Fheroes2 Legal?
2 years ago
Pennsylvania, USA

Is the use of Fheroes2 open source engine legal for runs in this game?

Here is the link to the engine I'm talking about. https://ihhub.github.io/fheroes2/

Germany

fheroes2 is a significantly different game, that should have its own leaderboard. It runs much, much faster and has a completely different enemy AI. Not to mention auto-combat...

Edited by the author 2 years ago
Massachusetts, USA

I can set-up a separate page for fheroes2 as a Modification page (ironic because it is technically not a mod, but is the closest category) for HoMM2 if anyone's interested. It will need its own page based on the github FAQ.

I just ask to possibly hold off on runs as it is in active development; there's currently 469 various issues to fix and is in its version 0.9.10 release. As well, I'll need to take time to play it once it's in a ready state, so when v.1.0.0 comes out.

Edited by the author 2 years ago
LeetLeaf likes this
Germany

I've been casually speeding through the Archibald campaign on fheroes2 a few times lately and it's been fun.

With combat auto-resolve there's less sitting around for 7 days to wait for an enemy faction to be vanquished, since you might as well hunt them down real quick. There are now hotkeys for pretty much everything and they can be configured, but I haven't touched that yet. You can see enemy heroes on the mini-map, which might be my favorite addition.

The AI is much smarter in some situations, but still very much exploitable. The "Slay the Dwarves" mission for example is way less of a hassle, because the cpu plays pretty defensively and stays close to its towns. Similar situation in "Country Lords". I was honestly worried that the better AI would make this really annoying to run, but it looks like it'll be fun.

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