All Trophies in 18h 59m 45s by
説明
Sub 19 hours. World record for both console and emulator. Let's goooo!
リーダーボード
カテゴリー
All Trophies
Platform
Console
走行
ランク
1st
時間
18h 59m 45s
日付
プラットフォーム
Wii
タイムスプリット
提供者 Splits.io
# | 名前 | スプリット | 終了時間 |
---|---|---|---|
1 | Hard Adventure (no cont.) ゴールド | 19m 15s 284ms | 19m 15s 284ms |
2 | No-DMG Classic ゴールド | 5m 31s 153ms | 24m 46s 437ms |
3 | Cruel Melee ゴールド | 0m 43s 205ms | 25m 29s 642ms |
4 | Falcon, DK, Bowser, Peach | 39m 49s 635ms | 1h 05m 19s 277ms |
5 | Pikachu, Mario, Samus, Link ゴールド | 35m 26s 072ms | 1h 40m 45s 349ms |
6 | Hard Classic (no cont.) | 10m 41s 370ms | 1h 51m 26s 719ms |
7 | Pichu, ICs, Ness, Kirby | 40m 02s 578ms | 2h 31m 29s 297ms |
8 | Roy, Zelda, Yink, Dr. Mario | 50m 14s 371ms | 3h 21m 43s 668ms |
9 | Yoshi, Jigglypuff, Luigi, M2 | 37m 34s 799ms | 3h 59m 18s 467ms |
10 | Ganon Classic VHard ゴールド | 11m 47s 525ms | 4h 11m 05s 992ms |
11 | G&W Classic, no DMG | 5m 37s 289ms | 4h 16m 43s 281ms |
12 | Training Combo (125) ゴールド | 1m 10s 301ms | 4h 17m 53s 582ms |
13 | 100-Man Melee, Pika <4min | 3m 40s 261ms | 4h 21m 33s 843ms |
14 | 101 kills in Endless, Pika | 3m 04s 405ms | 4h 24m 38s 248ms |
15 | Homerun contest, 16.4K ft ゴールド | 9m 39s 006ms | 4h 34m 17s 254ms |
16 | Target Test <12:30 min ゴールド | 17m 48s 809ms | 4h 52m 06s 063ms |
17 | Adventure Mode (3.1x) | 42m 32s 044ms | 5h 34m 38s 107ms |
18 | All-Star (1 Hard) | 2h 29m 59s 944ms | 8h 04m 38s 051ms |
19 | 15 Minute Melee ゴールド | 16m 25s 016ms | 8h 21m 03s 067ms |
20 | All Event Matches | 1h 10m 36s 314ms | 9h 31m 39s 381ms |
21 | 100 Coin Battles | 2h 39m 53s 457ms | 12h 11m 32s 838ms |
22 | Link, Falco (X3), 5K KOs ゴールド | 45m 49s 415ms | 12h 57m 22s 253ms |
23 | Mew & Celebi Encounter | 26m 47s 990ms | 13h 24m 10s 243ms |
24 | Finish Bonuses ゴールド | 1h 53m 20s 374ms | 15h 17m 30s 617ms |
25 | Generate Coins + Lottery | 2h 49m 57s 538ms | 18h 07m 28s 155ms |
26 | Remaining Trophies (Adv.) ゴールド | 52m 17s 956ms | 18h 59m 46s 111ms |
Hyrule Code Is Now A Sub-Category
We recently said to allow the "Hyrule Code" for runs, but as @SukeSJ said in the Changelog Forum Post [quote=SukeSJ] the decision we made with Hyrule Code and UCF was made extremely quickly by us moderators.[/quote]
And it indeed was a hasty decision with little to no discussion. Now we have dec
最近の実行