If you catch the disk one time, the game would not consider it as complete, since we are searching for the good ending for each event. So for Flying Disk, it would require 3 for 3 catch
I upated the rules in the guide and put some screenshot: https://www.speedrun.com/californiasms/guide/mixj2
Also I just realized for skating we don't have choice to get the highscore, trying to jump as less as possible, I got a final score of 1840 (greater than 1010), even crashing 2 times would still have an score above 1010
For BMX, without doing any trick and just jumpinp the final score is around 12 000, so it's easy to avoid the high score.
For Flying, with 3 running right catch (150 points) we can get around 700, which is bellow the high score. The disk need to have a smallest distance, otherwise score can go above 800. I've tried low speed and big angle
I notice something on the flying disk event: the game keep the count of disk caught. I think for No Game Over Flying Disk, the rule should be "catch the disk for the 3 tries", doing so the game will say "3 FOR 3 - - WAY TO BE!" instead of "0 FOR 3 - - HANG IN THERE!" (similar to try again).
For Surfing, are we considering it's a no game over when timer hit exactly zero or at the moment we can hear the long bip sound and the wave starts to close? I think to make it simple and easy to check I would say it counts as a no game over if the wave is fully closed before the screen turns black.
For Half Pipe, just want to make sure it's a no game over when the skater is standing at the bottom of the half pipe, holding his board and the to screen says "Time up : Game Over"
@Longtongue was right, you can crash earlier for BMX! @AntBlueR did a stream this morning and he was able to jump from the top of the ramp:
it's humanly possible to do it, you can crash at "0:01.2" instead of "0:01.7" in game timer (saving 28 frames).
Another improvement found by @AntBlueR: it's faster to crash on the ice cream on the second try for Skating (saving 19 frames)
I was wondering, for the IL Foot Bag High Score, should we do a special Rules for the time? Something like:
"Time ends on the first frame when the score is above 35 0000"
What do you think? I consider it second difficult after the flying disk, it would be a nice challenge to have an high score as fast as possible
for the Skating level, getting to the end line is a "Reached the goal", so I confirming it should be the same for BMX as well (for the No Game Over category)
Freshly found in the game's manual: in the BMX event you suppose to stop at the goal line at the end of the course. Falling after the line is considered as "crashed on head", check those 2 screenshots:
AntBlueR a no game over for BMX should be "reached the goal" right? i will update the rules
sounds good! I'm gonna start with Individual Level for the "High Score" category, I've found a decent strat for surfing and BMX, I will published them when I have a good time on them. So far Flying Disk is the most challenging, I haven't figured out a strat to catch the disk every time, maybe the most difficult event in the game I would say
There is no hurry, let's keep this "All - No Game Over" category for now and let's see if we have some runs for this category in the future. For the "Some Events" Category, I think it's better to start a new thread in the forum, we will have some idea after we start posting some run for the "No Game Over" and "High Score" category
I was thinking again about this "No Game Over" category, I think it's a bit boring run except for the Skating & Surfing events.
- Half Pipe = wait for timer, no turns, no arial, doing some up and down key to keep the right speed
- Foot Bag = wait for timer & do nothing (or do something for fun)
- Surf = wait for the timer & surf in straight line, make sure to exit the wave before the time is up
- Skating = challenge! go as fast as possible without falling and avoid the random balloon
- BMX = challenge! go fast, jump for some obstacle
- Flying Disk = drop the disk, same as Any%
Unless we someone interested in this category, I would suggest to remove "All - No Game Over" and replace it with "Some - No Game Over" for Skating & BMX. Actually we can even call it "Some - Finish Line" or something
for the TAS I think I crash the earliest for the BMX (checking for every frame). maybe doing a back flip would be faster? I can try that. but yeah for the run we can improve some time by crashing earlier. For skating yeah doing some quick boosting with improve the time for the TAS. Maybe holding up first and then do a quick boost might be better... but yeah many things to try.
I think I will work on a low optimization TAS for the All Events - High Score next, I'm doing some research now and I'm keeping a guide updated. I think this category will be a real challenge, I might focus more on this one
I have no idea how I figured out that when I was kid, but yeah the control for the Half Pipe is a pain, I think I was the only one in the family to do this level ahah. Nice, I'm glad the PDF was useful :D
I've added a guide for all the Rules, that would be easier to update all the rules across both leaderboards: https://www.speedrun.com/californiasms/guide/mixj2
Update --> I've move all the One Event into a Individual Level leaderboard. take a look it's super clean like that :)
Also since this game is not popular, the millisecond part can be optional. Then when we have too much run to verify and if we are still using millisecond, we can force people to provide it
I was thinking to enable the time to millisecond and update every run with the exact millisecond time (using AviDemux). I was testing with another game, enabling millisecond will make every game's time same as before, the millisecond field with be empty. And disabling the millisecond will be safe as well.
What do you think? Should I enable it?
Okay I've created the 2 other categories for "One Event". I'm still thinking it's a bit too much, but we can remove them any time if we want. I think some category & sub category can be a bit boring, for instance "Foot Bag Any%" and "Foot Bag No Game Over" are exactly the same thing.
For Game Over it would make sense or it would be more fun to be a "Some Event - No Game Over" category. the only 3 events where the player needs to survive are Half Pipe, Skating & BMX. Foot Bag and Surfing we can just not touch the controller and wait for the timer
If I have to change categories I would have this:
- "All - Any%" = smashing as hell
- "All - High Score" = best strat to get high score quickly
- "Some - No Game Over" = surviving or reaching the end line faster
Any opinions?