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Forum: Red Ball

Thread: no music deterministic

Started by: icosahedronicosahedron

When you look at the official rules for the game, it says that a run will be rejected if there is no game audio, which the no music deterministic patch obviously removes. Does that make it unviable for actual runs of the game?

 

Forum: This Is The Only Level

Thread: Unverifiable 2:24.775

Started by: icosahedronicosahedron


This run is unverifiable because of the lack of an input display (since I believe I have to downgrade my recording software to get one), but I still wanted to share it since it's a high level run and pretty close to perfect for "normal" strats.

Run starts at approximately 1:07 but feel free to watch the intro if you like

dhadha likes this. 

Forum: Red Ball

Thread: resetless 10

Started by: icosahedronicosahedron

I've been grinding for sub 3 lately and recently I've found out I'm doing it with way too thin of a margin of error (even the tiniest mistake usually kills the run). I have my eye on resetless 10 as a possible buffer, but I'm way too inconsistent at it (I can set up the first corner boost OK but not the second). There has to be something I'm missing to make it RTA viable.

Something to help with 6 ramp double jump and that weird resetless 4 strat would help too

 

Forum: Red Ball 4 Vol.1

Thread: trash dj consistency

Started by: icosahedronicosahedron

I've been getting into the game the past few days, and it seems like my double jump consistency is absolutely awful. I can barely string together the four djs needed to get out of level 2 properly, nevermind the rest of the run. I've watched the tutorial video, I'm pressing space three times. Is there some sort of tune or metronome frequency I can listen to help?

KidoAKidoA likes this. 

Forum: Red Ball

Thread: combined category in the red ball series

Started by: HaimHaim

@Lombre914Lombre914 do red ball 2 then, I'm thinking about speedrunning it myself

 

Forum: Red Ball

Thread: combined category in the red ball series

Started by: HaimHaim

The idea makes sense. Minecraft's cRSG is a category that requires fluency across the entire series, and is a true test to the skill of a runner. Being really, really good at one category of a game is one thing; being really, really good at five or six at the same time is another.

Granted, it would be quite difficult to master all 6 games in the mainline red ball series, but it's been done before (just ask Maximum). This could also encourage more runners to try out other games instead of just optimizing Red Ball or Red Ball 4 Vol. 1.

 

Forum: Red Ball

Thread: 3 recoil jumps

Started by: icosahedronicosahedron

For some reason I've been having a way too hard time timing the recoil jumps of both fast 3 and bird 3, with my consistency being around 1/3 with each of them. I'm grinding for sub 3 right now but I'm struggling to get out of level 3 on pace.

Any way I could possibly remedy this situation?

 

Forum: ROBLOX: Speed Run 4

Thread: Did I get sub 15

Started by: icosahedronicosahedron

I did a run of this, and the final time was 903 seconds, but I'm not sure if that's the actual timing method used in this game. Did I get a 15:03 or did I get a 14:5x?

 

Forum: Red Ball

Thread: Deterministic patch

Started by: ChonkyPjonChonkyPjon

It's basically a patch that makes the games tweener scroll at exactly 31 frames per second instead of averaging 31 fps, making spike glitch far more consistent and makes the game a lot smoother to play in general