I changed the category from "any%" to "1 Loop" to make it clearer. Also the term "any%" doesn't make sense for this game.
I tested this this weekend. Warping ahead does not unlock the levels in between.
You know what, I believe you are correct. I'll have to test this when I get home with a fresh file. If this is true, then Carter's run will be removed (no offense Carter, it made sense at the time)
On the SNES, I thought timing starts when you push start because you can mash through the world 1-1 screen instead of waiting on the frame rule on NES/FDS.
I've now updated the leaderboard and added the appropriate character to all runs. Feel free to set this as you submit your run!
I do like this option. I can add that now, since it won't change anything. Let's see how people like it.
We are going to sort the leaderboards by "Timing without loads" from this point on. It will be much more work to validate, but I think it's best going forward. To time your run without loads, count the time that the WAIT text is on the screen and subtract that from your final time.
I use VirtualDub to count the frames on my local recordings. I suggest that all runners work to diligently calculate their times. I'll go back over them when submitted, but your help can go a long way. Thanks!
Thanks for suggesting. I'm considering how to manage the categories. If you can't change the character during the run, then all runs would select 1 character by default. You would then have to submit any% and one character to the leaderboards for each run. I would like to avoid redundant categories.
If anything, switching between characters during a run is new game+, considering you have to beat the game at least once to be able to do this.
I'm still open to discussion on this.
Hold up and jump, then press the opposite direction you are travelling a moment after leaving the ground.
In City Connection, there are 16 stage layouts. The stage layout increments every time you beat a level by covering all the tiles. Gathering 3 balloons also increments the stage layout, but can send you to 1 of 2 different backgrounds. Link_7777 may be able to comment more on this, since he did an updated TAS, and suggested that we add this category.
I am open to discussion on how categories for this game are handled.
Not sure how your controller would allow that to happen, TacoRemix. The game locks out further inputs if you are early on any of the frame windows for super jumps. All research has told us that turbo does not work for super jumps. Would need a video or something to prove that it works. Thanks.
The game was primarily run by Japanese runners early on. They used "JRTA timing", which times from power on to the credits. We have upheld the tradition.
Categories should never dictate what route a player must use, traditional dungeon order in this case. I don't think a leaderboard should be created for this.