थ्रेड
United Statesjigsaw_master5 years ago

Individual Level Leaderboard:

I was wondering what everyone would think about having a "Level Leaderboard." I was thinking that maybe it could be like First Rocket but for each of the 16 unique levels. This might make the more of the game accessible in the way of First Rocket.

100% Category:

This could be "Beat all 128 Levels in Refuelled mode" or something similar. I personally would run this.

United Statesjigsaw_master5 years ago

As a follow-up to the timings found at https://www.speedrun.com/Jetpac/thread/josxq , I was wondering if anyone happens to know if there are differences between Xbox 360 and Xbox One for the fuel drop time, alien movement time, or ship up time. If not, I can measure these later today.

United Statesjigsaw_master6 years ago

I'm a big fan of SMB1 speedrunning!

I apologize in advance for my ignorance, but I was wondering why in Kosmic's WR for SMB1 All-Stars Any% run, he doesn't clip through as many textures as done in the original. I suspect that this is due to the difficulty of getting a clip to work and the competition between the game versions.

I was just curious if there were fundamental differences that made the actual glitches into textures more difficult - or even impossible - in SMB1 All-Stars, or if it was merely the other factors I mentioned. (I do remember watching video a SMB1 All-Stars fpg, so I understand some of the glitches are still there.)

I got this to happen unintentionally:

Lul_ecks_dee इसे पसंद करता है
United Statesjigsaw_master6 years ago

I'm a big fan of SMB1 speedrunning! (I'm watching somewes stream right now.)

I apologize in advance for my ignorance, but I was wondering why in Kosmic's WR for SMB1 All-Stars Any% run, he doesn't clip through as many textures as done in the original. I suspect that this is due to the difficulty of getting a clip to work and the competition between the game versions.

I was just curious if there were fundamental differences that made the actual glitches into textures more difficult - or even impossible - in SMB1 All-Stars, or if it was merely the other factors I mentioned. (I do remember watching video a SMB1 All-Stars fpg, so I understand some of the glitches are still there.)

I got this to happen unintentionally:

(Also, sorry if I posted this in the wrong place.)

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