All Cases NG+ Route Notes
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All Cases NG+ Route Notes
Updated 7 years ago by indykenobi

[center][big][big]Phoenix Wright: Ace Attorney - Justice For All Speedrun[/big][/big][/center]

[section=How to Read These Notes]

These notes were written up by indykenobi for his own use. Here's how to decode his short hand:

Presenting ----------------

  • In Court: S# (E/P)X.Y (...) - this means on statement #, Present the Evidence (E) or Profile (P) on page X in slot Y, where the slots are numbered 1-4 from left to right on the top row and 5-8 from left to right on the bottom row. The stuff in parentheses is shorthand for the cursor movements; for example, DR.R means to go down-right, then right. VR means to scroll one page to the right; the V stands for Vertical, which is how you scroll pages in the WiiWare version; + is how you switch from Evidence to Profiles. Present (E/P)X.Y (...) - this means the evidence menu will pop up automatically; present the evidence as described above.
  • In Investigations: Present (E/P)X.Y (...) - this means enter the Present Menu, and present the evidence/profile as described above. Sometimes the Present menu will pop up automatically.

Pressing -------------

  • S# P means Press the # statement in the testimony.
  • SA P means Press all statements in the testimony
  • SN P means Press the new statement (no movement necessary).
  • SN+X P means Press the statement that is X statements after the new one

Miscellaneous --------------------- X/Y means to choose the Xth option out of Y choices; so for example, Opt 2/3 is to choose the second of three choices. This applies to Talk, Opt, and Move.

If you have questions or corrections, contact indykenobi.

[section=The Lost Turnabout]

Opt 2/2 - No Opt 2/3 - Glasses CE - Detective Gumshoe - Decisive Evidence S3 P1.1 (+) - Present Maggey Byrde CE - Detective Gumshoe - Dustin & Maggey S5 P - Press Opt 1/2 - Press further Opt 1/2 - Of course it's relevant CE - Detective Gumshoe - Writing on the Ground S6 E1.7 (DR.R) - Present Baseball Glove

Don't save

CE - Richard Wellington - What I Saw That Day S6 E1.7 (DR.R) - Present Baseball Glove Opt 2/3 - has bad eyesight CE - Richard Wellington - What Happened Next S2 E1.3 (R.R) - Present Dustin's Autopsy Report Opt 1/2 - Question further Opt 2/2 - There is something... Present E1.5 (D) - Crime Photo 1 Opt 1/2 - Yes, I have an idea. Present E1.4 (R.R.R) - Glasses Opt 2/2 - There was a way Present E1.2 (R) - Cell Phone Present E2.1 (L) - Names List Opt 3/3 - a member of that group. Present P1.2 (+.R) - Dustin Prince Opt 2/2 - Fingerprints on the phone? Opt 2/2 - Raise an objection Present E1.8 (DR.R.R) - Business Card Opt 2/3 - the back of the card

[section=Reunion, and Turnabout]

Kurain Village - Maya Fey Talk 1/3 - Today's Channeling 2/3 - Kurain Village 3/3 - The girl earlier Move 1/1 - Meditation Room Move 2/3 - Channeling Chamber Channeling Chamber - Morgan Fey Talk 1/3 - Maya 2/3 - Today's channeling 3/3 - Channeling Chamber Move 1/1 - Meditation Room Move 3/3 - Winding Way Move 1/2 - Side Room Move 1/1 - Winding Way Opt 2/3 - Lotta Hart Move 2/2 - Meditation Room Opt 1/2 - Break down the door Move 1/1 - Meditation Room Move 3/3 - Winding Way Move 1/2 - Side Room Side Room - Ini Miney Talk 1/2 - Ini Miney 2/2 - What happened 3/3 - The victim Move 1/1 - Winding Way Move 2/2 - Meditation Room Move 1/3 - Kurain Village Kurain Village - Lotta Hart Talk 3/3 - Any ideas Move 1/1 - Meditation Room Move 2/3 - Channeling Chamber Channeling Chamber - Detective Gumshoe Talk 1/2 - Maya 2/2 - Cause of death Move 1/1 - Meditation Room Detention Center - Maya Fey Talk 1/2 - Channeling 2/2 - What happened 3/3 - "Dream" Move 2/2 - Kurain Village Move 1/3 - Meditation Room Move 2/3 - Channeling Chamber Channeling Chamber - Morgan Fey Examine

