टिप्पणियां
United Statesburninrubber02 years ago

Hey all! I've been spending some time doing up the page for the original game and want to make some changes to BPR's page as well, mostly to address recent site changes which make it even more difficult to navigate ILs than previously.

The plan is to reduce the number of IL categories so that all runs can be displayed on one page, without having to scroll from side to side. There seem to be two ways to accomplish this, though of course you can suggest more:

  1. Merge car and bike categories into one leaderboard.
  2. Merge the normal and no traffic categories into one leaderboard, replacing them with a variable (or a subcategory?).

The second option is implemented on the original game's page as a variable, so you can check the ILs there for examples. (I'll probably end up changing it at some point, though.)

Both options could technically be implemented at the same time, but right now I'm leaning towards only using the first one since bikes are mostly a dead category. Cars and bikes are split because the game splits them, but can anyone think of a reason to follow that model? Because I honestly feel like they're not even valuable as a variables here.

I'm also planning on adding a damage variable to runs and lifting the ban on modded damage simply because it's so ubiquitous, but we'll see how that pans out.

Anyway, I'm keen to hear ideas and thoughts on this, kinda wish it could be kept as-is but it's nearly impossible to view all the times on the boards at the same time now. Hopefully the sr.c team will take a course in responsive web design and spare us this crap in the future.

ClickyCrisp इसे पसंद करता है
United Statesburninrubber02 years ago

Yes, it's allowed, same with all other glitches. No mods/tools though.

JAVAP5 इसे पसंद करता है
धागा: Burnout Paradise
United Statesburninrubber02 years ago

Due to speedrun.com's rather inept design and flaws with the existing game rules, some changes have been implemented. Those changes, and the reasons for them, are as follows:

  1. There is now a Version field. Due to various server shutdowns and the deletion of updates from official servers, among other issues, the rule requiring runners to be on the latest game version has become untenable. To rectify this, runners may now choose which version of the game they are on. Refer to the the version identification guide if you need help finding your version number.
  2. IL categories have been simplified. The Version field replaces per-version categories, while a Traffic field has been added and replaces the traffic/no traffic categories. This means categories no longer go off the screen. An Any Glitch category has also been added for parity with BPR's ILs.
  3. A Damage field has been added to ILs due to its ubiquity in Road Rules and known effect on times. Modded damage values are allowed, but 2 and above must be marked as max damage. If you are using a value below 2 which is not listed, there is an option to enter a custom value.
  4. Mods for PC which re-enable DLC are allowed. This means the Toys, Legendary Cars and Boost Specials included in the game. This exception has become necessary following the server shutdown.
  5. Mods for PC which add console-exclusive DLC are allowed for Road Rules. There is a specific version for this in order to differentiate runs. DO NOT use these mods for full-game categories or other ILs or your run will be rejected.

Some of these will likely be controversial, mainly the ones regarding mods, but I feel like the leaderboards need to become more accessible to the people who actually do runs. The process of making IL categories visible again ended up being the perfect opportunity to do that.

The traffic and damage fields will probably be brought over to BPR's ILs at some point. Luckily the rest isn't applicable at all, keeps it simple.

धागा: Burnout Paradise
United Statesburninrubber02 years ago

The game version is now required to be submitted with runs. This guide is meant to help identify which version of the game you are using.

If you have not installed any updates, your version can be identified here:

  • Burnout Paradise (PS3/Xbox 360, disc): 1.0
  • Burnout Paradise (Xbox 360, download): 1.0
  • Burnout Paradise (PS3, download): 1.4
  • Burnout Paradise: The Ultimate Box (all platforms, disc): 1.6/PC 1.0
  • Burnout Paradise: The Ultimate Box (PC, download): 1.7/PC 1.1
  • Burnout Paradise (Xbox One, backward compatibility): 1.9

If you are still having trouble determining which version of the game you are using, there are several ways to find out. The three easiest require no inputs and can be found below.

Method 1: Loading screen https://i.imgur.com/Umb1cP7.png

Method 2: Videos https://i.imgur.com/WtvMGEy.png

Method 3: Title screen https://i.imgur.com/w7upyng.jpg

If your game is version 1.6-1.8, you can determine the exact version by how large the category list is, even if the DLC vehicles are unavailable: https://i.imgur.com/zjx0E9U.png

If your game version is 1.4-1.5, you can determine the exact version by checking for trophies. Version 1.5 is PS3 exclusive; if you are on Xbox 360, you have version 1.4.

Versions 1.1 and 1.2 no longer exist and will likely never be found, so you don't need to be concerned with these versions. If you believe you have one of these, join the Discord and ping me.

United Statesburninrubber02 years ago

All good, just resubmit when you're ready.

JAVAP5 इसे पसंद करता है
United Statesburninrubber03 years ago

A couple people have asked recently about how the rules apply to different glitches and mods. This is meant to clarify that.

Starting today, a new IL category has been added, tentatively named "Glitched". In short, this new category allows any and all glitches, regardless of how they affect gameplay. Please note this category does not allow mods, only the glitches available in the game.

Outside the Glitched category, the rules are simple: no mods or glitches that affect gameplay are allowed. The one exception is runs without traffic, which have a designated category. Following changes in 12/2021, any damage may be used provided the type of damage (or value, if modded) is provided.

When it comes to mods or glitches that don't affect gameplay, i.e. visual mods, they are allowed. These rules are not meant to stop you from using a neon purple car.

