Gravity Cancel (Shift Releasing) + New Skips
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Gravity Cancel (Shift Releasing) + New Skips
Aggiornato 3 years ago di Gpalm

While we making a TAS of TTT2 with Nick24, randomly while trying to make a skip we came across an interesting phenomenon with player physics when the jump button is released, I called it "Gravity Cancel". I wouldn't be doing this guide if I hadn't discovered a few new things about this trick

Here I have tried to clearly show that at the moment of falling, pressing Shift on the frame makes the player freeze in the air: This gives a non-obvious advantage in performing long jumps and even some skips (About skips later) I couldn't find a better example than to show one moment in Lunatic Mode - it's a very difficult beginning of a save in 5-1, which can be stabilized with this trick, without partially entering the spike by ducking:

However, this is not the most interesting part. Unlike the usual Gravity Cancel, where you can do this trick only once on the first and second jump, there is a way that you can do the cancel EXACTLY as long as you have the second jump saved. So, if you press the UP button and the DOWN button, and at the same time spam the jump button, then every release of the jump button will happen Gravity Cancel, with this I discovered two new and quite obvious skips: (With this trick becomes a lot of skips)

Good luck with getting a new WR. Have fun!

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