I recently returned to playing this game. While updating my guide for it, I hit the character limit for Speedrun.com guides... so I thought, that's a bother since I still have so much stuff to add. Therefore, I mostly rewrote the whole thing and moved it on Github.
https://github.com/Nelitarnia/WO3U-speedrun-guide
My current goal is to keep filling the individual character notes in the upcoming weeks. Feel free to give feedback and suggestions.
Just wondering if there was interest in a Dungeons & Diagrams category where you'd complete f.e. 10 randomized The Shadow Caverns dungeons as fast as possible. I was considering of maybe trying this out, just for fun.
There have been so many new glitch techniques and discoveries that I almost managed to fill my whole hard drive with raw glitch footage. I've now taken it a bit easier with glitching and instead tried to shift through this pile of glitch video and edit it in a timely manner (before I forget what's going on in each clip).
I've uploaded a new video on Youtube almost every day for the past month, and this schedule will continue for a few more weeks at least. For a full list of all the new stuff, I recommend checking out my playlist of Deadly Premonition-glitches:
https://www.youtube.com/playlist?list=PLBQWbQFlqZQ5Q02IQ8WO_CqP--DNlj-G-
Some updates...
I tried entering Becky's bedroom with peek break-out in Chapters 7, 8 and 9. The murder scene already exists in the bathroom and the safe can be opened, but the game softlocks afterwards. A skip would probably be possible in the same vein as the Chapter 12 skip if free roam was available and you could leave the car, but probably not otherwise.
I tried entering Diane's office early in Chapters 7, 8 and 9, but the trigger to end the level doesn't exist yet. It seems the Chapter 12 skip seemingly can't be done earlier than Chapter 12.
I went to Galaxy of Terror basement early with peek break-out in some of these early chapters as well, but nothing much happens there yet.
You can clip into George's house as early as chapter 2. All the cutscenes, etc. already exist inside the house, and going to the basement ends the chapter and takes you right to chapter 25.
Unfortunately, in our tests when doing this huge skip during chapter 4, we always got an unavoidable softlock after defeating the final boss. Some story flag is still missing? At any rate, it's worth trying this skip in some later part in the game just to see if it ever becomes viable or if it always causes that softlock.
Hey, I raised this question at the Siren Discord. So far, the answer seems to lean towards "emulator is allowed, but a separate category". The loading times are probably pretty different on an emulator compared to console.
In the "any%" categories you can play on any difficulty. Easy is recommended since it's likely the fastest.
I think the digital version for PS4 is fastest because of shorter loading times.
Some days I wish one existed. I'm personally not a heavy Discord-user and don't know about the specifics of making a server. But I'd join if there was some Discord for Warriors/Musou-games -runs.
For full game I think RTA is the best option. For individual levels, probably IGT, although there are some caveats.
One possible compromise would be to ban Save + Quit in IL runs. It would be slightly arbitrary but it would make for more fun runs.
Pause-skipping is a little bit lame, but it might be a necessary evil with IL runs in this game. Banning pausing altogether might be a bit too radical, not to mention such a rule might not gel at all with other Warriors-games out there.
Edit: as a side note, would it be possible to add milliseconds to the run listing?
Glad to hear there's an active mod here now. If you add a category for Story-mode any% (earliest possible Story-mode ending), I'll submit a run I did a few months back.
About individual Chapters... A run like that would require the player to play all mandatory levels in a Chapter in order? I haven't played WO4, so I don't know how much sense individual Chapters make in that game, but in WO3U (with the non-linear structure) such a category sounds a bit arbitrary.
Would runs like that be NG+ only beyond Chapter 1, since continuing from a file with later Chapters unlocked is no longer a fresh file?
Going for pure IGT might have some issues. For example: saving and reloading allows an infinite jump tactic that is slow in real time but very fast in IGT. Going for pure IGT that allows save and quit during a level would necessarily lead to rather boring play.
If you run into the sidle wall after doing the trick, you'll warp back up to it soon. It should happen automatically if you get the positioning right. Sidle walls in general work a bit strange with the ledge cancelling.
The full game leaderboards has way too many categories. Could we make NG / NG+ and "all objectives" as sub-categories to make it a bit cleaner?
Also, no one ever asked if I wanted to be a DW6 moderator, but I guess I'll resign to this fate... >_>
To round out the glitch tactics, here's another way to go through some walls. But starting this glitch requires a ladder.
Ah, I see how that could change things. And I guess running NG+ tends to be the norm in most Omega Force-games, or at least that's the impression I've gotten.
I mean creating a variable NG / NG+ that is then used as a sub-category. This way both type of runs will appear in a tab under each character (i.e. main category) and the miscellaneous categories are not needed. Here's an example I just made on the Knights Contract leaderboards:
I only started playing Samurai Warriors 2 today, so I'm not applying to be a mod just yet. But I did get this idea looking at the leaderboards: would it be better if NG / NG+ was a sub-category? That way there wouldn't have to be so many categories on the page overall.
I'm happy to report this game has an infinite jump now.