Forum posts
Forum: BattleTanx: Global Assault (N64) Thread: 10k Point Glitch + IL Leaderboard Rules Started by: jymotionjymotion (edited: ) |
10k point glitch summary: The player is awarded tank bux each time the player reaches a milestone of 10,000 points. Additionally, if a player runs out of tank bux and dies, the level ends and the player fails. However, if the player runs out of tank bux, dies, then is awarded additional tank bux before the failure screen appears, the player will instead pass the level. Example: Implications for RTA: Most notably, this offers an opportunity to cut minutes off the time for Assault on SF. Rather than waiting the full 9 minutes for the level to end, the player can end the level early. It will be possible to end other levels early in RTA, but it doesn't seem possible to skip to the end entirely. For this reason, it doesn't seem necessary to add any rules or categories for RTA. ----------- Implications for the IL leaderboard: An important fact on this matter is that points and tank bux carry over from level to level. Entering a level from the Level Select menu starts the player(s) with 0 points and 30 tank bux total. Entering a level from Campaign mode allows the player to enter a level with any amount of points or tank bux, based on how many the player has accrued in the game up to that point. If a player enters a level with 9,975 points, the player only needs to gain 25 points to abuse the glitch, whereas a player entering from level select would need to gain all 10,000. Possibilities: 1. No rules regarding starting criteria for an IL. Likely result: the strategy for nearly every level would be to manipulate the point total on the level before it so that the player enters the IL with 9,975 points, then abuse the glitch. Cons: Not only is this totally uninteresting, but the player is spending time performing tasks necessary for achieving the time, but that time is not being counted against the timer, similar to New Game+. 2. Strictly require the player to begin the level with 0 points and 30 tank bux (i.e. Require the player to enter an IL via Level Select). Likely result: The strats for most existing ILs would be unaffected. At least one IL would benefit from still being able to abuse the 10k point glitch. However, cons: If a player achieves an IL WR during an RTA run, it would be disqualified, regardless of whether or not the player took advantage of the extra tank bux or points. e.g., if a player tied the solo WR for Alcatraz at the end of an RTA by driving straight to the end and killing Cassandra. Additionally, this rule would disqualify some existing co-op ILs which require more than 30 total tank bux. e.g., Champs Elysees and Alcatraz, where the current strats require a Goliath and a tank worth more than the remaining 5 tank bux. If the game provided 30 tank bux each, it wouldn't be a problem, but it only provides 30 total. 3. The player is not forbidden from entering with additional tank bux or points, as long as they aren't used by the player to gain an advantage. (e.g., if you get the WR on Alcatraz in an RTA without abusing the 10k point glitch or using more than 30 tank bux, then it's valid). Likely result & cons: IL records during RTA are no longer unnecessarily disqualified, but the problem of co-op only being able to use 30 tank bux total still remains. 4. Allow players to use as many tank bux as they want, but if their IL run abuses the 10k points glitch, the player must have begun the level with 0 points. Likely result: Assault and possibly a couple other levels benefit from the glitch. No IL runs benefit from untimed gameplay, such as racking up points before entering a level. Co-op runners are allowed to use the tanks of their choosing, rather than being limited to 30 tank bux. Cons: allowing players to use accrued tank bux but forbidding them from using accrued points is somewhat arbitrary. Rule #2 is much cleaner and consistent in this regard. ----------- Hopefully this is a fair assessment of the options and their pros & cons. Personally, I can't stand overly-complicated leaderboards and arbitrary rules, but I do see this as a very grey area and I would prioritize fun, interesting, diverse runs over boring, identical, loophole-type runs with lower numbers. This community is very small as of now and may likely stay that way. After chatting with lolaway, lazycomit and AC, I think we're all in agreement #4 is the way to go. I hope anyone new to this game can take the time to read this and understand why the rule exists. If not, feel free to share your thoughts here. |
lazycomitlazycomit, Ac_143Ac_143 and lolawaylolaway like this. |
Forum: Kings of 64 Thread: Master Thread Started by: SluckySlucky |
Unfortunately, I have not yet moved into a new place, so I don't think I'll have a gaming/streaming setup ready for the marathon. Sorry my dude. |
Forum: Disney's Aladdin (Genesis) Thread: New desert skip Started by: SenenSenen (edited: ) |
First off, cool weird find and thank you for sharing it here. This kind of manipulation is always interesting. That said, I'd like to get more opinions from people invested in the game before I verify/reject any runs that include this. I'll try to give a comprehensive rundown of the options this presents. 1. Allow this exploit without changing the category rules or timing methods 2. Allow this exploit, but change the timing method to "power on" and TASers use. 3. Some form of new category 4. Disallow pre-run exploits like this I'm pretty strongly opposed to options 2 & 3 for the reasons I stated. I'm also opposed to option 1 because (a) it wastes the runners' time, (b) it doesn't really add anything cool/enjoyable/entertaining to the timed run itself for a viewer, and (c) the "time savings" would really only be an artificial product of the timing method. So, I'd support banning this, but I'm open to counter-arguments. I just don't think the "just go fast" excuse applies here. |
Forum: North American Speedrunner Assembly 2016 Thread: NASA 2016 Lost & Found Thread Started by: jymotionjymotion |
Sorry, didn't see that this til now. I still have it, so you can either DM me your address and I'll mail it to ya, or hold off until the next NASA/whatever we both attend. If you don't like either of those options, you can find em for less than $3 on ebay. Just let me know. |
