Lag and Justification Time
2 years ago
Georgia, USA

Hi! I joined the RON Speedrunning community today. When I tried an Empire of Brazil speedrun I noticed something.

It takes 132 days, 2:12m to justify on Uruguay, given each day is a second, which I'm 99% sure it is. This means that all runners, from beginning to end, it should take 2:12m to justify. I saw on ADevelopments' Video that it took 2:15m, and when I tried it my justification time was 2:43m. I did some more digging and saw Labdazera's video. It took 2:40m for him.

(0:10 - 2:25) ADevelopments' Video: (0:17 - 2:57) Labdazera's Video: I'm not saying these guys are cheating at all, but there is a difference in time it takes to justify when there shouldn't be. I'm sure it's ping.

The times should be all the same because they all took 132 days, on the dot. I thought it was the ping and how sometimes the in-game calendar skips days due to a lag spike.

I dug further to determine if it was lag. I went onto the oldest public server, where it took 52s for a month to pass (October 1 - November 1). Meanwhile, on my private server, it took 37s for a month to pass (March 1 - April 1). They take the same in-game time of 31 days, but both take different amounts in reality. I'm therefore convinced that this difference is due to ping. By request I can make a video showing this difference.

Is this time loss due to ping currently being compensated for? If not, I suggest taking the difference between the runner's time to justify and the theoretical time to justify and subtracting that much time from the total speedrun time. For example, ADevelopments' 3:08 - (2:15 - 2:12) to get a 3:05.

編集者 投稿者 2 years ago
Valhalla
zir0nic
He/Him, They/Them
2 years ago

we can't really do anything about that, it would be way too much math for every single run submitted

i believe the lag is actually server-sided rather than ping-based seeing as how the date is stored globally rather than locally

tygatorsfan06 これを好き
Georgia, USA

I see. Thanks for your input!

Bosnia and Herzegovina

what?

Louisiana, USA

Lag sucks yeah

Kent, England
検証者ShinyAltaria13
He/Him, They/Them
2 years ago

Well, considering the fact that I'm still in school, I think figuring out an algorithm for dealing with lag on top of the regular timing (which, unless on public, is quite simple due to the gift rule) is a bit difficult, but the main problem would be identifying minor lagspikes. Major lagspikes are obvious, and tend to take a while, but only tend to happen on public servers with a lot of units active. Also, I should really stop forgetting to verify runs...

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