Komentar
benang: God of War
BrazilJolielegal2 years ago

We never had a PS now run so honestly I dont know where it should be included. I guess it could be included under the PS3 category, as supposedly it's the same performance as Ps3, but we would need to see how it performes, how the loads are.

adrianshephard22, MajorKratos dan 2 lainnya menyukai ini
BrazilJolielegal2 years ago

I would say the NG+ Very Hard Glitchless category is already very accesible to new players, as you have infinite magic. And there is also Easy Glitchless, and Easy Glitchless with a bonus costume (on category extensions), which are easy too.

A ng+ easy glitchless category has been suggested a few times for the other games, but I dont think it's a good idea because it would be just like ng+ vh glitchless, but you kill the enemies in 1 attack rather than 3 (for example).

Tidak diketahui
BrazilJolielegal2 years ago

A timer is required only if you played the run on a livestream (due to the possibility of frame drops). If you record the run, a timer is not necessary.

benang: God of War
BrazilJolielegal2 years ago

I have not seen how this emulator plays the game. If it is playable without major issues then we can consider allowing it.

BrazilJolielegal2 years ago

The argument that no one runs on console is irrelevant considering that almost no ones runs remastered edition and yet it got its own category

sWinTuZ, EzeKah dan 3 lainnya menyukai ini
benang: The Site
BrazilJolielegal2 years ago

In games that have some categories using times without loads, and other categories using time with loads, the new "Recent run" box shows the time of runs without time without load as "none".

https://cdn.discordapp.com/attachments/895027590216179795/898433537781428254/unknown.png

Gaming_64, Ivory dan 2 lainnya menyukai ini
benang: The Site
BrazilJolielegal2 years ago

With the new layout, the game's release year is listed after the game's name in the leaderboard page. The problem is that sometimes the release year is already contained in the name, like in God of War (2018). Since there is another game called God of War, to differentiate we put the release year in the new game's name. So now the leaderboard says "GOD OF WAR (2018) (2018)". How could we fix this?

https://www.speedrun.com/gow2018

https://cdn.discordapp.com/attachments/895027590216179795/898431516600840232/unknown.png

Quivico, Nordanix dan 11 lainnya menyukai ini
BrazilJolielegal2 years ago

The start point of the GoW Ascension runs has been changed. Now, the run starts the instant the first cutscene is skipped, rather than when selecting to start the game. This is because the initial load of the game is not always the same, so the later start point would negate this load.

All runs of the leaderboard have been retimed according to the new rule.

To clarify, the run starts the instant the "are you sure you want to skip"? message disappears:

https://cdn.discordapp.com/attachments/440555430931070996/886347867806109716/vlcsnap-2021-09-11-17h27m51s778.png

And the run ends the instant the red thing above Alecto disappers, signaling that the R1 command is completed:

https://cdn.discordapp.com/attachments/440555430931070996/886348161172525087/vlcsnap-2021-09-11-17h27m26s985.png

adrianshephard22, TodinhoDeFerro dan 6 lainnya menyukai ini
BrazilJolielegal2 years ago

Recently, it has been noted that in the Valkyrie% categories, PS4 is at a severe disavantadge compared to PS4 Pro. Under the old rules, both platforms would compete in the same category, if using the same storage type (HDD or SSD). The first (and simpler) proposed solution would be to add more subcategories to better reflect the variability in load times among platforms.

The alternative solution, which has been adopted, is to remove the storage type subcategory, and instead use a loadless time to merge all platforms and storage types in the same ranking. Since this speedrun has a fixed route, and load times are not expected to vary much between the same platform/storage, a good way to do this is to calculate an average load time for each platform/storage, and subtract this fixed time from all runs made on that platform/storage. This way, we don't need to use any load remover tool (which would not be feasible to implement in this game) or individually count the loads for every run made in the future (which would also not be practical for the runner nor to the mods who verify it). The downside of this solution is that load times can vary randomly and are not exactly the same among different runs in the same platform/storage, so the runs can have loads a few seconds greater or smaller than the average time suggests. However, this problem is also present in the old rules and in the first proposed solution.

To determine the average loads, I opened most of the Valkyrie% runs currently in the leaderboard and calculated all 18 loads (restart checkpoints and portals) to a precision of 1 second. For the restart checkpoints, I begin counting the loads the moment the restart command is done, and end the moment the GoW icon begins to fade out. For the portals, the loads start the moment the destination is selected, and end the moment the portal appears in the portal realm.

