Forum posts

Forum: The Site

Thread: Accidentally deleting main categories

Started by: hirexenhirexen

Unfortunately, while deleting all individual level categories for Mappy on NES ( https://www.speedrun.com/mappy ), which were unused and unnecessary, I accidentally deleted 3 full game categories ('Beat Round 15', 'Beat Round 5', '10,000 Points' - last two in miscellaneous) and it was decent board with over 20 runs. As far as I know, there is (or at least was) a way to revert it back, but it requires involvement of site moderators. Sorry, for the trouble, first time, it happened to me, while moderating games for over 3 years.

 

Forum: Contra

Thread: Emulator

Started by: NeoX5NeoX5

Yes, Mesen is quite accurate emulator, so it's allowed. It's in the rules as well : "FCEUX, Nestopia,Mesen and Bizhawk/NEShawk are acceptable emulators" .

 

Forum: Donkey Kong Jr. (NES)

Thread: Can You Add A Catagory For The Original Cabinet?

Started by: sgt_phrogsgt_phrog

Exactly, this leaderboard is only for NES version and arcade version is completely different game with completely different code lying under it. As far as I see, there is no leaderboard for arcade version, so you can request it here: https://www.speedrun.com/requestgame and you have to provide proof of your run for the request as well.

sgt_phrogsgt_phrog, LojenLojen and RetroPacmanRetroPacman like this. 

Forum: Chip 'N Dale: Rescue Rangers

Thread: Emulador

Started by: MarcosggizyMarcosggizy

After research, it seems to be acceptable emulator.

MarcosggizyMarcosggizy and LiQuifyLiQuify like this. 

Forum: Donkey Kong Jr. (NES)

Thread: How to do backwards jump and mistake on level three

Started by: PlathTheSaltPlathTheSalt

First of all, this trick works only on PRG0 version of the game and japanese one. On patched version (PRG1), it's not possible to execute it. In your case, Donkey Kong Classic. version was used, I'm not sure , which version of DK Jr is implemented there, since there are some slight graphical difference between them and I cannot recoginze it, due to video quality.

Anyway, as for the trick itself, you need to be standing on the edge of platform, then hold down and press jump to do the backward jump and clip inside platform. You need to keep holding down until you clip inside, if you release down too early, softlock will occur. It will happen as well, when you will be too far from the edge of the platform (too far to the left)

LojenLojen likes this. 

Forum: Donkey Kong (NES)

Thread: Time start

Started by: dlloyd10dlloyd10

Yes. It's stated in the rules "Timer starts, when control of Mario is gained.". It's recommended to read them first, especially, if you want to run on emulator.

dlloyd10dlloyd10 likes this. 

Forum: Mappy

Thread: Removal of some of the categories

Started by: hirexenhirexen

I recently got moderation here and first thing to notice is that, there are too many categories. There is no good reason behind them, they are just put at random numbers. I would opt for deleting most of them and leaving around 2 in miscellaneous or even delete all of the additional ones. If we want to leave some of them , then I would go with leaving one from beat level ( 1 or 5) and one from points (10K or 50K) or just ignore points and stay with beating level 1 and 5 (since points categories aren't too popular). As for beating level 10, that one is already too close to main category and with regard to 100K, that just seems too tedious.

As for main category itself, it's not accurate as well, since 1 loop should be either level 16 (with fastest speed of mice) or level 18 (where the game actually loops). However, it will stay as it is for legacy reason, since it's close to proper loop and throughout years some people took effor into it, so it would be shame to ignore that.

MagicKMagicK likes this. 

Forum: The Site

Thread: Request leaderboard moderation (Read the first post before posting!)

Started by: DaravaeDaravae

I would like to request moderation for Mappy ( https://www.speedrun.com/mappy#Beat_Round_15 ). Only current moderator hasn't logged in over 4 months and his links to twitch and twitter account don't exist anymore, so there is no way to contact that person.

 

Forum: Chip 'N Dale: Rescue Rangers

Thread: Consider modifying/changing the rules?

