The version of SOTN in Requiem, the new PS4 release, is pretty much an emulated PAL SOTN from the Dracula X Chronicles for the PSP. It is not the original game, thus categories are separate for it. Additionally it is different and separate from the NTSC version of DXC. The game itself is not a very good port, sound can be messed up and color representation is poor. The lines were rewritten and voice acting was redone.
Currently there is no category for it here, but we will add it if it becomes active.
https://www.speedrun.com/user/fitoclock only post of the account is an ad
I intended to ask about that as well. It seems like speedrun.com detects the sub badge once and then caches it forever, so updates never reflect here.
Proof? What kind of proof can you possibly get if someone used something as simple as a macro to help them with one skip for example. If a run seems suspicions to the mods and the community then it is on the runner to prove that it legitimate or it gets rejected to all hell. How can you say "automatically removed as a moderator" with the following red flags that are common in some of these faked runs: doesn't stream, doesn't interact with the community, plays on emulator, seemingly amateur gameplay with the exception of important hard tricks that happen to be done perfectly, is confrontational or makes excuses when asked to provide proof. Yea.... no.
If you were gonna make an account just to ask that, why did you choose the Speedrunning section of the forum on speedrun.com? OBS has a forum, OBS and Twitch both have subreddits. Like come on....
I should note that the PS4 version may end up not being acceptable for the standard categories if it ends up being a DXC port.
As some of you may know the Xbox Live Arcade version of the original game has a massive advantage over any Playstation release. This is both due to loading times being longer and graphical lag on PS. We have been tracking both platforms on the same leaderboards since the start.
Some games have used different methods to help level the playing field, I am going to explain why we haven't been using them.
In Game Time : Menuing and pause buffering are actively used in the game and are not measured at all in the IGT. Furthermore IGT does not discard loading times. Game time is also not shown after defeating Dracula.
Load Time Removal or Equalization : This is possible but highly time consuming. In addition this will not account for lag.
The Clock Rush Factor : Due to sub 8 being possible on Playstation platforms any adjustments would need to somehow take that into consideration. How would that even be done for runs that do not hit sub 8? Remove loads up to sub 8? How do we account for clock room jump timing? It becomes a bit of a mess.
Leaderboard Separation : This would be the most practical way to tackle this. The two versions are different enough to warrant that. We haven't done that in order to keep the participation very visible for the categories and have them look full. You can already use filtering to effectively view a Playstation leaderboard. The high-level competitive players are almost exclusively playing on XBLA.
For now there are no plans to change up the way categories are tracked. We will see how the Playstation 4 release may affect this. Do you feel less motivated to participate due to not playing on the optimal version? Would separation change that in any way? Please share any thoughts or concerns you have.
remove the RTA time
It could, but it won't. Not about to add a category that is dead on arrival.
People have run that before, so yea it is a category. Not gonna be added here though.
Any Castlevania. People think they are popular, but they really aren't in comparison to other known series.
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Are you fucking serious?
If needed we can always go and manually retime significant old runs according to the convention of the autosplitter, so having it would definitely be fantastic.
[section=Alucard Zero Bosses] WR 25m28s by Dr4gonBlitz
[section=Alucard Any% ACE/Save Corruption] WR 8m52s by Narcissa, old route
10m19s by nathan7878, new route
TAS by ForgoneMoose, old route
[section=Alucard Low% Wolf] 31m32s by BenAuton
[section=Alucard Pacifist / 0 exp] WR 1h09m15s by 3snow_p7im
[section=Alucard Blindfolded] WR 53m41s by romscout
[section=Alucard Low% Bat] WR 2h22m32s by 3snow_p7im
Here I will summarize some of what has been happening over the last few months and things we have discussed.
[section=Categories] I have archived the categories Low% Wolf and Ace due to severe inactivity and them not being currently competitive. Also neither me nor the rest of the mods here can even remotely verify an ACE run, nor do we frankly want to spend the time to learn that at the moment.
In addition I have added ABRSR (All Bosses & Relics + Save Richter) as a new misc category.
[section=Highlighted Stuff] I will be making a pinned thread that is meant to showcase all the cool categories that are not on this leaderboard, including the aforementioned removed categories and some others like Zero Bosses, Pacifist, Tases, etc.
[section=Console Performance] We have determined that there is a refresh rate and framerate difference between European and NA machines that impacts the game. 60hz vs 59.94hz This difference shouldn't affect loading times. We haven't decided whether to do something about this difference or not as of yet.
[section=Rules] There have been concerns raised about using third party storage methods to accelerate game loading. Not due to any unfairness of any current runs that use it, but because of the possible slippery slope and a potential arms race of hdd vs flash vs newer and newer ssds and so on. There has been no consensus or decision made yet, but this will be an ongoing discussion. If we make the decision to make this a rule, current runs that use it will almost certainly not be rejected. In addition we need to collect more data on how the different releases of the console perform.
[section=Wiki] Work on the wiki continues, still a lot of pages to fill. Goal is to have a decently well organized place that contains a lot of the speedrunning-related information we know about the game.