説明

i can't time the piston by counting because every time i count the timing is different, so my method was to let go and re-hold down as the piston brushes up against sonic, and depending on how early/late i was, adjust how long i crouch before holding right. once i jump i hold left, wait a bit, full jump, hold right for a bit then roll. as soon as the screen shifts to the left i mash A and tap left lightly. doing it this early is dangerous but necessary for a 24, you can actually wait a bit longer and you will eventually fall consistently.

リーダーボード
レベル
Metropolis 1
カテゴリー
Sonic
Ruleset
Current
Pauses?
Pauseless
走行
ランク
一位
1st
In-Game Time
0m 24s
日付
1 year ago
プラットフォーム
Genesis
詳細
プレイヤー
検証済み
1 year ago
提出
1 year ago
ゲームスタッツ
フォロワー
871
走行
1,257
プレイヤー
275
最新ニュース
Sonic 2 (1992) has officially switched to RTA-TBC as its Primary Timing Method!

Hello Everyone!

Over the past week, speedrun community members of Sonic 2 have discussed and voted on a potential switch to the primary timing method for Sonic 2, which has been IGT (In-Game Time) for as long as the game has been ran. IGT promotes a playstyle that abuses pausing, which gets amp

22 days ago
最新スレッド