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Can we get low% added, possibly as a miscellaneous category? Low% has a few major differences from Any%. Low% does not collect the Level 1 Wind Ring, so to get speed up it must combine the Level 2 Wind Ring with the Level 1 Earth Ring, severely limiting the projectile options early on as compared to Any%. Additionally, Low% does not collect the health upgrades in any stage, which makes health a more precious resource in the early game as compared to Any%. (Notably skipping the Stage 2 health up) Finally, Low% skips the Level 3 Earth Ring, and therefore misses out on the "Blade" super-weapon. The Blade is normally used to dispose of the last 8 bosses very easily. Low% must come up with alternative strategies for these bosses. |
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(He/Him)
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I can add this as a Misc category. Also, seems fun to try it as a achievement alone. |
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ajfirecrackerajfirecracker likes this. |
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I did it on Normal, not sure what the best way to handle difficulty would be (we don't exactly have a lot of people running any% easy or hard, can't imagine we would have a lot of low% competition on different difficulties) |
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Here's a Normal-difficulty Low% run that doesn't play through the final stage over and over (19m50s total time): |
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(He/Him)
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Low% category created as a Misc. category. Finally could watch the VOD. When I have some free time available, I'll try to finish the game with this ruleset and add some ideas to try to optimize it. |
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Awesome, thanks very much! |
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