Chapter 5 segmented
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Chapter 5 segmented
अपडेट किया गया 3 years ago से ISlide

Here's my version of the fifth chapter. It's on Worms 4 Mayhem and not Ultimate, but I think there isn't too much difference (if there's any). EDIT: It appears that walking speed is faster on 4:Mayhem. I'd have to examinate if it impacts the routing...

Some of these times have been beaten (lv23)

LV24 is 3:38 long and not 3:35. The 8:51 total is correct though.

Throughout all the levels the following techniques are used:

  • skipping cutscenes by pressing jump
  • skipping enemy warmup time by pressing direction keys or camera keys
  • opening the inventory during a long jump to keep on moving
  • placing the cursor on the correct case in the inventory, even when the item isn't needed at the moment, or isn't in the inventory yet
  • opening the parachute while in freefall
  • preparing the worm's direction and camera to make aiming easier
  • attacking teamates to benefit from damage boost (namely the concrete donkey skip in lv25)

Remarks:

  • LV21: releasing forward will stop the forward momentum really quickly. releasing the jet will cause a rapid fall, so it's better to keep tapping it. losing all the momentum at each turn avoids drifting for the next leap.

  • LV22: the wind RNG would be a problem for a live run. hiding in the egg shell will force the enemy to pass their turn. I also hide in the cave so the last worm on a platform passes his turn.

  • LV23: if the first enemy worm hit me, I would fall and this would mean reset. I wonder if it's possible to reach the farther side of land.

  • LV24: this level is consistent until two enemy worms are left. Eventually they can kill the run.

  • LV25: The donkey's damage boost propels my worm right in the final trigger, so the level ends instantly. It's pretty consistent with this worm placement and donkey aiming. Although sometimes you might jump over the trigger.

Expected scenario:

LV21 (A:1) t=0

master the jetpack dont 0:58

RandomGuy's time 0:50

======================================= LV22 (A:5,B:3)=8 t=45

wA1: parachute, get bazooka, kill wB2, retreat in the eggshell wB1: passes his turn wA1: kill wB1 wA1: jetpack, get next crate, bat wB? drowned wB?: ? eventually passes his turn wA1: parachute, kill worm on ground, retreat in the cave wB?+1: passes his turn wA1: jetpack, get crate, kill last worm, jump and fall near the cave done 2:29

================================= LV23 (A:3,B:2)=5 t=25

wA1: get on the head of the ptera and pass turn wB1: frag wA1: jump and parachute to reach the island wB2: frag? wA1: reach final trigger done 1:18 Ravenousky's time 1:14

================================== LV24 (A:6,B:4)=10 t=25

wA1: get oxblitz and donkey, then oxblitz 3 enemy worms wB?: fatkins strike wA2: shotgun, kill the one on the rock, and get the other one closer to the diplodocus wB?+1: ? wA3: donkey on the diplo to kill 2 enemies wB?+2: ? wA1: bat/bazooka on one wB?+2: ? wA2: sheep/bazooka on the last one wA3: girder + reach final trigger done 3:38

RandomGuy's time 4:13

ideas: use banana to drown several worms, placement optimization (suicide), reach end trigger faster ideas: use oxblitz on worm on island + worm on bridge + diplo instead of the donkey

================================= LV25 (A:1,B:0)=1 t=25

wA1: donkey skip done 0:28 lol

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