To determine the total load time for each platform, I simply summed all individuals loads and averaged them over all runs. The values I found are: 414s (PS4), 298s (PS4 Pro), 194s (PS4 Pro SSD), 335s (PS4 SSD, with a sample size of one run), 212s (PS5, with a sample size of one run). The PS5 run I checked lost time in one of the portals due to extra time spent on the menu, so its time is probably around ~205s. I rounded these values down and the final adopted load values are: • Base PS4 or PS4 Slim with HDD: 410s • Base PS4 or PS4 Slim with SSD: 330s • PS4 Pro with HDD: 290s • PS4 Pro with SSD: 190s • PS5 with internal SSD: 200s

I made a video to demonstrate the loads in a typical Valkyrie% run and how they were counted:

Since they were based on one run each, the PS4 SSD and PS5 values are provisory and may be refined in the future. The PS5 value is valid for runs played with the default SSD inside the PS5. For runs made on PS5 with an external SSD or HDD, the loads may be different and we can evaluate them if such runs appears.

All Valkyrie% categories have been updated to reflect these changes. Their rules have also been updated and were slightly rewritten to make them clearer.

Also, the God of War (2018) leaderboard now supports PS4 Pro as a platform. Runs made on PS4 Pro should be entered with this platform, rather than PS4 as before. We updated all Valkyrie% runs with the correct platforms, and plan to update the runs of other categories soon.

Summary: • Valkyrie% runs now use a loadless time, and the previous subcategories of HDD/SSD have been eliminated (for Valkyrie% only). • To get the loadless time, you must subtract a fixed amount of time from the time with loads, depending on your platform/storage. • The leaderboard now supports PS4 Pro as a platform.

peeq dan ThiagoGow menyukai ini
BrazilJolielegal2 years ago

To the mods: please fix the platform of this run https://www.speedrun.com/gtav/run/yo7x5g5m

It is listed as PS3, but the run was made on PC.

Murt, BurntRL dan 2 lainnya menyukai ini
BrazilJolielegal2 years ago

The current pc strat doesn't work on console I think. Check my run for an easy way that is possible in all versions: https://www.speedrun.com/gtav/run/mk7j62vy

BrazilJolielegal2 years ago

The rule to prevent skipping cutscenes is very old indeed, from before the patch that added the ability to skip cutscenes. It is essentially obsolete now. We will look into rewriting the rules sometime in the future.

Using restart checkpoint to accelerate the portal sections is valid. By the way, it doesn't really gain that much time, probably just 1-2 minutes over a full run.

taidashar menyukai ini
BrazilJolielegal2 years ago

We don't have glitchless categories anymore, because they were identical to the any% categories. There are no glitches in the run. There are a few things that could be considered glitches (there are a couple strategies to skip enemies), but these are very minor and don't justify the creation of a new category. The only exception is the XP glitch which is used in the Any% Very Hard category, so Very Hard Glitchless remains separated.

If big skips are found, which skip large portions of the game or fundamentally change the gameplay, we can add glitchless categories again.

taidashar dan ThiagoGow menyukai ini
BrazilJolielegal3 years ago

In March 2020, the PS3 Emulator category was added to the leaderboards. A few months later, it was discovered that under standard settings, the emulator runs God of War 2 faster than it should. This can be tested by observing the in-game timer from the Status menu, and by timing the duration of certain sections. The result is that the emulator runs the game at about 101 to 103% speed (this depends on hardware), which adds to about 30-90 seconds of gain in one hour of gameplay. This is clearly undesirable, even with a separate category for the emulator, as the times are unavoidably compared to other platforms, and this also leaves users with better hardware with an advantage.

After months with no clear solution, it was recently found that by lowering the VBlank Frequency (found in the Avanced tab of the emulator configurations) to 59 Hz and leaving the Framelimit as Auto, this issue is greatly reduced, and the game runs closer to the PS3 levels. It is not a perfect solution, which means that the game still runs very slightly faster (about 100 to 100.4% speed), but this is much better than what we currently have.

So from now on, the rules of the GoW2 PS3 Emulator category will change. VBlank Frequency as 59 Hz and Framelimit as Auto will be required, and it will be necessary to show the game configuration after the run in finished. Runs with the game at over 100.5% speed will be rejected. Runs that don't use the required settings but still run the game at an acceptable speed will not be rejected. Older runs have all been checked, and those that go over the limit will be removed from the leaderboard.

For now, all of this applies only to God of War 2. The other games have not been found to run faster on PS3 Emulator (we haven't tested them, so it is still possible). Runs of the other games will not be rejected due to settings. Only the rule to show the game configurations will be added to the other games.

In summary, the new PS3 Emulator rules for GoW2 are: • It is necessary to show the performance overlay on screen during the entire run. • The runner must show the configuration of the emulator used for the game after the run is finished. All tabs (from CPU to Emulator) must be shown. Note that if a Custom Configuration was used, it is to be shown, not the Global Configuration. • VBlank Frequency must be set to 59 Hz, and the Framelimit must be set to Auto. This is to prevent the game from running at an accelerated speed. A run without these settings will only be accepted if the game is running at the correct speed.

