Listing all the movement stuff that doesn't have a tutorial yet (as far as I know), for DJTHED.
-Simple brake boosts used in Any% (I know Cane has a Brake Boosting tutorial already, but almost all the ones in that video are only really applicable in IL's)
-Flops
-Kick cancelling (this is really simple and I don't know if a full video dedicated to it would be the best)
-Rolls, spacing out movement well
-Ground pounding things from below
-Maybe tutorials for Murfy levels and individual things you can do in 'em? Like shield boosting in 5-1, and general moving platform boosts in other levels
That's all I can think of right now. If anybody has any ideas put 'em in here.
The game never actually explains the rolling attack, I had to figure that out myself so maybe a quick video on that and where it is useful
I'll definitely get to pretty much everything mentioned here so far. Stuff like Flops, Brake Boosting, and Murfy platform boosting will probably be saved for the "Advanced Movement" series once I get to that. I personally still don't really get the Murfy platform boosting yet myself lol.
New part is out. It's about Ground Pounds... More specifically the attribute that they have of raising you up slightly as you use the ground pound, which allows you to each higher platforms and ground pound enemies and bumpers from underneath. I'll go over more ground pounding techniques when I go over more advanced stuff, like Flops and yby downs to go through thin platforms and such.