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द्वारा उपलब्ध कराया गया Splits.io
# | नाम | स्प्लिट | समाप्त हुआ |
---|---|---|---|
1 | EH1 | 0m 45s 231ms | 0m 45s 231ms |
2 | EH2 | 1m 01s 238ms | 1m 46s 469ms |
3 | CP1 | 0m 45s 399ms | 2m 31s 868ms |
4 | CP2 | 1m 05s 591ms | 3m 37s 459ms |
5 | AR1 | 0m 41s 623ms | 4m 19s 082ms |
6 | AR2 | 1m 06s 902ms | 5m 25s 985ms |
7 | CN1 | 1m 01s 591ms | 6m 27s 576ms |
8 | CN2 गोल्ड | 0m 50s 383ms | 7m 17s 959ms |
9 | HT1 | 1m 03s 742ms | 8m 21s 701ms |
10 | HT2 | 1m 20s 151ms | 9m 41s 852ms |
11 | MC1 | 0m 54s 166ms | 10m 36s 018ms |
12 | MC2 | 1m 02s 807ms | 11m 38s 825ms |
13 | OO1 | 1m 01s 975ms | 12m 40s 800ms |
14 | OO2 | 0m 58s 159ms | 13m 38s 959ms |
15 | M1 | 1m 06s 671ms | 14m 45s 630ms |
16 | M2 | 0m 31s 255ms | 15m 16s 885ms |
17 | M3 | 1m 51s 021ms | 17m 07s 906ms |
18 | SC गोल्ड | 0m 00s 856ms | 17m 08s 762ms |
19 | WF | 3m 38s 819ms | 20m 47s 582ms |
20 | DE | 1m 35s 214ms | 22m 22s 796ms |
Sonic 2 (1992) has officially switched to RTA-TBC as its Primary Timing Method!
Hello Everyone!
Over the past week, speedrun community members of Sonic 2 have discussed and voted on a potential switch to the primary timing method for Sonic 2, which has been IGT (In-Game Time) for as long as the game has been ran. IGT promotes a playstyle that abuses pausing, which gets amp
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