  • Folding Screen Talk 1/3 - What happened 2/3 - Channeling Chamber 3/3 - Pearl Move 1/1 - Meditation Room Move 3/3 - Winding Way Move 1/2 - Side Room Side Room - Ini Miney Talk 3/3 - The victim Move 1/1 - Winding Way Winding Way - Pearl Fey Present E1.3 (R.R) - Magatama Talk 2/2 - The item in your hand Opt 1/2 - Accept it 1/1 - Pearl Move 2/2 - Meditation Room Meditation Room - Detective Gumshoe Talk 2/3 - The victim 3/3 - Tomorrow's trial 4/4 - Successor Move 1/3 - Kurain Village Move 2/3 - Wright & Co. Law Offices Move 2/2 - Kurain Village Move 1/3 - Meditation Room Present E1.6 (DR) - Newspaper Clipping 1 Move 3/3 - Winding Way Move 1/2 - Side Room Side Room - Ini Miney Talk 3/3 - The victim -- PSYCHE-LOCK: THE VICTIM -- Present E1.3 (R.R) - Maya's Magatama Present E1.7 (D) - Newspaper Clipping 2 Talk (.) - The victim

Move 1/1 - Winding Way Move 2/2 - Meditation Room Move 1/3 - Kurain Village Move 3/3 - Detention Center Detention Center - Mia Fey Talk 2/2 - Evidence 1/2 - Not guilty Present E1.5 (D) - Black key

-- Don't Save --

CE - Detective Gumshoe - Cause of Death S1 P - Press S2 P - Press S3 P - Press S5 P - Press Opt 2/2 - Plead not guilty CE - Detective Gumshoe - Incriminating Evidence S3 P - Press Opt 1/2 - Press further Opt 2/2 - There is one little thing... Highlight bullet hole in sleeve SN E2.4 (L) - Present Maya's Costume CE - Detective Gumshoe - What Transpired S4 E2.4 (L) - Present Maya's Costume Opt 2/2 - Something doesn't make sense. Present E1.6 (DR) - Folding Screen Highlight bottom part of altar Opt 2/2 - It changes everything.

-- Don't Save --

CE - Lotta Hart - Witness's Account S1 P - Press S2 P - Press S3 P - Press S4 P - Press Opt 1/2 - Press harder S5 P - Press Opt 1/3 - behind the folding screen? Opt 2/2 - Can't present anything yet CE - Lotta Hart - Witness's Account, pt. 2 S4 P - Press Opt 2/2 - Leave it to the Judge Opt 1/2 - Drop the issue Opt 2/2 - I can prove it Highlight sleeve Opt 3/3 - The shooter is someone else. Opt 2/3 - Maya had left the room. Present E1.7 (DR.R) - Black Key

-- Don't Save --

Kurain Village - Pearl Fey Present E1.7 (DR.R) - Black Key Talk 2/2 - The murderer 3/3 - Pearl's alibi Move 1/3 - Meditation Room Move 3/3 - Winding Way Winding Way - Ini Miney Talk 1/2 - Sacred Urn 2/2 - What happened 3/3 - Traffic accident Examine - Cloth in incinerator - Sacred Urn Move 2/2 - Meditation Room Move 2/3 - Channeling Chamber Channeling Chamber - Morgan Fey Talk 1/3 - What happened 2/3 - Training 3/3 - The Master Move 1/1 - Meditation Room Move 1/3 - Kurain Village Move 3/3 - Detention Center Detention Center - Maya Fey Talk 3/3 - Pearl's alibi 4/4 - Ball Move 2/2 - Kurain Village Move 1/3 - Meditation Room Move 3/3 - Winding Way Move 1/2 - Side Room Side Room
Examine - Ball - Clothing Box Move 1/1 - Winding Way Move 2/2 - Meditation Room Meditation Room - Pearl Fey -- PSYCHE-LOCK: Pearl's Alibi --
Present E1.3 (R.R) - Maya's Magatama Highlight Winding Way Present E3.1 (VL) - Pearl's Ball Present E2.8 (L.D) - Sacred Urn Present P2.3 (+.L) - Ami Fey Talk (.) - Pearl's alibi

