Forum posts

Forum: European Speedrunner Assembly

Thread: ESA Summer 2019 Feedback Thread

Started by: PlanksPlanks

Pros:
- Literally everything. Everything I'm about to "complain" about is overall very minor, like last year.

Cons:
- Very crowded and too small NES/retro corner 🙂

- 2 of the 3 CRTs in the quiet practice room did not work or was missing their remote so they were not usable.

- The people that were right next to the stream 1 audience that would randomly just yell at the top of their lungs (I assume StreetBoyz). I understand people are just having fun and popping off or w/e, but sometimes it was just yelling for the sake of yelling. It got pretty annoying, especially when trying to watch or run games on stream 1.
Meanwhile, we got told to turn down the volume on some of our CRTs/setups because you could hear it on stream (lol).
Edit: This did get better after a few days though, tbh. Maybe they were out of IL records to break? 😛

NoobSalmonNoobSalmon likes this. 

Forum: Mega Man 11

Thread: So, anything ever going to get verified?

Started by: InMemoriumInMemorium

There were a lot of runs submitted in the last couple of days (as you might imagine) + everyone that could actually verify the runs were busy with playing the game themselves (bastards).
But the queue is down to basically 0 again, as of this morning!

Also, it usually takes longer than 5 minutes to check.

doublegearsysdoublegearsys likes this. 

Forum: Mega Man 11

Thread: Where are the leaderboards? (Answer inside!)

Started by: jokajoka

Hi all!

Since this is a Mega Man title, we were asked to create leaderboards for it over at http://megamanleaderboards.net

If you have any opinions on this or ideas for categories, rules, etc, you are welcome to join the general leaderboard discord: https://discord.gg/HEvCjrY or the classic series discord: https://discord.gg/mNQagDV

We don't check this forum that often 🙂 Just a heads-up.

 

Forum: ESA Summer 2018

Thread: ESA Summer 2018 Feedback Thread

Started by: PlanksPlanks

Overall everything was a massive improvement over previous years, so I'm going to be very nitpicky and only mention the two things that I can think of that bothered me a little bit:

- Stream audio was way too loud inside the stream room the last couple of days. Especially the hosts. I know I'm not the only one that noticed this 🙂
- The @everyone tag was used too much on discord during the event. Please use it only for super important announcements and just leave it out for other, minor announcements.

That's it..
😃

Niss3Niss3, RoboSparkleRoboSparkle and FatzkeFatzke like this. 

Forum: Little Nemo: The Dream Master

Thread: Nightmare Penguin magic pixels

Started by: jokajoka

I'm just going to dump this here so people don't have to dig through the SDA forums to find it.

https://imgur.com/a/2j2wb

Credit goes to Nudua.

Neural89Neural89, Bitty_KongBitty_Kong and WolfMerrikWolfMerrik like this. 

Forum: The Site

Thread: Leaderboards moderation requests thread

Started by: GyooGyoo

I'm going to request mod for Little Nemo (https://www.speedrun.com/Little_Nemo_The_Dream_Master).
I'm not sure how active Havoc is at the moment and having more than one mod makes sense in any case.

 

Forum: The Site

Thread: Mega Man games

Started by: twin0megatwin0mega

Here's the thread discussing this (for the classic series), from 2 months ago:
http://www.speedrun.com/mega_man/thread/dtpsq

BaronHaynesBaronHaynes and PolariPolari like this. 

Forum: ESA 2017

Thread: ESA2017 Feedback Thread

Started by: PlanksPlanks

The good:

¤ Room layout was much better this time.
¤ More space/rooms
¤ Decent number of TV's
¤ Good practice PC's
¤ Second stream back!
¤ Almost no tech issues 😮 (that I noticed)
¤ We stayed on/close to the schedule
¤ No silly pigs on stream (that I noticed)
¤ Lots of small side streams

The Bad:

