120%
2 years ago
Texas, USA

Why is 120% so much more popular than any%.

Wisconsin, USA

abra238, QUEEFDADDY69 そして 4 その他 これを好き
Texas, USA

wasnt verified in the discord and i was kinda impatient lol

Colorado, USA

Any% requires planning and thinking and adjusting your playstyle depending on how the run is going, which is uncomfortable for the human mind. When I was playing this game as a kid, I always went for max completion, so I was more naturally drawn to that category in speedrunning. Maybe others feel the same way.

Rhodders, Dayoman そして 5 その他 これを好き
Italy

Some old PS1 games just feel good when you collect everything.

Puxel64 そして Marsh_GL これを好き
Minnesota, USA

120% has set routing for each level, with only minimal improvisation needed; and is relatively free of RNG. The better you are at 120% the better your time will be. Any% is pretty chaotic comparatively, as Jumpyluff explained. Many sections of the run can instantly kill it. It also ends with Twilight Skip/Rat Proxy so even a good time is never guaranteed to PB.

UltimateGoblin これを好き

It also has to do with the fact that any% isn’t a very broken category in Spyro 1, unlike spyros 2 and 3 and plenty of other games. Part of the reason any% is more popular in other games is because in the historical speedrunning context, it made sense to use the any% approach to more people because the skips were so game breaking. That is less true of spyro 1; so the internal completionist in many gamers takes priority to many runners over the any% approach.

編集者 投稿者 2 years ago
UltimateGoblin, takevfive, そして Marsh_GL これを好き
New Zealand
wafflewizard1
He/Him, They/Them
2 years ago

so true bbqsauz, super well said

bbqsauz これを好き
England

my human mind is very uncomfortable rn

Zingochris, Jumpyluff, そして Gorillax4054 これを好き
Congo, Democratic Republic
削除者 投稿者
ゲームスタッツ
フォロワー
1,181
走行
5,321
プレイヤー
538
最近の実行
最新スレッド
投稿日 1 month ago
10 返信
投稿日 2 months ago
6 返信
投稿日 6 months ago
1 返信
投稿日 1 year ago
8 返信
投稿日 1 year ago
4 返信