Forum: 140 Thread: Switch to times w/o load Started by: |
Oh man, you mean this section, for example? https://streamable.com/n6xx - when the sprite is just kinda hanging there? If so, I've never thought about that being a variable. And you're sure the time difference is related to loading times rather than whatever was causing the slow orbs? (sorry for being out of the loop, but I missed that find as well) |
Forum: 140 Thread: Switch to times w/o load Started by: |
Just to clarify for those of us that weren't in the discord - is this trying to eliminate the randomness of the fast/slow orbs at the checkpoints? When you say "before the start of a level" - is that referring to the entire overworld area where you choose the level? (if so, that would remove the "finish as far to the right as possible" strategy from the first boss) |
Forum: North American Speedrunner Assembly 2016 Thread: NASA 2016 Lost & Found Thread Started by: jymotionjymotion |
Added a Nintendo DS Lite charger. It was found in my room (230) but it apparently doesn't belong to any of us (cfb, lurk, cook) |
Forum: Action Henk Thread: 100% videos Started by: jymotionjymotion (edited: ) |
>NOTE: Due to protection of routes, the videos for this category will not be made public, as it includes challenges and bonus levels, and you can't see other people's replays ingame either. For those unfamiliar to speedruns of this game, can you explain why this is in place for the 100% and All Levels+ categories? What are the routes being protected from? _ edit: threads locked now, but I just wanna say, based solely on this thread, y'all were pretty cool about it. Gave your reasoning, listened to the other side, talked it over and were willing to change it in the end. Good on ya. |
badBlackSharkbadBlackShark likes this. |
Forum: North American Speedrunner Assembly 2016 Thread: NASA 2016 Lost & Found Thread Started by: jymotionjymotion (edited: ) |
Cook's everdrive was recovered. I have the rest of the items. I'll be checking this thread, but you can tweet at me as well to make sure I know I have your item. |
Forum: North American Speedrunner Assembly 2016 Thread: NASA 2016 Feedback/Criticism Thread Started by: NaegleriaNaegleria |
The water fountain in the lobby looks like it has push-bars on the front and sides, but only the bar on the front actually makes water come out. The so-called push-bars on the sides are purely cosmetic. Very frustrating. |
ShrimpShrimp, NEVERDOORSNEVERDOORS and 5 others |
Forum: North American Speedrunner Assembly 2016 Thread: NASA 2016 Lost & Found Thread Started by: jymotionjymotion (edited: ) |
Found - Sony headphones (claimed, Messenger) |
Forum: North American Speedrunner Assembly 2016 Thread: Runner Equipment Checklist Started by: darkfox36darkfox36 |
Run: Disney's Aladdin (Genesis) Required equipment: Sega Genesis, Game, Controller, CRT Equipment I will bring: Game & Controller. I can bring a model 2 system if necessary. Dates i will be attending: May 19th-24th Can the marathon use my equipment for other runs: Yes ~ Run: BattleTanx: Global Assault (N64) Required equipment: N64, Game, Controller, CRT Equipment I will bring: Game & Controller. I can bring a system if necessary. Dates i will be attending: May 19th-24th Can the marathon use my equipment for other runs: Yes, but not controller. |
Forum: North American Speedrunner Assembly 2016 Thread: NASA 2016 Equipment Started by: NaegleriaNaegleria |
Do we still need a PEXHDCAP or is a different capture method in place? Also, just want to be sure everything you're counting on from other people is getting there on time. For example, I can still bring the PEXHDCAP and component splitter, but I'm not getting into Chicago O'Hare until an hour and a half before the marathon starts. |
Forum: North American Speedrunner Assembly 2016 Thread: NASA 2016 Stream Layouts - Drafts & Critiques Started by: jymotionjymotion |
For real though, is anyone lined up to program the layouts for the streaming software? |
Forum: North American Speedrunner Assembly 2016 Thread: NASA Registration Fee Started by: NaegleriaNaegleria (edited: ) |
I'll be paying cash at the event as well. edit: I lied. sent. |
Forum: North American Speedrunner Assembly 2016 Thread: NASA 2016 Stream Layouts - Drafts & Critiques Started by: jymotionjymotion |
Anything in place for putting the layouts together? As of now, we just have the example images. I don't know the best way of doing it for the streaming software, but i'll work with whoever does, if were using my template |
Forum: North American Speedrunner Assembly 2016 Thread: NASA 2016 Scheduling Info Started by: NaegleriaNaegleria |
Is there a google sheet/form where we should put that info? forum probably isn't the best medium 1. Yes |
Forum: North American Speedrunner Assembly 2016 Thread: W H E N ? Started by: Mhmd_FVCMhmd_FVC |
"Schedule" tab could be updated |
Forum: North American Speedrunner Assembly 2016 Thread: NASA 2016 Stream Layouts - Drafts & Critiques Started by: jymotionjymotion |
SNES games look better in their native internal resolution of 8:7 IMO. It'd probably be easiest to complete the schedule before exploring all the edge cases. But yeah, they'll be easy enough to implement. Thanks for the feedback, y'all. I'm not gonna tinker with too many minor changes just yet, since we're months out and other designs may pop up. Best to just find the right "look & feel" at this point. |
Forum: North American Speedrunner Assembly 2016 Thread: NASA 2016 Stream Layouts - Drafts & Critiques Started by: jymotionjymotion |
Thanks, Lanayru Glaedr - Your concern about the eye-popping colors was the big thing for me when I put that together. Wanted to make sure the gameplay was always the focus, so I tried to stick to a decent looking, but easy-to-ignore color scheme. Some sort of country icon could go next to the runner name, though. As for the border around the camera - you're right, and it crossed my mind when I looked at them again today. Would probably just go one way or the other, rather than a mix of both. Probably the solid border like you said. |