Talk 4/4 - Sacred Urn Move 1/3 - Kurain Village Kurain Village - Lotta Hart Present P1.7 (+.DR.R) - Ini Miney Talk 1/2 - Today's trial Opt 1/2 - Forgive her 3/3 - Ini Miney Move 4/4 - Hotti Clinic Hotti Clinic - "Director Hotti" Present E1.1 (.) - Badge Talk 2/2 - Ini Miney 3/4 - The operation 4/4 - The accident Move 2/2 - Kurain Village Move 1/4 - Meditation Room Move 3/3 - Winding Way Winding Way - Ini Miney -- PSYCHE-LOCK: Traffic Accident -- Present E1.3 (R.R) - Maya's Magatama Present P1.7 (+.DR.R) - Ini Miney Present E1.5 (+.DL.L) - Newspaper Clipping 2 Present E3.3 (L) - License Photo Present P1.8 (+.R) - Mimi Miney Talk (.) - Traffic accident

Talk 4/4 - Dr. Grey Move 2/2 - Meditation Room Move 1/3 - Kurain Village Move 3/4 - Detention Center Detention Center - Mia Fey
Talk 1/3 - The murderer -- PSYCHE-LOCK: The Murderer -- Present E1.3 (R.R) - Maya's Magatama Present P1.6 (+.DR) - Morgan Fey Present E2.7 (+.VR.DR.R) - Cloth Scrap Present E1.7 (VL.DR.R) - Black Key Present P1.7 (+.R) - Ini Miney Talk (.) - The murderer

-- Don't Save --

CE - Morgan Fey - Maya's Escape S2 P - Press Opt 2/2 - Leave her be S3 P - Press Opt 2/2 - Leave her be S4 P - Press S6 P - Press Opt 2/2 - Leave her be CE - Ini Miney - After the Murder S4 P - Press Opt 1/2 - Question further Opt 2/2 - It is very important! SN E2.6 (VR.DR) - Present Lotta's Photo 2 CE - Ini Miney - After the Murder, pt. 2 S3 P - Press S4 P - Press Opt 2/3 - were going to the crime scene. Opt 1/2 - Press harder Opt 1/2 - It's very important (1st option) SN P1.5 (+.D) - Present Pearl Fey Present E2.7 (VR.DR.R) - Sacred Urn Opt 2/2 - There is no way! Opt 1/3 - It's in her testimony just now. Highlight Channeling Chamber Highlight behind folding screen Present E3.2 (L.L) - Clothing Box Opt 2/2 - Yes I can, with some evidence Present E3.2 (L.L) - Clothing Box Opt 1/2 - Correct. It's not possible. Present P1.6 (+.DR) - Morgan Fey Present E1.5 (D) - Newspaper Clipping 2 Opt 1/2 - Yes, I can.

-- Don't Save --

CE - Ini Miney - Last Year's Accident S3 P - Press Opt 1/2 - Press harder SN+3 E3.3 - Present License Photo CE - Ini Miney - I Wouldn't Be Allowed S3 P - Press Opt 1/2 - Press harder SN E1.5 (D) - Present Newspaper Clipping 2 Opt 2/2 - Mimi Miney Present P1.8 (+.DR.R.R) - Mimi Miney Present E1.1 (.) - Attorney's Badge Present E1.1 (.) - Attorney's Badge

[section=Turnabout Big Top]

