Multi-Man Smash Updated in 1.10
Hi everyone! After playing through the update I saw that the lag problem had thankfully been solved, so I played through the classic mode a bit to get into the rhythm of things again, but it seems that MMS has been made way harder, at least on insane. The CPUs are not as easily KOd, since most moves with high base knockback don't send the enemies flying anymore (if you want a comparison, the normal MMS plays like before in the stadium).
I went through the changelog and it seems this stage has been made harder for every difficulty. We should probably seperate classic runs by version, since the new update adds at least 30-45 seconds to MMS per run. Would love to hear some opinions!
Spielpro これを好き
最近の実行
レベル: Beta - Break the Targets Level 3
レベル: Beta - Break the Targets Level 1
レベル: Beta - Break the Targets Level 1