Forum posts

Forum: Contra

Thread: Co-op legitimacy

Started by: AngrylanksAngrylanks

I will do coop very soon with palo. For me, there is no other way than doing it without game over abuse. There is no reason for second player not to join, if he's still able to. Otherwise, it just cannot be called true coop run.

pawelpredkipawelpredki and AngrylanksAngrylanks like this. 

Forum: Mickey Mousecapade

Thread: Just a heads up...

Started by: LRock617LRock617

I was actually thinking about this one. Level code cannot be allowed and that's no doubt about it. It doesn't even give you ending screen. Although, there is continue code in this game as well (start+up on game over screen) after you lose all your lifes and it gives you proper ending. It's hidden, but it's in-game feature, which can make it easier for the starting speedrunners in this game. Plus, it's not any kind of advantage, cause you are not able to get close to best times using it. Taking that into account, I would consider this as a legit way of beating the game, but first want to know opinion of the other runners.


Forum: Tiny Toon Adventures

Thread: Tutorial?

Started by: JSR_JSR_

Sorry for late response. I'm not aware of any kind of tutorial but can give basic advice for now: to gain fast momentum as in speedrun you have to first gain speed with holding B for a moment while walking , realese direction button (right or left) then press down, from this point on you will have the fastest speed. You cannot press left or right (or you will immediately lose it ). To keep it, you have to stay in the air jumping asap every time you land or mash down being on the ground, so character will slide and keep it as well.
Sliding underwater works in a little different way: you have to press A then down around 3 frames later. It's very precise, annyoing and if you miss it (which happens to everyone) you won't move at all. You can always try to mash down and A (trying to keep this 3 frame difference between them) and it still should be usually faster than just swiming through the level.

One more thing: don't try to copy route from the best two runs on leaderboards. They utilize much harder and just a little faster Furbal starts in world 3 and 4 plus Buster only wacky land. The best way is to watch garadas' 12:44 former WR, where plucky is used till final world. I don't recommend attempting Furball route untill around low 13 time, when you should already have quite good feeling of the game

One more additional thing: watch your carrots, if you finish world having odd multiple of 11 (11,33,55,77,99) you will get bonus round, which cost around 13 sec if you die there fast.

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