説明

I have added a couple strats to this category since the last run, see below.

  1. Quick dash at the beginning of certain rounds to be able to attack the other Hero faster. In some instances it also lowers the possibility of being thrown.
  2. For rounds without quick dash, I am running towards the enemy hero before I start spamming so that the punches have a higher chance of chaining. The long term chain appears to be based off of the initial distance between the two heroes, assuming you do equally framed punches.
  3. Punch Hana since the quick dash appears to make the fight less of a risk. Punching before the quick dash was faster than kicking but gave a chance for her to throw/knock you.

Round Notes: Intro: Got the No Sound, No Picture Frame (Which might save 1 frame) S1R1: 55 since I didn't get the first hit. 56 is standard. R2: 56 since two dropped hits. Need to evaluate quick dash on this round. 57 is standard. S5R1: 53 since I tried quick dash method and it was not successful. 56-57 is standard. S9R2: 52 since I didn't get the initial hit after disabling the Speed Glitch and then got knocked down. Not sure what is standard time. I lost time in other rounds as well but these were the notable spots.

See my previous run for information about other strats I use: https://www.speedrun.com/Dual_heroes/run/zqr488xy

リーダーボード
カテゴリー
Any% Glitched
走行
ランク
一位
1st
時間
4m 51s
日付
5 years ago
プラットフォーム
JPN / NTSCN64
詳細
プレイヤー
検証済み
5 years ago
提出
5 years ago
ゲームスタッツ
フォロワー
8
走行
9
プレイヤー
6
最新スレッド
モデレーター