¤ Too much "host time". I don't know a better way to put it. I'd much rather see feed from the second stream (or any of the million side streams, like the watermelon stream) than hear some random guys talk about the Emoji movie(??).
¤ Some of the hosts could've paid more attention to the runs that were going on while they were "hosting". Especially if there was an interview afterwards.
¤ Donation incentives/wars that were never suggested popped up on the site for some reason! Like "Rockman vs Forte" or "Low% vs Pacifist" for Ninja Gaiden.
¤ Some attention to detail, like camera angles or clearly marked start/stop buttons. I don't like to be yelled at when I'm on camera, for asking which button to start the timer with for a race, getting no answer and then drawing my own conclusion.
¤ People seemed to have crazy tight estimates (or just bad runs?). There were a lot of runs I watched that went over estimate. Even long runs. We still stayed on schedule thanks to tech though, so that's good.

ZephyyrrZephyyrr, AlkoAlko and 3 others like this. 

Forum: Mega Man

Thread: speedrun.com vs megamanleaderboards.net

Started by: PolariPolari

Agree with Polari.

And redirect any comments/questions/feedback to this thread 🙂

 

Forum: Mega Man

Thread: speedrun.com vs megamanleaderboards.net

Started by: PolariPolari

It seems like everybody on the Classic Mega -Discord agrees to go this route for all the classics (MM1, 2, 3, 4, 5, 6, 7, 8, 9, 10 and Rockman & Forte). That would include adding those currently missing completely as well (MM2 for instance).

PolariPolari and ZodaNORZodaNOR like this. 

Forum: Mega Man

Thread: speedrun.com vs megamanleaderboards.net

Started by: PolariPolari

I can share these results here, since they seem somewhat relevant: https://goo.gl/1vcTFs
Details: https://goo.gl/znC91l

 

Forum: Mega Man

Thread: speedrun.com vs megamanleaderboards.net

Started by: PolariPolari

The second best alternative would be manual synchronization, like the X community is attempting now.
But considering how many runs are submitted per week, it's pretty unlikely that they will be completely in sync at any given point.

This all depends on how dedicated the moderators are at keeping a site that none of us really check anyway, in sync.

 

Forum: Mega Man

Thread: speedrun.com vs megamanleaderboards.net

Started by: PolariPolari

The best solution from my point of view would be:
¤ Create an empty leaderboard page for every Mega Man game with a link to MMLB (similar to the DKC boards).
¤ Let people enter an "MMLB runner name" on their speedrun.com profile page.
¤ Pull data from the MMLB API and show it on their speedrun.com profile page
- http://megamanleaderboards.net/api/runs.php?runner=<name>

By far the easiest solution I can think of. I could even write the code for them.

Highly unlikely that they would accept that though.

KillStreakBluesKillStreakBlues, DarkTerrexDarkTerrex and 7 others like this. 

Forum: ESA 2017

Thread: Game Submissions

Started by: flickyflicky

How come we can't see the submission comments/descriptions? 😕

 

Forum: ESA 2016

Thread: Runners: Your Donation Incentives

Started by: maralmaral

So where can people find and donate for the incentives? I can't find them anywhere and the main page

 

Forum: ESA 2016

Thread: Runners: Your Donation Incentives

Started by: maralmaral

I'll ask again; Is there a list over all the submitted incentives somewhere?
Are we going to use the GDQ -tracker?

 

Forum: ESA 2016

Thread: Schedule

Started by: flickyflicky

Seems good

 

Forum: ESA 2016

Thread: Runners: Your Donation Incentives

Started by: maralmaral

Is there a list with all the responses anywhere?

Mhmd_FVCMhmd_FVC likes this. 

Forum: ESA 2016

Thread: Lanyards

Started by: EdenalEdenal

DId you get mine? I can't remember if I uploaded anything or not

 

Forum: ESA 2016

Thread: Second Round Cuts

Started by: flickyflicky

Ok, a small update regarding my Ori runs - Turns out my game was running slightly too fast (about 4%) so all my runs are technically invalid and have been taken down and I have to redo them. I'm sad this was not noticed earlier, even though it's apparently a known issue.

It doesn't really have any impact on my estimate or whatever. Just, in case you were wondering why all my runs disappeared from the site.

Edit: Current "real" pb: 36:41, with two deaths that cost ~45s at the end.