Started by: junkyard_davejunkyard_dave

Sorry, I misinterpreted your words. You just meant, that you cut demo from video not that save state was used. Anyway , not only for CnD, but generally for any PB video, it's good to show run right from the start from main menu at least or if possible, even better, from the previous attempt (which is usually possible). That is general decent proof, that nothing was manipulated with e.g. save state, but only manually and you show full game right from power on/reset.

It seems, that people generally do agree so far with not allowing save states at all, since it's not completely fair or just doesn't feel right, so definitely will leave it as it.

As for , where to strat timing, starting from power on has its assets, but I've never seen that approach in any NES game so far. Generally, people tend to set the starting point on the last input in main menu (my preferable way, so that any initial cutscene skip is already part of the run) or when the character control starts. One of the reasons against starting timer from power on (besides historical one) is just that it would be very inconvenient to start timer manually especially on real hardware.

'No RNG lock' category doesn't seem that bad idea, but in my opinion it would go to 'miscellaneous' at best, if there is enough interest. On the another hand, that would mean moving some very good times (which people put serious effort into) from main category including 2 sub 10 runs and footdive's sub 10 being first ever sub 10 achieved. Additonally, there is very slim chance of getting slightly superior spaceship pattern without RNG lock, so if someone is crazy enough, then can try to beat current record without locking RNG.

MagicKMagicK likes this. 

Forum: Chip 'N Dale: Rescue Rangers

Thread: Consider modifying/changing the rules?

Started by: junkyard_davejunkyard_dave

I was always trying to adhere to the general rule: don't allow anything, which is not possible to do on the actual original hardware with the original cart and original controller (brick or dogbone), even if it doesn't have influence on run itself. Current way of handling CnD runs falls into that area, which although technically doesn't makes any difference, you have that advantage of not waiting 15 seconds over someone playing on the original cart. Those seconds may have influence on mental aspect of the run , game forcing to wait a little bit evertime can make someone more frustrated or sometimes giving you time to calm down between attempts, so generally, it can work both ways, but it's definitely additional potential factor.

As for most people not showing demo on the video, that's not true. Many people follow this rule and you are the only one with sub 10, who provided video without it, so I admit that's my mistake and overlooking. Besides, I usually remind people to always show on video reset from previous attempt or at least from the main menu (especially, when they started getting good times). That helps not only with checking, if someone used save state in some game, but generally if some easy ways of cheating were used on emulators.

Taking that into account, I would opt for leaving it as it is and make everyone run this game fully in fair way as it's possible only with full original setup. Besides, the time, you have to wait, is not any substanial one. In fact, it's just 15 seconds in 10min speedrun and in many other NES games you have to wait that amount of time anyway, before actual run starts. However, of course, let's hear other people point of view as well.

By the way, since till today, maybe, sense of this rule wasn't fully clear, all the runs, which don't show demo on the video (not that many of them actually) or even people explicitly admitting, that they used save state like Dave will be left untouched, cause it doesn't give any advantage in terms of pure time results. However, as mentioned, that's not the only factor, mental aspect, which game can have influence on, is important as well, so all new submissions without demo proof will be rejected and runners will be asked to resubmit it with proper video (which I was doing earlier usually anyway)

MagicKMagicK, TheDanielRivasTheDanielRivas and 5 others like this. 

Forum: Donkey Kong Jr. (NES)

Thread: Can you add these categories?

Started by: BlackMelorBlackMelor

Sorry, that no one responded to this thread so far. Back to the topic, I already added Game B as a category.
As for 100%, it's common consensus in the NES community to usually not add those kind of categories, as long as it's not e.g. intended way to finish by developers, which influences the ending, but rather just some arbitrary agreement consisting in collecting everything, what's possible. The idea of collecting all stuff in game became popularized later in gaming history (especially starting from PS1/N64 era) and games started keeping track of it more often as well, so it just doesn't feel natural to force those categories on NES speedruns.
About 2 player game, in this case, it's not cooperative mode, you are just switching between each other after every death , same way as first Super Mario Bros. works. Essentially, that category would just mean beating game twice, so its pointless to the extent, that they restrained from adding it even in such a popular game as SMB.

LojenLojen likes this. 

