PAL Full FPG
5 years ago
Massachusetts, USA

Just curious, does anyone know exactly why it works on PAL and not NTSC? My theory/guess would be that Mario can jump lower on PAL, but I'm not exactly sure that this is the reason.

I can't tell you exactly why but It has something to do with being able to clip into deeper into the block. And 50 fps is the reason you can clip deeper into the block. So full fpg is possible because of lower fps.

編集者 投稿者 5 years ago
Philippines

So 1 fps would be like AISSON Kappa

iplaymario124 これを好き
Missouri, USA

I do not really know.

Germany

I think it's mostly that Mario moves more pixels per frame in PAL to make up for the lower framerate.

編集者 投稿者 5 years ago
Lul_ecks_dee そして zsjetu9 これを好き
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Requirements for High-Level Any% Runs

Any% (NTSC) runs below 4:57.000 must now fulfill additional requirements in order to be verified.

  • The run's full session must be included in the submission description.
  • For emulator runs below 4:57.000, some form of input display must be visible for the duration of the run. A hand-cam or input
4 months ago
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