Wright & Co. Law Offices - Maya Fey Move 1/1 - Detention Center Detention Center - Max Galactica Talk 1/3 - Max Galactica 2/3 - Berry Big Circus 3/3 - What happened 4/4 - Meeting with Russell Present E1.1 (.) - Attorney's Badge Move 2/2 - Circus Entrance Move 2/4 - Big Top Big Top - Regina Berry Talk 1/2 - What happened Present P1.2 (+.R) - Max Galactica P1.4 (R.R) - Russell Berry Talk 3/3 - "What's on your mind?" Move 2/2 - Ringmaster's Room Ringmaster's Room Examine - Envelope - Posters Move 1/1 - Big Top Move 1/2 - Circus Entrance Move 1/4 - Lodging House Lodging House - Detective Gumshoe Present P1.2 (+.R) - Max Galactica Talk 2/3 - What happened 3/4 - Something unusual 4/4 - Eyewitnesses Move 1/2 - Circus Entrance Move 1/4 - Lodging Plaza Move 2/2 - Moe's Room Moe's Room - Moe the Clown Talk 1/2 - Berry Big Circus 3/3 - Russell Berry 2/3 - What happened 4/4 - What you witnessed Present E1.2 (+.R) - Max Galactica Move 1/1 - Lodging House Plaza Move 1/2 - Circus Entrance Move 2/4 - Big Top Move 3/3 - Big Top Cafeteria Big Top Cafeteria Examine - Bottle Move 1/1 - Big Top Move 1/3 - Circus Entrance Move 4/4 - Detention Center Detention Center - Max Galactica -- PSYCHE-LOCK: Meeting with Russell -- Present E1.2 (R) - Magatama Present E1.3 (R) - Ringmaster's Papers Present E1.8 (DR) - Broken Bottle Present P1.6 (+.DR) - Ben Talk (.) - Meeting with Russell

Talk 4/4 - "Shut him up" Move 2/2 - Circus Entrance Move 2/4 - Big Top Move 2/3 - Ringmaster's Room Ringmaster's Room
Examine - Trophies Move 1/1 - Big Top Move 3/3 - Cafeteria Big Top Cafeteria - Ben and Trilo Present E2.1 (L) - Trilo Quist Talk 1/2 - What happened 3/3 - Flying fraud 2/3 - Berry Big Circus 4/4 - Marriage Move 1/1 - Big Top Big Top - Regina Berry
Talk 1/3 - Money the Monkey Move 1/3 - Circus Entrance Move 1/4 - Lodging House Move 2/2 - Moe's Room Moe's Room - Moe the Clown
Talk 2/2 - Money the Monkey Opt 1/2 - Go with Moe Acro's Room Examine - Shiny stuff

-- Don't Save --

CE - Detective Gumshoe - Details of the Events S1 P - Press S5 P - Press Opt 3/3 - About the contents S6 P - Press CE - Trilo Quist - What You Witnessed S4 P - Press Opt 3/3 - Ben only saw Max? Present P1.7 (+.DR.R) - Russell Berry S5 P - Press Present P1.6 (+.DR) - Regina Berry CE - Trilo Quist - About the Proposal S2 P - Press Opt 2/2 - Push on anyway SN+3 E2.2 (VR.R) - Present Ring Opt 2/2 - Ben's testimony has a flaw CE - Trilo Quist - Witnessing Max S4 E1.7 (DR.R) - Present Broken Bottle Opt 3/3 - He saw a different person Present P1.7 (+.DR.R) - Russell Berry

-- Don't Save --

CE - Moe the Clown - What You Witnessed S3 P - Press Opt 2/2 - Keep pressing SN+3 P - Press (Forward three) Opt 2/2 - Of course I do! CE - Moe the Clown - The Silhouette S3 E1.6 (DR) - Present Max G. Promo Poster CE - Moe the Clown - The Silhouette, Part 2 S4 E1.4 (R.R.R) - Present Silk Hat Present E1.3 (R.R) - Crime Photo Opt 2/3 - He's telling the truth

