Any% RTA in 0m 14s 367ms by
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Level 61
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Any% RTA
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0m 14s 367ms
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iOS
We're changing the timing method!
From now on, runs will be retimed and we will NOT use in game time.
Why? A glitch has come to our knowledge that completely breaks in game time. As a result of this, we have decided to change the timing method from in game time to real time.
Consequences: From this point, we will ha
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