Mcbe IGT?
3 years ago
Minnesota, USA

In a glitched run, if a player were to do a dupe glitch requiring them to exit the world, would the time they spend out side of the game count in the final time? Basically, is there in-game time in Minecraft Bedrock?

CyanWes
He/Him, They/Them
3 years ago

Igt is not in the Minecraft Bedrock Community since mods have too many runs in queue to re-time them into igt. Anytime you exit the world or lag hits, etc. it still counts as your final time.

編集者 投稿者 3 years ago
YUMmy_Bacon5 そして Gaming_64 これを好き

read rules please

I thought the rules said that once time starts it can't stop untill the end of the run :pipega:

Valhalla

Using IGT is close to impossible for us. IGT in java is done by reading the world file and looking for when it gets to the end and such things. If you go ahead and open a world file of bedrock you'll see gliberish, because bedrock is mean. And even if we could read world files it would still leave mobile and console un-retimable. Other games time IGT by reading game bytes, specifically the loading state ones. But we can't do this in bedrock because console and mobile, and we don't have such tool for PC. Only windows has livesplit but we don't have any impostors to program on such garbage viruses like windows 7/10.

There's also retiming manually IGT, but that will no doubt increas the verification time of each run by 4 times at least, and no one wants that.

There's also letting people retime themselvves, but it's a really really really bad idea to let others retime their own runs, since they can easily fake the time.

So no, IGT isn't, and will most likely never, be a thing in this game

CyanWes そして 1 これを好き
Austria

rta no loads?

CyanWes
He/Him, They/Them
3 years ago

That is igt..

YUMmy_Bacon5 そして Gaming_64 これを好き
Austria

no

nathkm11 これを好き
European Union

IGT is in game time, RTA no loads is RTA without loads.

HandyyyPE これを好き
Switzerland

I'm going to put in my 2 cents on this.

I honestly would prefer to have IGT or at least RTA no loads. I get lots of lag spikes when I'm speedrunning or casually playing (I mean 30 seconds loads both ways for the nether and 45 seconds for the end

However, I know that it would take forever to verify in either way. I know the pain of this (from running a friend's speedrunning website that used RTA no loads) and know that it isn't going to happen unless we get the technology that is in Java edition.

That is my opinion on this scenario

ゲームスタッツ
フォロワー
15,467
走行
9,084
プレイヤー
3,126
最新ニュース
Rule changes regarding proof for top level runs
  • After a long discussion and investigating the game, we decided to change the showing global resource pack rule to be a highly recommended thing to do instead of a must (resource packs are STILL banned), so any past runs that haven't shown global resource packs and got rejected ma
5 days ago
最新スレッド
投稿日 18 days ago
230 返信
投稿日 7 months ago
227 返信
投稿日 2 years ago