Lua Code Referenced
local saveFrame = false; local saveFrame2 = false; local t2 = 0 local saveCheck = 0 local saveCheck2 = 0 local triggered = false
if player.section == 2 and not saveFrame then if player:mem(0x1C, FIELD_WORD) ~= 0 and not saveFrame2 then saveCheck2 = 64 - player:mem(0x1C, FIELD_WORD) end if not (player.jumpKeyPressing or player.altJumpKeyPressing) and saveCheck2 ~= 0 and not saveFrame2 then saveFrame2 = true; end if not (player.jumpKeyPressing or player.altJumpKeyPressing) and saveCheck2 ~= 0 then t2 = t2 + 1 saveCheck = t2; elseif (player.jumpKeyPressing or player.altJumpKeyPressing) and t2 ~= 0 then saveFrame = true; end end if player.y > 420 and player.section == 2 and not triggered then triggered = true Misc.dialog("Released Frames: " .. saveCheck, "Hovered Frames: " .. saveCheck2) end