If you have any questions, please reply to this post or, even better, ping me on the Burnout Discord, available at the link in the sidebar.

JAVAP5 इसे पसंद करता है
United Statesburninrubber04 years ago

Hey everyone! After a good week of redoing things, the categories have been overhauled with a license-based structure, new names and clearer rules. You can see the exact changes by comparing the BP and BPR pages, and recommendations on further changes are always welcome.

With that done and new players starting to speedrun, now's a great time to create some new categories! A BSI "All Collectibles" category has already been added and I'll be doing a run soon; ILs have also been split into traffic/no traffic. We'd like to hear more of your suggestions - what's a category/ILs you think would be a great fit?

United Statesburninrubber04 years ago

Burnout Paradise Remastered is the same as Burnout Paradise V1.9, so yes. Earlier versions don't have the island, and going back even further there were changes to the airfield, but beyond that it's the same in all versions.

धागा: Burnout Paradise
United Statesburninrubber05 years ago

Nice run Wagner! Gonna have to try this category soon, get some competition going :P

Also, if possible, I'd appreciate if you uploaded this non-windowboxed version of your run and submitted it instead: https://drive.google.com/file/d/1UUKB28sLGA-3ORNP6oR-sTB_GrYp1aAH/view?usp=sharing No offence intended of course, windowboxing is just a pet peeve of mine.

United Statesburninrubber05 years ago

Yes, every car has a speed cap. To use your example, the Cavalry is artificially limited to 120 MPH. By that time, however, it's running at ~4450 RPM in 5th gear - banging on the door of its 4500 RPM limit. It'll gain speed by going downhill for some time after hitting the max RPM, but at 150 MPH, you'll run into a wall - and it'll be difficult to get past. That's what I called a cap, for lack of a better word. Different cars run at different RPMs and have different RPM limits, so it's hard to say when everything would hit the cap, but they do all have one somewhere.

As for the Cavalry Burning Route, it's a weird one. The Oval Champ 69 ended up being quicker for me despite the slower acceleration. Probably because it drifts straighter. I'd suggest improving your route (mine or Burnout_Psycho's would work well) and avoiding jumps as they slow you down.

Also, sorry about the late response, I don't check SR often. Discord's a good place to catch me if you wanna talk.

For anyone else reading this, the post he's referring to is here: https://www.reddit.com/r/Burnout/comments/8g6mt9/what_is_the_fastest_car_in_burnout_paradise/dy9pmbk/

United Statesburninrubber05 years ago

Differences between finishes have not been fully explored, at least not in any accurate way. The only known major differences are with the Hippy Van and Tempesta Dream, which are both faster than the normal and Burning Route variants of their respective cars.

themorgue इसे पसंद करता है
धागा: Burnout Paradise
United Statesburninrubber06 years ago

Quick post to touch on some little things that may not have been clear before: -The only Burning Routes that benefit from 1.9 are the Cavalry's and SI-7's. The rest are comparable to 1.6-1.8. -Unless you're using the Street Rod or Walmart WTR, Road Rules in 1.9 are comparable to 1.6-1.8. -For vehicles in 1.0-1.5, the lower the stats, the faster than their updated counterparts they'll be. Vehicles after the Takedown Dirt Racer (except the Racing WTR/PCPD Special) are comparable to 1.6-1.9.

That should be all for ILs. I've thought about the main categories and don't think it's a good idea to add version subcategories to them. TARS mentioned adding it as a variable instead; that seems to be the best option.

TARS इसे पसंद करता है
धागा: Burnout Paradise
United Statesburninrubber06 years ago

I think that'd be overkill, the leaderboards don't have much activity as it is.

धागा: Burnout Paradise
United Statesburninrubber06 years ago

There's been a lot of talk in the Discord lately about 1.0 being cheating, so here's an "official" post asking for input on a new system that would satisfy everyone equally. I haven't thought about the main categories yet, so we'll stick to ILs for now.

First thing we need to do is actually understand what's wrong. The game has three major versions: 1.0 - Initial release 1.6 - ==The Ultimate Box. Nerfed vehicles to be more "noob-friendly". Made events easier. The PC game is this version. 1.9 - Current version. Allows online play, which enables lots of glitches. Added the Street Rod (best car for road rules by far). Increased the Cavalry's and SI-7's acceleration significantly.

With this in mind, we'll take the Cavalry Burning Route as an example. Say there are 3 runs - a 48s, 38s, and 45s. They were all near-perfect runs taking the same route, on the same platform, so how are they so different? Easy: the car is different, because of the game version.

In this situation, there are three options: make three cross-platform categories for each version and remove the PC/console categories, ban 1.0 and 1.6 from consoles and keep PC separate, or leave it and let people bicker in their disappointment.

Personally, I'd lean towards the first option. It would look something like this on each IL: 1.0-1.5 1.6-1.8 (PC) 1.9 Bikes

If possible, 1.9 would be added to all road rules but only the Cavalry and SI-7 Burning Routes. Not sure if speedrun.com allows for that kind of thing though.

Any thoughts? Ideas? Comments?

TARS इसे पसंद करता है
धागा: Burnout Paradise
United Statesburninrubber07 years ago

Dunno about 8p, but I see four guys right here if you're up for it.

धागा: Burnout Paradise
United Statesburninrubber07 years ago

Just curious, since time road rules were added, why not timed challenges? Or does the site not support more than one player name per submission? (Challs are cooperative, 2-8 players)

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