Commenti
British Columbia, CanadaSylynn4 years ago

The glitch is often times triggered by awkward collision, can happen post chapter 3, but most prevalent in witness 2. Not sure on exact trigger for that, the easiest fix is quick pause unpause but it does lose time unfortunately.

British Columbia, CanadaSylynn4 years ago

For me personally I kinda getting tired of running the main game and I think separate endings would spice up the game somewhat. And I agree with Eukk that normal run skips most of the interesting stuff in the game

British Columbia, CanadaSylynn4 years ago

@lanzaa I have checked the rules and I think we should clarify this, since I haven’t found any mention of that in rules even though I know we have talked about it in the forums before.

British Columbia, CanadaSylynn4 years ago

For option 2 depending on how high the dpi is set to it will be noticeable, but I am all for not using option 2. Looks like playing with higher sensitivity is just plain better and is definitely worth adapting to

British Columbia, CanadaSylynn4 years ago

Hello, everyone. I have recently started messing around with different sensitivities in LoF and I noticed that the higher your sensitivity the faster you can interact with certain object and perform certain actions(e.g. Gramophone, turning around at red baby, chain to open the door, ELEVATORS). However, when using high sensitivity normally it may lead to some issues in doing precise stuff like opening some doors with precise hitboxes(4 doors with girl's paintings come to mind) and switching the gramophone. Now here is the main question: Is switching mouse sensitivity during runs allowed? And if so, then which methods? There are currently two ways to do that:

  1. Go to the menu and change mouse sensitivity(slow, even with practice might not be worth it since the time you save interacting is equal or less than how much time it takes to interact with the menu).
  2. Switching DPI on the mouse. Some mouses have built-in DPI steps which allow to quickly change sensitivity, sometimes in one click. This can be used to play on normal sensitivity for most of the game and switch the sensitivity for certain moments mentioned before.

So my final question is, is switching sensitivities mid run allowed? Is it worth practicing with higher sensitivities so you can save couple of seconds on certain interactions?(e.g, 3200 dpi on default sensitivity allows to spin gramophone in less than 1.5 seconds, elevator doors can be closed in less than a second, sometimes half a second, turning around on baby once your camera unlocks takes a second)

British Columbia, CanadaSylynn4 years ago

https://i.imgur.com/ynvnJfD.png

It is random

Took top 20 runs(top 20 available runs)

KaweedFul, EukkMaru, e Playful1510 ti piace questo
British Columbia, CanadaSylynn4 years ago

Looks like a job for me. I am gonna make a spreadsheet with outcomes of first 30 runs on the leader board.

discussione: No Players Online
British Columbia, CanadaSylynn4 years ago

Enter the “25467” code, glitchless category and fastest to collect the flag are interesting categories

Comichimera piace questo
discussione: No Players Online
British Columbia, CanadaSylynn4 years ago

I like the accent colours. I think gray panel was better. For the background. I think something with the eye, flag or gramophone would be better, but it is up to you.

Comichimera piace questo
discussione: No Players Online
British Columbia, CanadaSylynn4 years ago

Making the page look more appealing is definitely welcome, we do need some more runners as we have only 5 as of now

Comichimera piace questo
discussione: No Players Online
British Columbia, CanadaSylynn4 years ago

3 Flags Ending but with shooting the gramophone would be a cool category I think. Maybe shoot it each time you capture a flag? A category which has something to do with gramophone would be interesting I think since you can practice distance shooting

Comichimera piace questo
discussione: No Players Online
British Columbia, CanadaSylynn4 years ago

The rules are much more clearer, thank you

Comichimera piace questo
discussione: No Players Online
British Columbia, CanadaSylynn4 years ago

Thank you so much for clarification, it is clear to me now. Should we edit the rules to make it more clearer for other runners?

Comichimera piace questo
discussione: No Players Online
British Columbia, CanadaSylynn4 years ago

Title. I am slightly confused on what exactly counts as loading times, my current run is pretty fast but by my calculations say that I am behind 4 seconds for both of your runs(Comichimera and Megs).

Here is how I think the loading times are structured: Loading into the server after entering the sound file code First Frame After Entering the Pod

Am I correct? Or how does it work?

Comichimera piace questo
discussione: No Players Online
British Columbia, CanadaSylynn4 years ago

"The run must consist of all the possible endings which include, capturing all 3 flags, complying with John_Dev and pressing the esc key, and shooting the John_Dev eye and playing the cutscene when John_Dev is drawing, the cutscene won't be included in the final time, you must do all of these endings in any order."

These are the current rules for this category. However, it does not mention the Remove Collision ending, which is in your run. Should we edit the rules to mention this ending or not? Or is this ending not required for the run?

Comichimera piace questo
discussione: No Players Online
British Columbia, CanadaSylynn4 years ago

It helps a lot actually. So I can make movement inputs as well? I will have to play with that

Comichimera piace questo
discussione: No Players Online
British Columbia, CanadaSylynn4 years ago

I noticed that some runs start with you immediately facing the hallway you need to go through. How do you manage to do that? I usually wait for the environment to load in then immediately flick the camera, can you aim it before?

Comichimera piace questo
discussione: Layers of Fear 2
British Columbia, CanadaSylynn5 years ago

Got it, thank you so much.

discussione: Layers of Fear 2
British Columbia, CanadaSylynn5 years ago

Hi, I am new to running this game and I kind of messed around with timings in the game.

I noticed that in all runs people always shoot the muppets in the Key Scene in the third act while Lily is shorter by 9 seconds(42.6 vs 51.99). Is it done to avoid Formless ending?

KaweedFul piace questo
Info su Sylynn
Iscritto
5 years ago
Online
2 years ago
Runs
19
Giochi corso
Helltaker
Helltaker
Ultima corsa 5 years ago
5
Runs
No Players Online
No Players Online
Ultima corsa 4 years ago
5
Runs
Layers of Fear
Layers of Fear (2016)
Ultima corsa 4 years ago
3
Runs
Pony Island
Pony Island
Ultima corsa 5 years ago
2
Runs
My Friend is a Raven
My Friend is a Raven
Ultima corsa 4 years ago
2
Runs
Fractured Minds
Fractured Minds
Ultima corsa 4 years ago
2
Runs
Giochi seguiti
Pony Island
Pony Island
Ultima visita 3 years ago
57
visite
Helltaker
Helltaker
Ultima visita 3 years ago
816
visite
Layers of Fear
Layers of Fear (2016)
Ultima visita 3 years ago
430
visite
Layers of Fear 2
Layers of Fear 2
Ultima visita 3 years ago
60
visite
My Friend is a Raven
My Friend is a Raven
Ultima visita 4 years ago
44
visite
No Players Online
No Players Online
Ultima visita 4 years ago
191
visite
Ghostrunner Demo
Ghostrunner Demo
Ultima visita 4 years ago
19
visite
Nevermind
Nevermind
Ultima visita 4 years ago
4
visite
Giochi moderati
Helltaker
Helltaker
Ultima azione 4 years ago
41
azioni