Forum posts

Forum: Quest 64

Thread: Category and Variable Change Discussion

Started by: kirkqkirkq

As the biggest advocate for Save Corruption, I agree that as of now it is basically pointless as doing the glitch would actually slow down the run. If anyone ever actually does a run of it, we can add it back so they may display their time, but I doubt that will ever happen. (I always intended to do one and still never did myself, so I don't see why anyone else would do it)

As for combining OoO and SD into 1 Uses Glitches/No Glitches option, I am okay with too. I believe we originally chose to separate them because of the difficulty of OoB when we first started incorporating it into runs, and obviously that isn't the same situation now.

I like Bing's point about just having the official time start when selecting new game. We could retroactively add 5 seconds to each run that either started the time at movement or started their timer at -5.5, adding only 5 seconds as a small cushion. What are all your thoughts on that?

I don't like the subcategories that Spiraster is mentioning because I think it's too divided up having another button after selecting the tab. It's just not good in terms of UX I think.

Lastly, I don't really like the idea of splitting up low% and if there's confusion about the rules we can just define them better. I think I may have an idea. Low% to me should always include never picking up any items unless it is REQUIRED. So for this game that means no chests, ever. The next one obviously is having the lowest level possible. Well, our way of defining that until now was to only exclude world spirits and allow level-ups from enemies, because defining what spirit level you can beat the game at isn't feasible.

Now I don't know if the website supports this, but if everyone is set on reducing stats as much as possible, my solution would be:
A text box that you submit with the time of your run for the level you ended up beating the game at. (level being the sum of the 4 elements and all your stats, like HP, Agility, etc). Runs are ordered by sum first, then time. So, a 12 hour run with a total level of 200 is ranked higher than a 9 hour run with a total level of 210.

I don't actually like that idea though. As you can imagine, this would get pretty ridiculous and messy. I wouldn't expect most reasonable speedgame communities to define 100% as maxing out all stats and as such low% shouldn't explicitly be minimum stats either. If we formally define it as minimum stats, then the route becomes running straight to every boss and having to have every single attack an enemy ever casts at you be a Miss.

The way I look at 100% and low% is defining all the things in the game that can be reduced down to a True or False.
Collected spirit in hay at monastery: True/False
Opened chest in the monastery: True/False
Collected spirit on cliff in Melrode: True/False
Opened chest in the house in Melrode: True/False

A list of all possible flags like this in the game would be all False in low% and all True in 100%. Things like getting wings or bread from an NPC aren't included because they can be infinitely collected. There's no "progression" to it.

colincolin and BingchangBingchang like this. 

Forum: Quest 64

Thread: Corrupted Save on Bizhawk

Started by: MHFsilverMHFsilver

It's been a long time since I did my save corruption tests but I think that you get the seagoing ship on console when you do it a frame or two too early?

 

Forum: Quest 64

Thread: OoB Routing Discussion

Started by: kirkqkirkq

Glad you like it, I finally got around to making the changes. Jazzy helped me decide on details and fill in the spots.

 

Forum: Quest 64

Thread: OoB Routing Discussion

Started by: kirkqkirkq

I'm wondering if we should just remove J P save corruption actually, no reason to run it over US. Plus it is much, much harder to pull off and you have to watch how many items you are holding.

 

Forum: Quest 64

Thread: OoB Routing Discussion

Started by: kirkqkirkq

Forgot glitchless all spirits. Jazzy reminded me.

Also I know me and squid are definitely both interested in 200 element runs. Drifting might be too. IDK about anyone else.

