This was a good run. I was on the search for my 12mins and I got it. In The Bunker I didn't get the F.O.W clear like I sometimes do. Still not sure what makes this so, as I seem to only get it about half the time. Came up with a clever grenade strat in Midnight Folies but I thought it didn't work. That and blundering the end actually made me not save as much time as I should have. In Outpost thanks to Wavuvi I was able to better understand the loading triggers for the enemies at the door in the basement and avoided that entirely! In Bombs Away that's probably one of my favourite leaps of faith that I've had in my runs thus far, right at the end. The Block I wish woulda been routed better but still working on tryna optimize that one. Caught In A Maze I was able to do first try which is what really propelled this run forward. Also developed a consistent strat for dealing with the shield boss for both when he walks left and right coming outta the door. Worth noting I was considering and did route in smoke grenades for that level because it made the fight easier. But I figured a way around that in the end. And lastly I feel like The Yard was played really well for a full game run. Happy with this and ready to move on for the time being!
IL TIME 56 33 43 1:11 1:00 46 42 1:05 1:17 1:16 52 1:24
# | 이름 | 분할 | 종료 시간 |
---|---|---|---|
1 | Meeting Bart 골드 | 1m 04s 632ms | 1m 04s 632ms |
2 | Volatile Motel | 0m 38s 713ms | 1m 43s 345ms |
3 | Going Under 골드 | 0m 48s 328ms | 2m 31s 673ms |
4 | The Bunker | 1m 16s 184ms | 3m 47s 857ms |
5 | Midnight Folies | 1m 04s 593ms | 4m 52s 450ms |
6 | Mountain Hideout | 0m 54s 392ms | 5m 46s 842ms |
7 | Outpost 골드 | 0m 48s 720ms | 6m 35s 562ms |
8 | Bombs Away | 1m 10s 513ms | 7m 46s 075ms |
9 | The Block 골드 | 1m 23s 400ms | 9m 09s 475ms |
10 | Caught In A Maze 골드 | 1m 22s 498ms | 10m 31s 973ms |
11 | The Museum | 0m 58s 295ms | 11m 30s 268ms |
12 | The Yard 골드 | 1m 25s 249ms | 12m 55s 517ms |
Hello fellow Door Kickers!
I'm going to revisit old records in the 1st, 2nd, and 3rd place spots that have a tie due no milliseconds (old version patches). This is how I will be finding the milliseconds:
- Putting the run in a Shotcut (video editing software)
- Using the Timer filter to sta