Verifica respinta
Randy take the wheel. This run uses the same seed Fate and the same tile location as the other run in this category. I use the jogger trait cause it's very much needed to quickly get to the far away ancient danger. Also, the big time save is the incredible luck on the boom, it even one shots the mech outside of the AD.
Moderator note: Re-judged. In afterthought, accepted for Sea Ice, because the NAD category is literally impossible on Sea Ice due to the lack of ancient dangers. All the other rules and conditions were followed, including the temperature constraints. Is this the first orbital beam solution where the player character survives? I don’t know, because the player cut the video short! This run is a copy of run y257rvjy because of site architectural limitations.
I revamped the categories today. Changes:
- The Escape category has been split into three separate main categories: Escape-any%, Escape-build% and Escape-ascent%. Previously the Escape category had four subcategories: any%, build%, 100% and ascent%.
- The Escape-build% category now has a ~~subca