Forum: Donkey Kong Jr. (NES)

Thread: New category idea(s)/question(s)

Started by: LojenLojen

Adding Game B sounds good, will do it and see how much interest will be in it.
As for glitchless, I'm usually not up to having this kind of category especially for such a short game, which consist of 1 major quite easy glitch and 2 smaller harder ones. Most NES games don't have one, it just feels like unnecessary additon to main leaderboard and aparat from that, many times it's hard to assess, where is boundary between glitch and normal skip. So as long as it's not a glitch, which completely breaks the game and skips substantial part of it, I'm opt for not adding one. We can think about it again, if there is a lot of interest.
Separating versions seems like not that bad idea on the ground, but actually, it's even less fair than adding glitchless one, since there were people running e.g. japanese version, where glitch is possible, but were not incorporating it, because they just simply were not aware of it.

LojenLojen likes this. 

Forum: Dragon Spirit: The New Legend

Thread: Is this different from arcade original?

Started by: ChuChuTexanManofLuckChuChuTexanManofLuck

Sorry for missing this topic, but I wasn't active for this game. Arcade and TG16 are different versions and require their own leaderboards. Generally, when it comes to old games till SNES area, they usually require separate leaderboard for every platform, since every version is unique and specific to console.

 

Forum: The Site

Thread: Platform Requests / Tagging games to be part of a series / Adjusting game type or game title

Started by: DangerlessDangerless

https://www.speedrun.com/dkjr#1_Player_Atari_2600 - This is mainly leaderboard for NES version of Donkey Kong Jr and category mentioned in this link is actually completely different game for Atari 2600, so it should have its own leaderboard with name like "Donkey Kong Jr (Atari)" and current one should be changed to "Donkey Kong Jr (NES)", so it clearly states in the name itself, what console it is for. Additionally, I'm not familiar with Atari version at all or even Atari speedruns generally, so rather shouldn't be moderator of it. I already contacted starcrytas (who run this game and is mod of e.g. Atari version of first DK) and starcrytas agreed on being moderator there.

https://www.speedrun.com/donkey_kong#1_Loop_Game_A - similar request, since this is leaderboard only for NES version of the game, it would be good to change the name to "Donkey Kong (NES)"

R0mainR0main likes this. 

Forum: Donkey Kong (NES)

Thread: Original Addition

Started by: JAjeJAje

It seems like there is enough interest, so added Original Edition categories to 'miscellaneous' and all 3 current runs.

 

Forum: Donkey Kong (NES)

Thread: Original Addition

Started by: JAjeJAje

Sorry for not responding for a while. As for this versions, it seems it's actually official NES hack released by Nintendo. In that case, if there is some interest in running it, new categories can be added as miscellaneous. First, you need to provide some run of it though to not have obscure empty categories on leaderboards.

 

Forum: Donkey Kong (NES)

Thread: GBA NES Classics Version

Started by: JAjeJAje

From what I saw, this is just an emulation, not a port. There were actually versions of Donkey Kong, where ladder glitch was impossible, so maybe they used that one in this release. Nonetheless, at first glance, it looks like early, poor quality emulation, hence it should be banned for not being accurate enough (same way as JNes and other bad emulators are treated).

 

Forum: Donkey Kong (NES)

Thread: Ladder Glitch on Other Versions

Started by: JAjeJAje

I have no idea, anyway this leaderboard is only for NES version of the game. There are separate pages for other versions. You should ask there, if you want to.

 

Forum: Donkey Kong (NES)

Thread: Is Mesen allowed?

Started by: JAjeJAje

Messen is one of the most accurate emulators, so it's definitely allowed. However, you need to make sure and check every game's rules, cause in rare cases it was banned (e.g. Super Mario Bros.). Checking rules is the first recommended step anyway before starting any attempts , for instance it's clearly stated in Donkey Kong's rules, that Messen is allowed.

As for timing, there is no requirement to time your runs live and show it on the video footage, however it's recommended if possible. Recording livesplit and emulator at the same time isn't that hard with the help of some basic tutorial, if you are utilizing some broadcaster software (like free and one of most popular: OBS/OBS Studio). One more important remark: DON'T record via some options inside emulator. Submitting emulator movie is usually not acceptable, since it's very easy to cheat with it and impossible to notice it (like skipping the usage of save states).

JAjeJAje likes this.