Arcade in 14m 48s by
Descrizione
This is an offline recorded run
This was ran using a Switch Pro Controller. I'm still trying to figure out how some of the fighters react to your positioning. It seems in this game the CPU is more inclined to spam certain moves depending on where you are. You can also trigger certain charge moves while using Evil Ryu's teleport move, Guile is a perfect example. I still find difficulties facing Sagat, Cammy and Fei Long, their moves seem a little less predictable. I try to treat the Sagat fight much like Ken, forcing him to go into a tiger uppercut spam which I'm finding works 60/40. Cammy's moveset are lower to the ground which I find hard to work into my combo. Fei Long I find works better if you can corner him.
Tempo intermedio
Fornito da Splits.io
# | Nome | Split | Terminato il |
---|---|---|---|
1 | Fight 1 Oro | 1m 03s 617ms | 1m 03s 617ms |
2 | Fight 2 Oro | 1m 07s 063ms | 2m 10s 680ms |
3 | Fight 3 | 1m 01s 791ms | 3m 12s 471ms |
4 | Fight 4 Oro | 1m 07s 892ms | 4m 20s 363ms |
5 | Fight 5 Oro | 1m 06s 349ms | 5m 26s 712ms |
6 | Fight 6 | 1m 31s 471ms | 6m 58s 183ms |
7 | Fight 7 Oro | 1m 14s 223ms | 8m 12s 406ms |
8 | Fight 8 Oro | 1m 01s 132ms | 9m 13s 538ms |
9 | Balrog | 1m 12s 292ms | 10m 25s 830ms |
10 | Vega | 1m 19s 727ms | 11m 45s 557ms |
11 | Sagat | 1m 39s 921ms | 13m 25s 478ms |
12 | M. Bison | 1m 23s 462ms | 14m 48s 940ms |
Giocate recenti