Commenti
Canadamcill8 years ago

Having seen oddtom's recent any% (i just realized how stupid it is to say any% in this game..) full game with chimps run, I feel that it is important to have a discussion about probability tools like the one used during that run, as well as the route mapper which was also used. Let's talk about it here and see if we can come to some consensus on the subject.

Current concensus: Allow it in runs, either make a new category called "no tools" or have runs specify whether or not tools were used as a sub-category that people can filter through. We can discuss that too.

Canadamcill8 years ago

The only difference TVs should make is the delay (where LCD usually has more delay than CRT). This is true for all games though, not just SSSV. Technically LCD is a disadvantage, but its probably not noticeable for this game because its not really a game about fast reflexes. I use an LCD if you're wondering.

mmmsammishes piace questo
Canadamcill8 years ago

http://www.bsfree.org/index.php?s=39&d=6&g=15753&c=72780 Not so useful

https://gamehacking.org/game/20869 Some interesting ones, gives the values of every animal and gives the values for the level textures. Also has codes to give you every power cell and the level trophy without collecting them (even the FBM trophy)

http://www.kai666.com/cheat-codes-n64/space_station_silicon_valley.htm heres a solid list of codes. The "Always Have all Level Goals completed" code could make for a good miscellaneous category called "teleporter rush" or something.

Apparently there are codes to make games 60 fps and theres one for SSSV: Space Station Silicon Valley (U) - Sixty Frames --- 80204291 0001 From here: http://forum.pj64-emu.com/showthread.php?t=5208&page=7

Canadamcill8 years ago

Gonna post some hex codes here for reference

Sconosciuto
Canadamcill8 years ago

Space Station Silicon Valley has an issue that causes it to crash if an expansion pak is in the N64. It almost never happens to me so I haven't swapped out my expansion pak. It did happen the night of my run at SGDQ 2015 but I got around it by borrowing a jumper pak. I've ordered a jumper pak specifically for Dreamhack, but it might not arrive in time. So, I might or might not need a jumper pak depending on a bunch of things. It most likely won't be an issue, but I can't be 100% sure unless I'm running on an N64 with a jumper pak.

EDIT: The day after I post this, it arrives... Thanks Dark-Aries and quo for offering assistance

Sconosciuto
Canadamcill8 years ago

Works for me

Canadamcill9 years ago

Another thing is killing things as the hyena. Would you be allowed to abuse the offscreen instant laughing or not?

Regarding the replay zone skip in BCP, I feel like it should be allowed because it is in the grey area (restarting a zone isn't a glitch), its easy (literally impossible to fail without trying to fail), and having the cutscene might make the run less interesting to watch (as cutscenes tend to do).

Otherwise, everything else you say is fine for a glitchless category. Good luck with that and I'm looking forward to some NTSC runs!

Canadamcill9 years ago

I think glide64 is general to many n64 emulators. TASing should be done on Bizhawk, of course. I was thinking about emulated speedruns earlier. It would be best to allow emulated runs for people who cant buy the game or don't want to run PAL. I dont want to exclude anyone just because of hardware issues. We'd have to deal with the emulator's advantages somehow, but I don't think we'll see an emulated any% getting sub 1:20 anytime soon. Thoughts?

Canadamcill9 years ago

I'm going to stream-of-consciousness some rules right now.

Overall, a lot of things are grey areas. 'Intended' is different than 'glitchless' (I recommend glitchless) and some of the things that could be required are really stupid (examples: waiting for the mice to open the door in ratomatic, watching the BCP cutscene).

My thoughts are that these dumb requirements should never exist if we want the run to be fun. Also, I feel like glitchless is a useful category in cases where the run is significantly different or in cases where the glitches are very hard. I feel like neither is the case in SSSV. There are a few interesting levels though I guess (RHP, sewers, doldrums, shifting sands). There are also some pretty dumb levels (WWT, Penguin Playpen, Fishy and WFI are all basically just walking). I don't want to be a downer, people can play the game however they want. If you want to do this, I can set up a leaderboard for it and will support it completely. I'll probably even do some runs myself.

