Chapter 4 segmented
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Chapter 4 segmented
अपडेट किया गया 3 years ago से ISlide

Here's my version of the fourth chapter. It's on Worms 4 Mayhem and not Ultimate, but I think there isn't too much difference (if there's any). EDIT: It appears that walking speed is faster on 4:Mayhem. I'd have to examinate if it impacts the routing...

Some of these times have been beaten (lv17, lv20)

Throughout all the levels the following techniques are used:

  • skipping cutscenes by pressing jump
  • skipping enemy warmup time by pressing direction keys or camera keys
  • opening the inventory during a long jump to keep on moving
  • placing the cursor on the correct case in the inventory, even when the item isn't needed at the moment, or isn't in the inventory yet
  • opening the parachute while in freefall
  • preparing the worm's direction and camera to make aiming easier

Remarks:

  • LV16: The main optimization is to send two worms in prison at once. It's possible to send 3 at once, but really unreliable. Launching our own worms with the bat can be an optimization to gain on moving time. Since the bat's hitbox is large enough, we can step aside to aim more easily. Most of the time loss in this level depends on wether the enemy hits a target.

  • LV17 + LV18 : The worst here is the shotgun swinging around during precision shots. It can be a real trouble live.

Expected scenario:

LV16 (A:6,B:5)=11 t=45

Fareed > Laheeb > Swag

wA1: bat Laheeb away wB1 (Fareed): grenade wA2: bat Laheeb away wB2 (Laheeb): ? wA3: bat Swag away, as close as possible to Fareed wB3 (Swag): ? wA1: bat both Fareed and Swag to prison wB2 (Laheeb): ? wA2: bat Laheeb away wB2 (Laheeb): ? wA3: bat Laheeb away done 2:51 can be better

act faster, try 3 at once strat, AI manip, route the worms placement better for minimal travels

================================== LV17 (A:3,B:2)=5 t=45 Soft Lad > Tough Guy > Handy Chap > Hard Custard

I wish we could kill 2 worms a turn, but they're way to far to garantee shotgun kill

wA1: get shotgun, kill first worm in sight (Soft Lad), stay on the crate spot wB2 (Tough Guy): frag nade ? wA1: shotgun, kill Handy Chap and Tough Guy, stay on the crate spot wB4 (Hard Custard): ? wA1: sniper done 2:05 M4t's time 1:59

================================== LV18 (A:2,B:1)=3 t=60

wA1: freefall, get shotgun, freefall to tactical spot, shoot 2 enemies wB? (Sausage): passes his turn wA2: freefall, watch for Sausage's position and build a girder accordingly. Shoot the 2 last enemies done 1:15

idea: another tactical spot? jetpacks? execution? idea: kill last 2 from the top instead of using a parachute

==================================== LV19 (A:8) t=0

wA1x8 aim, shoot done 0:57

==================================== LV20 (A:1) t=0

don't use icarus potion ninja rope or moving around ? done 1:10

RavenousSky's time 1:02

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