Komentar
Japankillerkun...11 months ago

It's not less than 5% so it can still live without recharging.

grnts menyukai ini
jalankan: Slime Labs 3
Japankillerkun...11 months ago

My retime seems to be bad. I misunderstood the rules. But I feel this retime is better because sometimes the character does not start moving when I press the button.

Japankillerkun...11 months ago

I know it doesn't make much sense, but it may still be useful someday.

DoenerAli dan killersi12345 menyukai ini
jalankan: Hexoboy
Japankillerkun...1 year ago

13.116

benang: Yeah Bunny 2
Japankillerkun...1 year ago

Here is a list of levels with crowns. Please point out any errors. 1,3,5,7 9,11,13,15 17,19,21,23 25,26,27,28 30,32,34,35 37,39,41,43 45,47,49,50

Gaming_64 dan FernandaE047 menyukai ini
jalankan: Nano Golf
Japankillerkun...1 year ago

1.183

benang: Cactu-Sama
Japankillerkun...1 year ago

added

Gaming_64 menyukai ini
jalankan: Nano Golf
Japankillerkun...1 year ago

Similar behavior

benang: Cactu-Sama
Japankillerkun...1 year ago

Um, in my opinion, I feel it is not necessary. Because I don't think that crazy strategies occur that much. If I were to add it, I think it would be 5 or 10 levels of ILs each.

Gaming_64 menyukai ini
jalankan: Flightless Demo
Japankillerkun...1 year ago

It would be helpful if you could re-time it just in case.

jalankan: Nano Golf
Japankillerkun...1 year ago

1shot is possible

jalankan: Nano Golf
Japankillerkun...1 year ago

If this still has the judgment, I feel it can be shortened considerably.

Japankillerkun...1 year ago

I think the Animal category is more difficult than the original. So I don't think there is anything wrong with having that category.

Gaming_64 dan do_ob menyukai ini
benang: Frostwing
Japankillerkun...2 years ago

No plans to add at this time.

Gaming_64 menyukai ini
benang: Poor Thief!
Japankillerkun...2 years ago

Okay, I will consider that. However, mini move runs used to have the same rules as Any%, but since the rule change, there are much fewer runs where the time can be calculated the same way as Any%. So when porting a category, you will have to change the location for retiming.

So deleting categories is the easiest solution, but I am a little disappointed that in that case the places where you can use glitch in cavern are almost gone.

In other words, if it were deletion or category migration, I would choose the migration path. But if I can't decide how to retime a run that can't be retimed under the Any% rule, I'll probably go with deleting the category.

Gaming_64 dan GoIdenBoy menyukai ini
benang: Oodlegobs
Japankillerkun...2 years ago

I found the behavior at 0:39~ and 1:23~ to be odd. I included the rest of the video because it may be useful in trying to reproduce the rest of the video. If 0:39~ can be reproduced and handled freely, it might be useful in lev12.

Gaming_64 menyukai ini
benang: Oodlegobs
Japankillerkun...2 years ago

I think it behaved a little funny.

Gaming_64 menyukai ini
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