Great Run, the biggest improvement on 100% since Ketzaal
good first run, this community is very open and I don't see a lot of hate, good luck on your journey. If you would like add me on discord, you can find my info in my profile :)
is it allowed to use the special bombs you get by playing online in the campaign levels? Because there are some really powerfull game breaking bombs, but they are hard to grind. What about the revive item is it allowed? And for world runs, do we need to play the bonus levels?
I got inspired by JaydenAnimations to finally start speedrunning, so I choose my favorite game: Rust Bucket. I verified the sr.c page, the game was pretty much empty with only 2 or 3 runs, I wanted to start easy so I choose the only category without runs chapter 4, my first run was a 15m 43s following a walkthrough route I found on youtube. https://www.speedrun.com/rustbucket/run/me69ee3z I found better routes on every level including some major skips on level 40, also while playing chapter 1 I found a way to do faster checkpoints, however it could only happens on checkpoinst where you maintain the direction. A few days after this discovery I found a way to do it to other directions, but it was very precise and hard, it could save 0.5s if done right, but cost ~3s if done wrong, so I never implemented. And at the end of the month I had a 12m 43s run of chapter 4 and had conquered every WR in the game. Also a huge thanks to D.E.M.O., because seeing his runs I learned how to time, retime, split, moderate and found the MSD (Mobile Speedrunning Discord)
to facilitate route making, here's a imgur post with all levels maps
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Skip glitch : happens when you restart a level while the door opening animation happens. You will start in the second segment of the level with a IGT zero. This save time on IL, but none on Full Game.
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Button Glitch : sometimes when you pass next a button the button will press without you falling on it.
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Enemy Direction Glitch : sometimes when you restart a level the enemy will be facing the wrong direction and start walking to this new direction. There's a 50/50 chance of this happening in some levels when restarting.
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Wall clip : sometimes the hamster will get stuck in a wall while warping from on bottom side of the screen to the top side.
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Button Softlock : sometimes the button mechanism will not work even if all the buttons are pressed.
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Shop Item Glitch : There's a small chance of starting a level with a shop item, like a master key, but this glitch lacks info about it and happened only once.
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Falling Hamster Glitch : only happened on emulator, the hamster get in a position of falling while walking and you can always do the button glitch.
All of this glitches can be used on the any% category and can't on glitchless, if a run on glitchless uses one of this glitches, then the moderation team will move the run for the right category
Since there isn't enough differences between any% and 3 stars on Individual Levels, the moderation team decided to delete the category. 3 stars will continue to exist as a full game category, because getting 3 stars on every level right now is a challenge.
this game has a lot of ties and speaking with AslanTZ, we decided we are going to start to use ms in the retiming. for IL the first frame will be when the controls appear, or when the retry menu disappear and the last frame will be when the menu appear. for Full game categories the first frame will be when the level appear and the last frame will be when the menu appear in the last level.
I could find an apk to the android version and I added to the resources list since it's now the only way to get the app. I am still searching for an IOS alternative
6 months ago we used the rule of first frame being when the bunny starts running, but then most players used this glitch that allow the bunny to start running before the level fully fade in, so we had to change it. this glitch makes runs always faster than the old method of retiming, but we still don't know if we should keep the old runs as it's, or retime it, if you have any idea let us know, and sorry again for the inactive mods.
the glitches wasn't tested yet in the web version, and if they are possible most would not save time because of the lack of IGT
Mirror: beat the game while only being able to see the screen by a mirror.