説明
apparently i started the timer about 7 seconds late (was focussed on the SRL irc) so it might need retiming
lost a minute to carmilla 2 and did some bad movement GREAT count 2 fight, no skylight or Rising Sun grenade used during that and still really fast certainly room to improve!
Mod edit : added the missing 7 seconds to RTA
タイムスプリット
提供者 Splits.io
# | 名前 | スプリット | 終了時間 |
---|---|---|---|
1 | -Boss ゴールド | 2m 24s 801ms | 2m 24s 801ms |
2 | {Fog Castle}Purification | 2m 51s 044ms | 5m 15s 845ms |
3 | Small Cave | 2m 52s 424ms | 8m 08s 269ms |
4 | Gate of the Dead ゴールド | 1m 17s 553ms | 9m 25s 822ms |
5 | Ancient Forest ゴールド | 1m 25s 097ms | 10m 50s 919ms |
6 | -Boss | 6m 56s 257ms | 17m 47s 176ms |
7 | {Bloodrust Mansion}Purification | 4m 28s 461ms | 22m 15s 638ms |
8 | Deserted Arsenal | 3m 01s 490ms | 25m 17s 128ms |
9 | Crumbling Mine | 0m 57s 956ms | 26m 15s 084ms |
10 | -Boss | 14m 08s 021ms | 40m 23s 105ms |
11 | {Firetop Mountain}Purification | 3m 11s 710ms | 43m 34s 815ms |
12 | -Boss ゴールド | 5m 03s 704ms | 48m 38s 519ms |
13 | {Permafrost}Purification | 4m 19s 921ms | 52m 58s 440ms |
14 | Remaining Tower | 1m 41s 634ms | 54m 40s 074ms |
15 | Delusion Forest | 0m 55s 064ms | 55m 35s 138ms |
16 | -Boss ゴールド | 11m 47s 991ms | 1h 07m 23s 129ms |
17 | {Sol City}Purification ゴールド | 4m 00s 522ms | 1h 11m 23s 651ms |
18 | -Fire Tower ゴールド | 8m 45s 503ms | 1h 20m 09s 154ms |
19 | -Earth Tower | 4m 54s 554ms | 1h 25m 03s 708ms |
20 | -Ice Tower ゴールド | 5m 01s 315ms | 1h 30m 05s 023ms |
21 | -Cloud Tower | 10m 44s 862ms | 1h 40m 49s 885ms |
22 | -Sabata ゴールド | 5m 26s 950ms | 1h 46m 16s 835ms |
23 | {Dark Castle}Hel ゴールド | 6m 39s 283ms | 1h 52m 56s 118ms |
Regarding built-in solar sensor features on some emulators
Hello,
Lately we've noticed some issues related to built-in solar sensor features that some emulators have (for example mGBA).
*For those who don't know, these features allows you to bind keys to adjust the solar sensor values, this means that patching the games with the solar sensor patc
最近の実行