-- Don't Save --

Wright & Co. Law Offices - Maya Fey Move 2/2 - Detention Center Detention Center - Maximillion Galactica Talk 2/2 - Today's Trial 3/3 - Grand Prix Move 2/2 - Circus Entrance Move 1/4 - Lodging House Move 1/2 - Circus Entrance Move 2/4 - Big Top Move 3/3 - Cafeteria Big Top Cafeteria - Moe the Clown
Present E2.5 (DL) - Grand Prix Photo Talk 3/3 - Max's Bust 4/4 - What changed Move 1/1 - Big Top Move 1/3 - Circus Entrance Move 4/4 - Detention Center Detention Center - Maximillion Galactica Present E2.7 (DL) - Note Move 2/2 - Circus Entrance Move 2/4 - Big Top Move 2/3 - Ringmaster's Room Ringmaster's Room Examine - Tailcoat Move 1/1 - Big Top Move 1/3 - Circus Entrance Move 1/4 - Lodging Plaza Lodging Plaza - Franziska von Karma Talk 2/2 - "Revenge" 3/3 - Miles Edgeworth 4/4 - Edgeworth's death 1/4 - Tomorrow's Trial Move 3/3 - Acro's Room Acro's Room - Ken Dingling Talk 3/3 - What happened 4/4 - What you witnessed 2/4 - Wheelchair 1/4 - Berry Big Circus Move 2/2 - Lodging House Move 1/3 - Circus Entrance Move 2/4 - Big Top Big Top - Regina Berry Talk 1/2 - Russell Berry 2/2 - Money the Monkey Opt 1/3 - Gladly! Present 2.7 (DL) - Note Move 1/3 - Circus Entrance Move 1/4 - Lodging House Move 2/3 - Moe's Room Moe's Room - Money the Monkey Opt 1/3 - Give it back, monkey-brain! Move 1/2 - Lodging House Move 1/3 - Circus Entrance Move 2/4 - Big Top Big Top - Regina Berry Present 2.8 (DL) - Stage Costume Talk 2/2 - Leon Move 3/3 - Cafeteria Big Top Cafeteria - Moe the Clown Talk 2/2 - Berry Big Circus 3/3 - "Get over it"? -- PSYCHE-LOCK: "Get Over It"? -- Present E1.2 (R) - Magatama Present E2.8 (DL.L) - Leon Present P2.1 (+.L) - Acro Talk (.) - "Get over it"?

Talk 4/4 - Acro's brother Move 1/1 - Big Top Move 1/3 - Circus Entrance Move 1/4 - Lodging House Move 3/3 - Acro's Room Acro's Room - Ken Dingling -- PSYCHE-LOCK: Wheelchair -- Present E1.2 (R) - Magatama Present E2.8 (DL.L) - Leon Present P2.2 (+.L) - Bat Present P1.6 (R.DR) - Regina Berry Present E2.7 (+.L) - Note Talk (.) - Wheelchair

Talk 2/4 - Regina and Bat

-- Don't Save --

CE - Ken Dingling - What You Witnessed S4 P - Press Opt 2/2 - There's a contradiction Present 1.4 (R.R.R) - Silk Hat Opt 3/3 - Acro is the real culprit! Opt 2/2 - Of course he didn't! Highlight Acro's Room Opt 1/2 - Present evidence Present 2.8 (DL) - Max G. Bust CE - Ken Dingling - Acro's Physical State S5 E2.4 (L) - Present Wooden Box Opt 2/3 - The weight of the box Opt 1/2 - I remember Present E2.1 (VR) - Money the Monkey Present E2.8 (DL) - Max G. Bust Present P1.7 (+.DR.R) - Russell Berry Present E1.4 (R.R.R) - Silk Hat

--Don't Save--

Opt 2/2 - No need to question him now Opt 2/2 - I can't provide one Present P1.6 (DR) - Regina Berry Present E2.7 (VR.DR.R) - Note Opt 2/2 - I know all about it Present E2.5 (VR.D) - Small Seasoning Bottle Present P2.2 (+.L) - Bat Opt 2/2 - It was more than that Present E3.1 (L) - Scarf Opt 1/2 - See how things work out first Opt 3/3 - Somewhere in this courtroom Opt 3/3 - The witness chair Opt 1/2 - Of course he is

[section=Farewell, My Turnabout]

