input
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