[OLD] 10K Point Route Breaks [NES]
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[OLD] 10K Point Route Breaks [NES]
Diperbarui 7 years ago oleh lozplyr89

So, in the current 10k point route, you MUST take 2 breaks in it to fully manipulate the ghosts for the maximum amount of points.

These Breaks are very precise, so I did a little bit of testing myself and frame counted the breaks as well as visual cues for when to start moving again.

Just so we're clear the NES Version of Pac-Man runs at 60fps

http://prntscr.com/cro8hv

In this first break in the route, you must keep Pac-Man there for approximately 32 Frames. As indicated by the red lines, I personally use Blinky's full body location in that region, so that location where Blinky is Currently located works fine.

http://prntscr.com/crobd1

In this Second Break in the route, you must keep Pac-Man there for approximately 38 Frames. Now, this one i'm not completely sure if it's as precise or as the first one, but I'd treat as if it was that precise just in case as any deviation from a certain pattern can ruin it. Anyways, in this picture I marked the location of Pinky and Inky. You can use either, as they are both good visual cues, but I like using Inky as it's just one Pac-dot down from Blinky in the previous Break.

And that's it, Good Luck Runners!

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Page Revamping

Hello Everyone! After noticing timing inconsistencies and inaccurately timed runs, @starcrytas has added me and @brkmnly as Mods to conduct a full page retiming. We have already started with NES runs and are about halfway through. We will then move to the other game versions. For each game version,

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