The new PS3 Emulator rules for the other games (GoW1, GoW Chains of Olympus, GoW Ghost of Sparta) are: • It is necessary to show the performance overlay on screen during the entire run, and the FPS limiter must be set to 60. • The runner must show the configuration of the emulator used for the game after the run is finished. All tabs (from CPU to Emulator) must be shown. Note that if a Custom Configuration was used, it is to be shown, not the Global Configuration.

Em março de 2020, a categoria do Emulador de PS3 foi adicionada aos leaderboards. Alguns meses depois, foi descoberto que nas configurações padrão, o emulador roda o God of War 2 mais rápido do que deveria. Isso pode ser testado observando o cronômetro interno do jogo no menu de Status, e por cronometrar certas seções do jogo. O resultado é que o emulador roda o jogo a uma velocidade de 101 a 103% aproximadamente (isso depende do hardware), o que gera uma vantagem de cerca de 30-90 segundos em uma hora de jogo. Isso é claramente indesejável, mesmo com uma categoria separada para o emulador, já que os tempos são inevitavelmente comparados com outras plataformas, e isso também dá vantagem para runners com hardware melhor.

Depois de meses sem uma solução clara, foi descoberto recentemente que se diminuir a frequência VBlank (na aba Advanced das configurações do emulador) para 59 Hz e deixar o limite de FPS em Auto, o problema é reduzido e o jogo roda de forma mais parecida com o PS3. Não é uma solução perfeita, o que significa que o jogo ainda roda um pouco mais rápido (cerca de 100 a 100.4% de velocidade), mas isso é muito melhor do que o que temos hoje.

Então a partir de agora, as regras da categoria de Emulador de PS3 no GoW2 vão mudar. VBlank Frequency em 59 Hz e Framelimit em Auto serão exigidos, e será necessário mostrar as configurações do jogo após o término da run. Runs com o jogo a mais de 100.5% de velocidade serão rejeitadas. Runs que não usam as configurações exigidas mas com o jogo a uma velocidade aceitável não serão rejeitadas. As runs antigas foram todas checadas, e aquelas com velocidade acima do limite serão removidas do leaderboard.

Por enquanto, tudo isso se aplica apenas ao God of War 2. Não foi mostrado que os outros jogos rodam mais rápido no Emulador de PS3 (eles não foram testados, então ainda é possível). Runs dos outros jogos não serão rejeitadas por configurações erradas. Apenas a regra de mostrar as configurações do jogo será adicionada aos outros jogos.

Resumindo, as novas regras do Emulador de PS3 para o GoW2 são: • É necessário mostrar a performance na tela durante toda a run. • O jogador deve mostrar as configurações do emulador usadas no jogo após o término da run. Todas as abas (CPU até Emulator) devem ser mostradas. Note que se uma configuração customizada foi usada, é ela que deve ser mostrada, não a configuração global. • VBlank Frequency deve estar em 59 Hz, e Framelimit deve estar em Auto. Isso é para evitar que o jogo fique acelerado. Uma run sem essas configurações só será aceita se o jogo estiver na velocidade correta.

As novas regras do Emulador de PS3 para os outros jogos (GoW1, GoW Chains of Olympus, GoW Ghost of Sparta) são: • É necessário mostrar a performance na tela durante toda a run, e o limitador de FPS deve estar em 60. • O jogador deve mostrar as configurações do emulador usadas no jogo após o término da run. Todas as abas (CPU até Emulator) devem ser mostradas. Note que se uma configuração customizada foi usada, é ela que deve ser mostrada, não a configuração global.

SonecaZ, GustavoPredador dan 2 lainnya menyukai ini
BrazilJolielegal3 years ago

"Easy Glitchless (Bonus Costume)" has been added to the Chains of Olympus and Ghost of Sparta leaderboards, as has been requested.

Since these games allow the use of bonus costumes even in NG, these are reasonable categories to be added. Other than using a costume other than the default Kratos, they follow all Easy Glitchless rules.

Guerreiro_ofwar, Isaac_SMK dan 2 lainnya menyukai ini
BrazilJolielegal3 years ago

This is a good idea. It has been added.

BrazilJolielegal3 years ago

This is a good idea for the Category Extensions page. I will add it soon.

Link to the Category Extensions page: https://www.speedrun.com/gowce

taidashar menyukai ini
BrazilJolielegal3 years ago

The following item has been added to the Game Rules:

"The run should be submitted in the most appropriate category. If you did a glitchless run, it should not be submitted in the Any% categories."

This prevents situations where players would do a glitchless run and submit it to the Any% category just to get a free PB/WR there. While technically possible under the rules, this seems to go against the idea of splitting the leaderboard into different categories.

Saifspeed, adrihime dan 3 lainnya menyukai ini
BrazilJolielegal3 years ago

If you stream from PS4, you can enable a layout which includes a timer (it wont have any splits though, and it counts the livestream time, it's not a timer you can control).

If you have a pc, in addition to using a capture card to record the game, you can also use Remote Play to play the game from the pc, so you can record and add splits with OBS.

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