Rule/Format/Moderation Changes
3 years ago
Illinois, USA

Hey everyone! I'm happy to see that there were quite a few runs submitted over the last few months while the previous mod was away, it's wonderful to see there's still interest in this game!~ As some may have seen, the old moderator has been removed, and I have been assigned mod instead! As of posting this, all submissions have been reviewed, and I'm now working on polishing up the rules/formatting on the leaderboard. Nothing major will be changed for existing runs, but I do want to make sure that submissions look as polished as possible. Of course, nothing will change without the community agreeing on it first! That's why I'm making this post. Below are the changes I would like to make, and I want to hear your thoughts on them.

  1. Game Audio required for top 3 runs - A lot of the runs I went through either had muted audio, or music, rather than game audio. Some runs just had oddly distorted audio. Lacking audio generally makes runs a little bit more suspicious, and it makes strange visual artifacts a little harder to dismiss. Besides, I don't see many reasons why a runner would be unable to record game audio. If there are external circumstances that make it impossible, I would be more than willing to accomodate to the best of my ability.

  2. Ditch RTA entirely? - although the board already kind of reflects it, RTA isn't used for this game. As such, I don't see much of a reason to include a timer at all in recordings. I'm not saying to ban it, and I'm not saying an RTA timer should invalidates submissions, I just want a final statement as to whether we should bother including it at all. 2a. sidenote - if you guys do want to include RTA, then we'll need to come up with standards for starting/stopping the timer. As of right now, there aren't any firm timing rules.

  3. The Double Damage Glitch - The topic has come up before, and I'll raise it here as well since I'm using this board for direct discussion on changes. Should we make Double Damage runs a separate category? or a variable on runs? I was considering making it a variable for now, so that I could quickly mark current and future runs in preparation for the case that the categories do get split. My personal opinion is to keep the categories together for the moment, unless/until the game receives a plentiful number of runs both with and without the glitch.

Those are the 3 things I wish to discuss with you guys, so please feel free to pipe in! Also, don't be afraid to suggest changes you'd like made!

TreQuinip and picklewickle like this
United States

I think that rules 1 and 2 are amazing and should have been put in a long while ago, but I say that if you add another category for double damage glitch, the page would get cluttered. I do know that it is extremely rng based, but very few people even have a run with it. I think it is a possibility if we have ten plus runs that use this glitch, but for now, I think we should postpone the changes in number 3.

Romania

My opinions aee more or less the same. Ditch rta since we have igt and its one of the more accurate methods of tracking time. I agree about having game audio. For the time being i dont think the need for a dd glitch category is needed. Maybe when we have a few more runs with it sure.

TreQuinip likes this
Illinois, USA

Another thing I might add is a requirement for top 3 runs to show the source of the game - i.e. show the webpage it's in if playing online.

If you're playing the game through the actual Pico-8 (yes, I bought Pico-8), then you can modify the game's files at will and, I suspect, that would make it possible to speed up the rate at which tiles spawn after you pick them up. I'll need to confirm this, but if that's true it means It was a good idea to use a stopwatch on runs

EDIT: Confirmed this, will share the video in a following post.

Edited by the author 3 years ago
Illinois, USA

Here's the video demonstrating how the game's code can be altered easily using the Pico-8 program. All it takes is knowing the right line of code to change and...

TreQuinip likes this