Work on Retiming Spreadsheet
5 years ago
Antarctica

https://docs.google.com/spreadsheets/d/1H82L5_3VLcWX9BHSQ9KOhx9_raYDpsRuQg1jbLd_bD8/edit#gid=1403177060

This is a copy of Bismuth's retiming spreadsheet, except with a few changes.

  1. Frame 17626 isn't the fastest possible time, so I expanded it in that direction. Because Lul_Ecks_Dee discovered a BBG setup for -3.28, getting patterns below 17626 is much more realistic now, so it may be needed sometime in the future(I plan to film more videos later).

  2. Frames by Gunnery Sergeant Hartman and mav6771 do not have information about Boo, Fire, and Direction. I added information about Fire and Direction(I skipped Podoboo because it's trivial).

  3. I expanded the sheet. I added videos and info for 3 more framerules, as well as 4 random frames(There were 3 frames in the middle that were skipped for some reason).

  4. I created purple. Frames by Gunnery Sergeant Hartman and mav6771 were either marked with white or green. I knew a few frames that were yellow but were marked with white, but I was too lazy to go through all of them. I came up with the idea of highlighting it all with purple, which would indicate that it is either white or yellow.

편집한 사람 작성자 5 years ago
Lul_ecks_dee, youtubeman06, 그리고 2a03man 이것을 좋아함
Alabama, USA

lol im using this spreadsheet now

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Requirements for High-Level Any% Runs

Any% (NTSC) runs below 4:57.000 must now fulfill additional requirements in order to be verified.

  • The run's full session must be included in the submission description.
  • For emulator runs below 4:57.000, some form of input display must be visible for the duration of the run. A hand-cam or input
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