Viola Hall - Will Powers Talk 1/2 - Will Powers 2/2 - The Nickel Samurai 3/3 - The Jammin' Ninja Move 1/1 - Hallway Move 1/1 - Viola Hall Move 2/2 - Hotel Lobby Move 1/1 - Viola Hall Move 1/2 - Hallway Hallway - Detective Gumshoe Talk 1/2 - What happened 3/3 - The victim Present P1.8 (+.DR.R.R) - Matt Engarde Talk 4/4 - Arrested? Move 1/1 - Viola Hall Move 2/2 - Hotel Lobby Hotel Lobby - Will Powers Talk
1/2 - Matt and Juan
2/2 - Press conference Move 1/1 - Detention Center Detention Center - Matt Engarde Present E1.5 (D) - Radio Transceiver E1.4 (U.L) - Press Conference Ticket Talk 1/2 - Matt Engarde 2/2 - What happened 1/2 - Matt Engarde 3/3 - The victim 2/3 - What happened 4/4 - The charge of murder

Don't save

Move 2/2 - Hotel Lobby Move 1/2 - Viola Hall Move 1/2 - Hallway Move 2/3 - Corrida's Hotel Room Corrida's Hotel Room - Detective Gumshoe Swap Sides Examine Wine Glass Guitar Case Talk 1/2 - Cause of death 2/2 - Reason for arrest Present E1.7 (DR.R) - Wine Glass Examine Autograph Move 1/1 - Hallway Move 1/3 - Engarde's Hotel Room Engarde's Hotel Room - Adrian Andrews Present P1.6 (+.DR) - Juan Corrida Talk 2/3 - Relation to Engarde 3/3 - Motive for murder Move 1/1 - Hallway Move 3/3 - Viola Hall Viola Hall - Will Powers Present P2.2 (+.L) - Adrian Andrews Talk 3/3 - The gossip on Adrian Move 1/2 - Hallway Hallway - Lotta Hart Talk 1/2 - Camera 2/2 - What happened 3/3 - Big scoop -- PSYCHE-LOCK: Big Scoop -- Present E1.2 (R) - Magatama Present P2.2 (+.L) - Adrian Andrews Present E2.3 (+.L.L.L) - Newspaper Clipping Talk (.) - Big Scoop

Move 3/3 - Viola Hall Move 2/2 - Hotel Lobby Hotel Lobby - Wendy Oldbag Talk 2/2 - What happened 3/3 - What you witnessed -- PSYCHE-LOCK: What you witnessed -- Present E1.2 (R) - Magatama Present E2.2 (VR.R) - Autograph Talk (.) - What you witnessed

Talk 4/4 - Engarde's past Move 3/3 - Criminal Affairs Dept. Criminal Affairs Dept. - Detective Gumshoe Present E2.2 (L.L) - Newspaper Clipping Talk 3/3 - Celeste Inpax Present P2.3 (+.L.L) - Celeste Inpax Talk 3/3 - Missing suicide note Present E2.4 (L) - Suicide report Talk 1/3 - Co-dependency Move 1/3 - Hotel Lobby Move 1/3 - Viola Hall Move 1/2 - Hallway Move 1/3 - Engarde's Hotel Room Engarde's Hotel Room - Adrian Andrews -- PSYCHE-LOCK: Motive for Murder -- Present E1.2 (R) - Magatama Present E2.2 (VR.R) - Magazine Clipping Present P2.3 (+.L.L) - Celeste Inpax Present E2.4 (+.R.R) - Suicide Report Present E2.5 (L.L.LD) - Attempted Suicide Report Talk (.) - Motive for Murder

Move 1/1 - Hallway Move 3/3 - Viola Hall Move 2/2 - Hotel Lobby Move 2/3 - Wright & Co. Law Offices Wright & Co. Law Offices - Mia Fey Talk 1/2 - Maya's situation 2/2 - The kidnapper ??? - As Maya Fey Examine Card Door

