説明

^^

Mod Edit: As of March 19th 2022, sprite-based clips void glitchless runs. Due to this run being submitted when the clips were allowed, time penalties will be given for every sprite-based clip done in the run.

CN1 Flipper Clip - +2 Sec CN2 1st Flipper Clip - +4 Sec CN2 2nd Flipper Clip - +1 Sec Wing Fortress Laser Skip - +1 Sec

リーダーボード
カテゴリー
Sonic
Categories
Glitchless
走行
ランク
18th
時間
24m 06s
In-Game Time
19m 42s
日付
3 years ago
プラットフォーム
Genesis
詳細
プレイヤー
検証済み
2 years ago
提出
3 years ago
ゲームスタッツ
フォロワー
876
走行
1,288
プレイヤー
281
最新ニュース
Sonic 2 (1992) has officially switched to RTA-TBC as its Primary Timing Method!

Hello Everyone!

Over the past week, speedrun community members of Sonic 2 have discussed and voted on a potential switch to the primary timing method for Sonic 2, which has been IGT (In-Game Time) for as long as the game has been ran. IGT promotes a playstyle that abuses pausing, which gets amp

2 months ago
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