Smashing Start: no cutscene skipping

HAND: Is the cutscene skip allowed? Its not a glitch, but is it 'intended'? I think I left it out of my run

Moon Goon: No cutscene skipping (not that we do it anyway)...is sheep pushing allowed? You could too easily do it by accident playing the game casually, so maybe it should be allowed.

Battery Farm: No hitbox extension. The question then becomes how are you supposed to get to the switch. Youre 'intended' to use the carrots as a platform, but it is possible to just jump on the shed. You can also fly there from the barn. Also, I don't think youre supposed to be able to jump over the first bridge gap as the ram.

Engine Room: No early Keycard, no leap of fox, no cutscene skip.

FBM: No cutscene skip, no roof jumping

RHP: No early spring ram/sheep, no grav clip. If it ends up being faster to get to the exit as a sheep instead of as the spring ram/sheep, then that's not 'intended' either

Sewers: No evo strats to get the early keycard, no early king rat, no evo strats to move through the maze to the king rat. MUST COMPLETE ALL OBJECTIVES

Ratomatic: MUST COMPLETE ALL OBJECTIVES. No door skip into the mouse, no ratomatic skip, must wait for mice to open the door. No CSS for the ratomatic explosion.

GADAB:...

Snow Joke: I dont think you were intended to jump off the cliff right away like any% does, but that's not a glitch or anything...

I'n'EDI: no cliff clip

Penguin Pen: No early seagull. God help us all.

PB Bliz: nothing I guess. Maybe youre not supposed to be able to fly directly from the ground up to the top of the level.

Choppa: no wall clip. You could butt stomp a husky and use it to kill a rabbit, but youre 'intended' to hit the switch to activate the guns.

Fishy: No cod escape. God help us all.

Walrace: Are we allowed to block the orange guy at the start?

Japes: no cutscene skip, must hit the switch as the hyena

Doldrums: No hippo jump, can't lure the hippo to hit the log switch, no yolo jumps, must walk across the invisible bridge. Do you have to hit the rain switch as a formality?

Swamp: Gotta follow the path, cant just book it to the hyenas. no gorilla jumps.

WFI: No gorilla jumps. God help us all.

Jumps: I htink youre supposed to use the chameleon to kill the hyenas...IDK. Should key jumping be allowed?

Evos Escape:...

FITS: I feel like youre supposed to kill a camel and use it to push the box. Then again, I also feel like youre supposed to be a camel in the second room. No cutscene skipping. Youre also supposed to be the vulture to hit the valves.

HCB: No CSS, no hitbox extension, probably no evo in the scorpion den. In some of my supposed to% runs I didn't allow the desert fox to blow up the speakers. Also, must hit all switches, no zandergoth strats to turn the last o into an x...or whatever way it goes

SitT: No Sha jumping. Also can't jump to the base of the vulture tower directly, must go from across the bridge. No pillar squeeze.

Borassic: No cutscene skipping, no teleport jump. Also, I think there are ways to skip the rib cage platforming. That's not allowed.

WWT: No WWT skip. God help us all. No turbo launching.

Shifting Sands: No TV jumping. That makes this level super fun (serious, this is my favourite desert level casually). Are you allowed to just float down the river? I feel like youre not intended to take all that damage.

PuP:...

BCP: Can we do the cutscene skip? I guess we are allowed to push A/B to skip the shrink ray scenes.

Canadamcill9 years ago

An Abomination!!! I'm looking at things right now. I had to do the route before I could comment on anything. I just really feel like getting those power cells over other ones (eg ratomatic under the pipe) is a tragedy.

Canadamcill9 years ago

Log in to twitch -> video manager (on the grey bar on the left) -> past broadcasts -> highlight (on whatver broadcast you want to highlight). Then select the portion of that broadcast that you want to highlight.

Past broadcasts will be deleted in ~2 weeks. A highlighted video is forever.

Canadamcill10 years ago

Hello sir.

I wish for the rules to be changed for 99%. The category also requires you to play as every possible animal, including the juggling bear.

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