Don't save

CE - Detective Gumshoe - Bare Facts of the Case S3 P - Press S4 P - Press S5 P - Press CE - Detective Gumshoe - Why Arrest Engarde? S6 E2.7 (L.DL) - Present Knife Opt 1/2 - Actually I do Present E2.2 (VR.R) - Wine Glass Opt 2/2 - There's no way CE - Wendy Oldbag - What You Witnessed S5 P - Press Opt 3/3 - The man's clothes Opt 2/2 - It's important SN E2.8 (DL) - Present Button CE - Wendy Oldbag - Who I Saw S5 E2.7 (L.DL) - Present Knife Opt 2/3 - There is a contradiction Present E2.7 (L.DL) - Knife Opt 2/2 - To frame Matt Engarde Present P2.3 (+.L.L) - Adrian Andrews CE - Wendy Oldbag - Secret Information S5 P - Press Opt 2/3 - Present evidence Present E1.6 (DR) - Lotta's Camera Opt 1/2 - Pile on more pressure Present E1.6 (DR) - Lotta's Camera Opt 2/2 - something strange with it. Highlight ankles Present P2.3 (+.L.L) - Adrian Andrews Opt 1/2 - Wait and see

Don't save

CE - Adrian Andrews - When I Found The Body S3 P - Press S5 P - Press Opt 1/2 - Press further SN E2.1 (VR) - Present Guitar Case Opt 1/2 - Make her testify CE - Adrian Andrews - The Guitar Case S2 E2.1 (VR) - Present Guitar Case Opt 2/2 - That's strange... Present E2.2 (VR.R) - Wine Glass Present E1.3 (R.R) - Nickel Samurai Poster Opt 2/2 - It was a spare costume Present E1.4 (R.R.R) - Press Conference Ticket CE - Adrian Andrews - Protecting Matt S4 P - Press SN E2.7 (VR.DR.R) - Present Autopsy Report Opt 2/3 - To pin the crime on Engarde Present P2.3 (+.L.L) - Adrian Andrews CE - Adrian Andrews - When I Found The Body S4 E2.3 (VR.R.R) - Present Crime Photo Opt 2/2 - Force Andrews to testify CE - Adrian Andrews - My "Crime" SA P - Press all statements

Don't save

Wright & Co. Law Offices - Detective Gumshoe Talk 2/2 - Edgeworth 3/3 - Franziska Move 4/4 - Hotti Clinic Hotti Clinic - Franziska von Karma Talk 2/2 - The deal 1/2 - The shooting 2/2 - Adrian's card 3/3 - Assassin 4/4 - Maya's situation ??? - As Maya Fey Move 1/1 - ???? Examine - Bear - Picture - Antenna - Door Move 1/1 - Wright & Co. Law Offices Move 1/4 - Detention Center Move 1/2 - Wright & Co. Law Offices Move 2/4 - Hotel Lobby Move 3/3 - Living Room Move 1/1 - Hotel Lobby Hotel Lobby - Wendy Oldbag Present E3.3 (L.L) - Letter of Introduction Move 3/4 - Viola Hall Move 1/2 - Hallway Move 1/2 - Corrida's Hotel Room Corrida's Hotel Room - Wendy Oldbag Talk 1/2 - Night of the murder 2/2 - Memories of Corrida 3/3 - Presents Move 1/1 - Hallway Move 2/2 - Viola Hall Move 2/2 - Hotel Lobby Move 1/4 - Wright & Co. Law Offices Wright & Co. Law Offices - Detective Gumshoe Present E1.5 (D) - Radio Transceiver Talk 4/4 - Electromagnetic Interference Move 2/4 - Hotel Lobby Move 3/4 - Viola Hall Move 1/2 - Hallway Move 1/2 - Corrida's Hotel Room Corrida's Hotel Room - Detective Gumshoe Scan Swap sides Giant Stuffed Bear's Head Talk 1/3 - Camera 2/3 - Transmitter 3/3 - Stuffed Bear

