Forum: Super Stardust HD Thread: Any chance to get a survival mode category for this game? Started by: |
Yo. Up. |
Forum: Teenage Mutant Ninja Turtles II: The Arcade Game Thread: Strats playlist Started by: |
Awesome compilation! |
Forum: Joy Mech Fight Thread: Joy Mech Fight Discord Server Started by: LetterbombLetterbomb |
It's a cool game, but yeah, barely sees any traction. I'll join when I'm not on mobile! |
Forum: Super Stardust HD Thread: Any chance to get a survival mode category for this game? Started by: |
Survival mode is really fun and I was really surprised to see there was never a category added for it. |
Forum: Batman: The Video Game (NES) Thread: Joker Glitch variable added. Started by: |
Hey, sorry for the late reply! I guess I didn't get a notification for this. Cool to see you're still speedrunning and around in general. Your run was funny, as originally when I set the variable (if you sorted by it) you went from like 90th to 9th place. |
Forum: Teenage Mutant Ninja Turtles: Shredder's Revenge Thread: Should there be IL (Individual Level) speedruns? Started by: T3_9_10_21T3_9_10_21 |
I honestly have a huge amount of interest (note, this is my opinion as a random player, not a moderator) with ILS in this game. I actually grinded day 1 on April/Gnarly and had it down to a 2:50, I think, but this game is very bad for an individual level framework. As @lxx4n6xxllxx4n6xxl wrote, there's a lot of logistical errors in making a board that makes sense for ILs. In my opinion, if ILs were ever added in the future (and again I wanna specify, this is my opinion as a player and I've absolutely not talked to anyone else that's a moderator about this) I would heavily encourage ILs to remove all co-op elements to reduce the insanity that would be the IL boards. Single character, single segment only. |
SlormerSlormer, T3_9_10_21T3_9_10_21 and lxx4n6xxllxx4n6xxl like this. |
Forum: Yokai Buster: Ruka no Daiboken Thread: Glitches Started by: izerliizerli |
Very cool! I somehow never saw these threads get posted until now. Nice finds! |
Forum: The Site Thread: Co-op speedruns and how they display on leaderboards. Started by: |
Yep, perfect! That solved it. Thank you. |
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Forum: The Site Thread: Co-op speedruns and how they display on leaderboards. Started by: |
Sorry, that sounds like what I'm looking for, but where is this option exactly? |
Forum: The Site Thread: Co-op speedruns and how they display on leaderboards. Started by: |
Hey there. Is there a way to remove an entry on a leaderboard (as redundant) if two people end up switching between player 1 and player 2? An example is actually myself and my girlfriend: https://www.speedrun.com/keeper?h=Co-op-Low&x=zdnxrpn2-6njq4mjl.mln0380q We played this online a long time ago, then recently broke the record locally, but in that process (1P and 2P literally don't matter in this game) swapped sides compared to when we did it online. So now 1P and 2P show up as two different runs and there doesn't seem to be a way to categorize us as the same run without switching sides next time. Is there a way to do this? Thanks. |
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Forum: I Wanna Be The Micromedley Thread: Hello! Question. Started by: |
I recently played this and am thinking about running it. Does this game (or the series in general) have a way to practice individual screens? This is actually my first fan game / game in general of this franchise. I really like the mixture of Warioware. Anyway! Just curious. I wouldn't mind actually practicing certain screens, but if I don't have that luxury I'll just keep playing and learning over time! Thank you. |
Forum: Spelunker (1985) Thread: カテゴリー追加の検討 Started by: sasazakisasazaki |
今すぐライブになるはずです! |
sasazakisasazaki likes this. |
Forum: Spelunker (1985) Thread: カテゴリー追加の検討 Started by: sasazakisasazaki |
すみません、忙しい一週間でした。スピードランも確認しました(フレーム数は5:59.320)。 おそらく今夜か明日、6つのループのサポートを追加します。 |
Forum: Spelunker (1985) Thread: カテゴリー追加の検討 Started by: sasazakisasazaki |
こんにちは。グーグル翻訳でごめんなさい。 これを追加しても大丈夫ですが、なぜ6番なのですか?ループ6以降は難易度が上がりませんか?ビデオでは7+まで続くようです。このゲームは無限にループしますか?私は2つ以上のループを行ったことがありません。 |
Forum: Batman: The Video Game (NES) Thread: boomerang Started by: |
Once you collect ammo (the drops that have little rocket-like things on them that enemies drop) you push start to cycle between your three sub-weapons: batarang, pistol and then dirk. You can tell when Batman has ammo in reserve as in the top left corner, BATMAN turns from purple to kind of an orange-ish colour. Likewise, once Batman runs out of ammo (or has 0 ammo) it reverts to purple. |
Forum: Southpark (GBC) Thread: use cell emulator in runs Started by: megalojonasmegalojonas |
Which emulator? Some mobile ports vary wildly for accuracy. |
Forum: Batman: The Video Game (NES) Thread: New Tutorial for Batman. Started by: |
Hey all. I made a new tutorial (and put it under guides) for Batman today, but I hope in general it helps out a new generation of runners trying to learn this game. It's good for probably <10:10 times, which in my opinion is very strong, and once the foundation is laid for new runners to be around that time, I really hope it encourages more to try for that elusive <10 time. You can find the tutorial here: If anyone has any questions feel free to message me on Twitch or to join the Batman Discord! Happy Batcember. ;D |
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Forum: Grapple Dog Thread: 1-3 Competition Started by: VeryLukelyVeryLukely |
Hey! Nice to see support for this was added. In my opinion, yeah! Having a legacy (pre-release or miscellaneous category) addendum of those who took part in the pre-release competition would be a very cool thing to add. It's cool to see what some of what other people ran having it linked to this board as well! The competition in this was very strong. Much stronger than I ever expected it would of been. xD I'm curious if anyone else sees this! Where did you even hear of Grapple Dog? I only entered the competition because of another game I run, Beard Blade. I met the developer through there, and the developer messaged me telling me there was a speedrunning competition for Grapple Dog and I should try entering it. It was really fun in general! I wish more indie games (or games in general) held these kinds of competitions. Is there a release date set, yet? And congrats again to everyone who submitted! |
VeryLukelyVeryLukely likes this. |
Forum: Teenage Mutant Ninja Turtles II: The Arcade Game Thread: Changing the rules for co-op! Started by: |
I don't believe in this game they do - no, but someone could double check. We had this discussion nearly 4 years ago now, which is why running co-op "solo" was essentially worthless. Pretty sure if you start the game co-op, and game over, all the enemy/boss spawns retain the same spawn/boss health and doesn't change from co-op/solo on the fly. The game still has co-op boss health opposed to solo even if a turtle dies or games over, etc. So in short, no, just dying before Shredder doesn't make it easier (or shouldn't) and should just make the fight more time consuming. |
thenesmasterthenesmaster and |
Forum: Ralph 4 Thread: New TAS (2:49) Started by: |
I created a TAS for this game a few days ago. As of this post, the current RTA record is 3:16 with 1 death. The TAS came in at 2:49 and 0 deaths (only saving 2s on the death I took in the record.) Re-posting this in guides. Some of these room are pretty tight, but there's definitely time to save/pull from in the run if you tried to replicate strats. Hope it helps out someone! |