Livesplit ingame time incorrect?
7 years ago
Georgia, USA

I've been using livesplit to time my glitchless runs, and it doesn't seem to pause correctly during the loads. You can see the timer stop when the game is loading in the WR run and many other runs, but as you can see here I lose 5 seconds to a loading screen. What causes this?

Note: It has worked correctly for me in the past as you can see in this run: I'm not sure why it stopped working?

Germany

rightclick livesplit -> compare against -> check that gametime is ticked and not realtime

GoodleShoes そして PackSciences これを好き
French Southern Territories

What DaccAttack said

Valhalla

What PaccAttack said

Pcow これを好き
French Southern Territories

PackAttack is not an emote

Georgia, USA

What Avetixz said (thanks guys)

Germany

livesplit switches back to realtime everytime you close your portal splits or change to splits that don't have automatic ingame time

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Audio requirements

Starting today, runs that require video proof (top 25) and runs beyond that where video is the only form of proof, now require audio, as recording audio for only the game is now a native OBS feature.

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