Don't save

Corrida's Hotel Room - Pearl Fey Talk 1/2 - The real killer 2/2 - The assassin's client 3/3 - Was it Matt? 4/4 - Something interesting Move 1/1 - Hallway Move 2/2 - Viola Hall Viola Hall - Wendy Oldbag Talk 2/2 - Juan and Adrian 3/3 - Celeste's suicide Move 2/2 - Hotel Lobby Move 2/4 - Criminal Affairs Dept. Move 1/3 - Detention Center Detention Center - Adrian Andrews Opt 2/2 - Adrian Andrews Talk 1/2 - Matt Engarde 2/2 - Celeste Inpax 3/3 - Why frame him? Move 2/2 - Criminal Affairs Dept. Criminal Affairs Dept. - Will Powers Talk 3/3 - Gossip 4/4 - Celeste's suicide Move 1/3 - Detention Center Detention Center - Matt Engarde Opt 1/2 - Matt Engarde Talk 1/2 - Matt's secret Move 1/2 - Wright & Co. Law Offices Wright & Co. Law Offices - Detective Gumshoe Talk 1/2 - Stuffed Bear 2/2 - Spy Camera Move 1/3 - Detention Center Detention Center - Detective Gumshoe -- PSYCHE-LOCK: Matt's Secret -- Present E1.2 (R) - Magatama Present E3.6 (VL.DR) - Spy Camera Present E3.5 (L) - Stuffed Bear Present P2.1 (+.VR) - Matt Engarde Present E3.3 (+.UR.R) - Credit Card Receipt Present E3.2 (L) - Picture Card Opt 2/3 - you're his client. Talk (.) - Matt's secret

Talk 2/2 - Motive for murder Criminal Affairs Dept. - Miles Edgeworth Talk 1/2 - Matt Engarde 2/2 - Maya's situation 3/3 - Why fight? Move 3/3 - Hotel Lobby Move 4/4 - Living Room Living Room Examine - Bear Move 1/1 - Wine Cellar Examine - Picture Detention Center - Adrian Andrews -- PSYCHE-LOCK: Why Frame Him? -- Present E1.2 (R) - Magatama Present P2.4 (+.L) - Celeste Inpax Present E3.8 (+.DL.L) - Celeste's Photo Talk (.) - Why frame him?

Talk 4/4 - Revenge

Don't save

CE - Will Powers - Visit to Matt's Room S4 P - Press S3 P - Press (Move backwards twice) SN P - Press Opt 2/2 - Engarde's tip Opt 2/2 - Wait and see CE - Will Powers - The Second Time S4 P - Press Opt 2/2 - Try to pull a fast one. SN E2.2 (VR.R) - Present Wine Glass CE - Will Powers - Their Second Meeting S2 P - Press Opt 2/3 - Ask about this "something" S2 P - Press (Backwards once) Opt 1/3 - Ask about the person SN E3.8 (DL) - Present Figurine Opt 3/3 - The bear itself Opt 2/3 - The person who took the bear Opt 2/2 - Raise an objection Present P2.3 (+.L.L) - Adrian Andrews CE - Adrian Andrews - The Bear Figurine SA P - Press all statements Opt 1/2 - Celeste's suicide note Opt 1/2 - Present evidence Present E4.1 (L) - Celeste's suicide note Opt 2/2 - There is no way

Don't save

Opt 1/2 - Present evidence Present E3.5 (VR.VR.D) - Stuffed Bear CE - Shelly de Killer - About My Client S2 P - Press S3 P - Press S2 P - Press (Backwards twice) S4 P - Press Opt 2/2 - Request the trial continue CE - Shelly de Killer - About My Client, Pt. 2 S5 E2.2 (VR.R) - Present Wine Glass CE - Shelly de Killer - Request Taking S3 P - Press Opt 1/2 - Press further Opt 2/2 - It was not important Opt 1/2 - It was very important SN P2.3 (+.L.L) - Present Adrian Andrews CE - Shelly de Killer - Request Taking, Pt. 2 S3 P - Press Opt 1/2 - Press further Opt 1/2 - Press further SN E3.8 (L.L.D) - Present Figurine Opt 1/2 - Guilty Opt 2/2 - More details are not needed Opt 2/2 - More details are not needed Opt 2/2 - More details are not needed Present P2.6 (+.DL) - Shelly de Killer Present E4.3 (L.L) - Video Tape Opt 2/3 - wanted blackmail on you. Opt 2/2 - Plead guilty Present E4.5 (DL) - Whip OBJECTION!