Skip Definition & List of Known Skips
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Skip Definition & List of Known Skips
Diperbarui 1 year ago oleh NachoBrado

As of August 9, 2022, this is our skip definition for Rally. Any action done within these parameters will be considered a skip. [Edit Nov. 15, 2022, skip discovered in FoT]

To be counted as a skip

  1. Skip a checkpoint.
  2. Diverge from the track spline which is unintended by the game (defined shortcuts do not count).
  3. Bypass the fruit doors without the correct fruit (meaning the door does not disappear when you approach it.
  4. Clipping through walls.

To be NOT counted as a skip

  1. Go through a fruit door with the correct fruit (meaning the door disappears as you approach it)
  2. Staying within the track boundaries as you progress through the race

List of known skips as of Aug. 9, 2022

Any track not listed here currently does not have a skip known/discovered.

Molten Mountain - Driving off the right lip of the 2nd ramp, then holding left while gaining enough height to bypass the OoB trigger, which then respawns you on the bridge, skipping roughly half the lap. Canyon Crusade - Using a boost item or a well timed drift boost to accelerate upwards to bypass the fruit shortcut door. Jungle Safari - Same as CC, but is slower than taking the main path. Pirate Cove - Drift hover lap skip. See guide by Rallis explaining the skip in detail. Winding Wetlands - Using a well timed drift boost and jump to jump over the left wall at the beginning of the lap, circling back without crossing in-bounds to another part of the track, then landing under the bridge before the finish line to skip the lap. - It is also possible to get caught on invisible collision, have the lap increment, then land on the bridge to have another lap count. This is considered a "double lap skip". - Jumping off the right side of the booster ramp near the end of the lap, then fly over the barrier on the left to skip a turn. - Using a well timed drift boost and jump to gain enough height to skip over a barrier to reach a part of the track earlier than what normal driving would do. (This can apply to numerous locations) Toc-Man's Factory - Using a boost item or well timed drift boost to hop over the lava pit in the robot room where the watermelon switch is. Funhouse of Terror - Using a boost item or well timed drift or precise jump in a particular spot on the left split path after the warp to skip checkpoints and respawn farther along the track. Spooky's Castle - Using a boost item or well timed drift boost to bounce over the wall near the portals at the end of the lap to skip directly into the last portal. - Using a boost item or a well timed drift boost to accelerate upwards to bypass the fruit shortcut door. Galactic Outpost - Turning around at the start of the race, going back 2 checkpoints, then drive forward while avoiding the trigger for the next checkpoint, then voiding out after passing the finish line to skip a lap. - Jumping off the side of a booster ramp near the cross platform in the middle of the map to skip entire sections of the track. - Jumping off the side of a booster ramp to gain enough height to jump over gaps that would otherwise be impossible (there are many examples).

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