Some of you might be aware that there is a timer glitch, where the timer doesn't start until the difficulty screen at the start of a heist fully fades away, but you're still able to move. Unfortunately, all runs done while the timer glitch was active had to be rejected, until the glitch got semi-fixed a day later.
Turns out the glitch still exists, but instead of being 5-6 seconds of delay it's just 1 second (For most maps), I recommend you don't post any runs right now until the glitch is fully fixed.
As of version 3.9.6b, Notoriety devs have added a function within the settings menu to turn off Safe Escape (removing the 3s timer) and enable the Speedrun Timer (which includes milliseconds). This is objectively the best way to measure runs, now, and importantly, isn't affected by Timer Glitch.
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