 

Forum: Quest 64

Thread: OoB Routing Discussion

Started by: kirkqkirkq

This should be every full category then, all of which include out of bounds and spirit duplication:

J P any%
U S any%

J P any% save corruption
U S any% save corruption

J P All spirits
U S All Spirits

J P All spirits save corruption (No idea if these 2 would even be necessary categories, probably not)
U S All spirits save corruption

J P any% glitchless
U S any% glitchless

J P All spirits glitchless
U S All spirits glitchless

J P 200 Elements
U S 200 Elements

Any I'm forgetting? (Forgot all spirits glitchless, thanks Jazzy)

 

Forum: Quest 64

Thread: OoB Routing Discussion

Started by: kirkqkirkq

More information about Save Corruption, all about JPN this time:

It is different on JPN than on US.

For one, it is much harder to get the save corruption on JPN. You have to turn the console off almost immediately after pressing save, and the frame timing seems a lot tighter. I can do US many times on the first try, but JPN takes me over 10 attempts every time before getting it.

Now for the weird part. Solvaring straight up DOES NOT drop the Earth Orb if you have less than 10 free inventory slots. I have no idea why this is. After testing the number down to 12, I thought 11 would fail and my reasoning was that maybe special items have reserved memory slots in your inventory. (6 key items + 6 wings). But no, 11 and 10 empty slots work. So if you are to do a save corruption run on JP, you have to use at least 10 spirit lights before fighting Solvaring, + use an additional spirit light for every item you pick up that you don't plan on using during the boss. (i.e. You can use 10 spirit lights, pick up giants shoes, and not drink another spirit light because you'll use the giant's shoes in the battle).

This is unlike US in the fact that even when you kill Solvaring in US with a completely full inventory, you still get the item drop text. But the item is not in your inventory. BUT on JP, the item drop text doesn't even show up with 9 or fewer open inventory slots, the game acts as if he's not meant to drop anything.

I have not tested if this is just for Solvaring, or if it happens to any other bosses.

 

Forum: Quest 64

Thread: OoB Routing Discussion

Started by: kirkqkirkq

Been messing around with Save Corruption a bit. I don't know what is known and isn't known already so I'll just point out some interesting things.

Doing the glitch while already having any items means the items are corrupted into spirit lights. You must do it in either Melrode or Dondoran so you don't corrupt the key items you get later. Doing it in Melrode means you can't wing out of the town from the spirit as you have no place to use a spirit light beforehand. This means you can do it in Dondoran first thing when you get to the town. You can't wing out of there either by doing it there, but I think running out of town in Dondoran is faster than running out of Melrode. Picking up any items in Melrode Monastery/Town are pointless/impossible in both cases.

Any items given by NPC's are never received. If you keep talking to them they keep trying to give you it but your inventory is full so nothing happens every time.

Chests won't open with a full inventory.

Item drops from monsters, including key items from bosses, are never received.

This means you have to be actively thinking about how many spirit lights you've used before picking up a bunch of items (mainly MP items) so that you can actually take them.

 

Forum: Quest 64

Thread: OoB Routing Discussion

Started by: kirkqkirkq

If anyone wants to save 2 seconds you can beat the game and when you start a new file without restarting the console you don't have to go into the pause menu to set text speed to fastest, the game will remember it from the previous run. Lol.

 

Forum: Quest 64

Thread: OoB Routing Discussion

Started by: kirkqkirkq

Well like you all know I think save corruption should be used in any% also.

I want to repost my reasoning for why I think it is okay to include in any% here because I don't know how many of you read my pastebin/also I explained more in twitch chat.

I say it's okay because the save corruption is entirely self-contained within the run. A game like Skyward Sword has save corruption banned because it requires a separate file to be created and reach the end of the game on BEFOREHAND to the speedrun. In Quest, we create the corrupted file DURING the run, while you're being timed doing it.

My second reason is that it doesn't skip the entirety of the game, you still have to play the game through like normal runs require. This is also different compared to save corruptions like SS and Pokemon in the fact that they usually end the game within minutes. All Quest gives us is a bunch of healing items.

Again, if nobody agrees with me that's okay with me, I just want you all to really think about it before saying no. And like I said on twitter, if it isn't included in any%, I hope you guys learn it with me anyway because I think it would be a fun race category!