Strategies for each fight (Updated 25/06/2020)
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Strategies for each fight (Updated 25/06/2020)
Aggiornato 3 years ago di BurmySlap

https://i.imgur.com/kGqel0a.png Fleshtache (Second Death Warp): Step 1: Skip first turn. (Hold/mash right.) Step 2: Attack with all. (Note: Only normal attacks will trigger Fleshtache's Counter-Attack. Space Shurikens will not.) Step 3: Skip two turns. (Fleshtache will attack a random party member for 35 damage on the first turn, and heal itself on the second.) Step 4: Go back to step 2.

https://i.imgur.com/JqhIjtu.png Horrid Projection:

Turn 1: Wayne uses Hypno Sigils. Somsnosa uses Space Shurikens on Horrid Projection. Dedusmuln uses Space Shurikens on Horrid Projection.

Turn 2: Wayne passes. Somsnosa uses Space Shurikens on Guard. Dedusmuln attacks Guard (Guard dead.)

Turn 3: All attack Horrid Projection.

Turn 4: All attack Horrid Projection. (Note: There is a 3/22 chance for HP to use Enemy Ablative to heal itself on this turn. It has some priority and goes before your party's normal attacks, but moves after Space Shurikens. If you want, have Wayne and Dedusmuln Space Shurikens on this turn to guarantee the turn 4 kill, but risking not getting the 3/22 has faster menuing.)

https://i.imgur.com/1uEd3yO.png For the Pongorma fight: (This is the optimal strategy for if all three enemies fall asleep- you might have to adapt on the fly, depending on who does and doesn't fall asleep.)

Turn 1: Wayne uses Hypno Sigils. Somsnosa uses Space Shurikens on Pongorma. Dedusmuln uses Space Shurikens on Pongorma.

Turn 2: Wayne uses Bubbles on Pongorma. Somsnosa uses Space Shurikens on leftmost Guard. Dedusmuln attacks leftmost Guard (now dead.)

Turn 3: Wayne passes. Somsnosa attacks rightmost Guard. Dedusmuln uses Space Shurikens on rightmost Guard (now dead.)

Turns 4 and 5: All attack Pongorma.

https://i.imgur.com/m9acEc9.png For the Clawman fight: Clawman is faster than your whole party, but you can outspeed him with Space Shurikens. You just have to hope that he doesn't use Chrome Flame to do 75 damage to your whole party.

Turn 1: Wayne uses Space Shurikens Somsnosa uses Bubbles Dedusmuln uses Mystic Meat Pongorma uses Partial Destruct (Note: You have Som use Bubbles instead of Wayne so that you always get Bubbles off: Soms has 105 health and Clawman deals 100 damage maximum)

Turn 2: Wayne uses Space Shurikens. Somsnosa uses Space Shurikens. Dedusmuln uses Space Shurikens. Pongorma uses Partial Destruct.

Turn 3+: Keep attacking him.

https://i.imgur.com/9GgE6HY.png For the Gibby fight: (This is a new strategy that doesn't require a Juice Pack.)

Turn 1: Wayne uses Bubbles on Gibby. Somsnosa uses Bubbles on Rightmost Statue. Dedusmuln uses Mystic Meat. Pongorma uses Partial Destruct on Gibby.

Turn 2: Wayne uses Hot Dog. Somsnosa uses Space Shurikens on Leftmost Statue. Dedusmuln uses Space Shurikens on Leftmost Statue. Pongorma uses Partial Destruct on Gibby.

Turn 3: Wayne uses Space Shurikens on Leftmost Statue. Somsnosa uses Space Shurikens on Leftmost Statue. Dedusmuln uses Space Shurikens on Leftmost Statue. Pongorma uses Hot Dog.

Turn 4: Wayne uses Space Shurikens on Gibby. Somsnosa attacks Gibby. Dedusmuln uses Mystic Meat. Pongorma uses Hot Dog.

Turn 5: Wayne attacks Gibby. Somsnosa attacks Gibby. Dedusmuln attacks Gibby. Pongorma uses Hot Dog.

Turn 6: Wayne uses Space Shurikens on Gibby. Somsnosa uses Space Shurikens on Gibby. Dedusmuln uses Space Shurikens on Gibby. Pongorma passes the turn.

(Edit 25/06/2020 - Edited with recent strats, decluttered.)

Statistiche del gioco
Follower
70
Runs
60
Giocatori
21
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