Aye I can get that, and it is true, learning how to quickly go grab emblem, say hi to the zombie and back, then getting the timing for the main hall transition are arguably pretty "big" parts of the run (maybe that's just cause I felt like a wizard making barry teleport). For me it's like I'd love to be able to just start in the dining hall to skip the 50 seconds or so of complete non play.
I both want and don't want this, but yeah cause I fucking hate that long ass string of cutscenes right at the start
oh wow gg, wasn't expecting a WR after so long, curious, I've not had time to watch just yet but was there anything strat wise that was new or just simply getting gud-er so to speak?
Dang I missed this, honestly I'd be up for it but seems like am guessing I'd be in the minority.
Yup, like others have said I believe it's left, right, action and run/cancel that you mash to break the grip faster.
Maybe aim works too but I can confirm I break in two bites consistently and I don't mash aim.