Forum: Red Ball Thread: no music deterministic Started by: icosahedronicosahedron |
When you look at the official rules for the game, it says that a run will be rejected if there is no game audio, which the no music deterministic patch obviously removes. Does that make it unviable for actual runs of the game? |
Forum: This Is The Only Level Thread: Unverifiable 2:24.775 Started by: icosahedronicosahedron |
Run starts at approximately 1:07 but feel free to watch the intro if you like |
dhadha likes this. |
Forum: Red Ball Thread: resetless 10 Started by: icosahedronicosahedron |
I've been grinding for sub 3 lately and recently I've found out I'm doing it with way too thin of a margin of error (even the tiniest mistake usually kills the run). I have my eye on resetless 10 as a possible buffer, but I'm way too inconsistent at it (I can set up the first corner boost OK but not the second). There has to be something I'm missing to make it RTA viable. Something to help with 6 ramp double jump and that weird resetless 4 strat would help too |
Forum: Red Ball 4 Vol.1 Thread: trash dj consistency Started by: icosahedronicosahedron |
I've been getting into the game the past few days, and it seems like my double jump consistency is absolutely awful. I can barely string together the four djs needed to get out of level 2 properly, nevermind the rest of the run. I've watched the tutorial video, I'm pressing space three times. Is there some sort of tune or metronome frequency I can listen to help? |
KidoAKidoA likes this. |
Forum: Red Ball Thread: combined category in the red ball series Started by: HaimHaim |
@Lombre914Lombre914 do red ball 2 then, I'm thinking about speedrunning it myself |
Forum: Red Ball Thread: combined category in the red ball series Started by: HaimHaim |
The idea makes sense. Minecraft's cRSG is a category that requires fluency across the entire series, and is a true test to the skill of a runner. Being really, really good at one category of a game is one thing; being really, really good at five or six at the same time is another. Granted, it would be quite difficult to master all 6 games in the mainline red ball series, but it's been done before (just ask Maximum). This could also encourage more runners to try out other games instead of just optimizing Red Ball or Red Ball 4 Vol. 1. |
Forum: Red Ball Thread: 3 recoil jumps Started by: icosahedronicosahedron |
For some reason I've been having a way too hard time timing the recoil jumps of both fast 3 and bird 3, with my consistency being around 1/3 with each of them. I'm grinding for sub 3 right now but I'm struggling to get out of level 3 on pace. Any way I could possibly remedy this situation? |
Forum: ROBLOX: Speed Run 4 Thread: Did I get sub 15 Started by: icosahedronicosahedron |
I did a run of this, and the final time was 903 seconds, but I'm not sure if that's the actual timing method used in this game. Did I get a 15:03 or did I get a 14:5x? |
Forum: Red Ball Thread: Deterministic patch Started by: ChonkyPjonChonkyPjon |
It's basically a patch that makes the games tweener scroll at exactly 31 frames per second instead of averaging 31 fps, making spike glitch far more consistent and makes the game a lot smoother to play in general |